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[France][Custom client / 11.98] Erpegia: Rise Again! | Most developed Custom RPG Retro PVP | Fully working Tibia11 | 24 APRIL 20:00 (CET)

Server Website/AAC
https://eu.erpegia.net
Server Address
eu.erpegia.net
Server Port
7177
Client Protocol
11.98

Hafexo

New Member
Joined
Jul 14, 2009
Messages
27
Reaction score
2
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Erpegia.net - currently the most advanced custom RPG server with fully working Tibia 11 client is starting April 24 at 20:00 (CET)!

In this season of Erpegia.net we decided to highly focus on rebalancing all-around gameplay, from low to high levels and also introducing fresh new content!
We have spent many days with not only casual RPG players but also PVP veterans - to once again create Retro PVP Custom RPG, where everyone can find it's place.

Homepage: Erpegia.NET
Server Location: France
Discord Server: KLIK
Client:
11.98 / Custom (DOWNLOAD)
PVP: Retro Open-PVP
Level / Skill / Magic stages:
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Loot:

Custom balance
Addon items drop slightly increased
Bonus loot in teamhunts (up to +40% with 4 vocations)
PVP: from level 35
Red Skull: 5 frags daily
Black Skull: 8 frags daily

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  • Many custom terrains and cities combined with the coolest real spawns so you won't get lost if you are not familiar with 100% custom maps,
  • The most polished Tibia 11 client with nearly all of its features, including auto-looter and hunting analyzer!
  • Stable, highly developed engine running on professional dedicated server,
  • Complex WIKIPEDIA to help you get into the game,
  • Balanced vocations - tested and polished over the years,
-Real-Tibia like monsters AI , boss rewards and proper PVP mechanics
- All the activities such as explore, killing rares, participating in events or raids are awarded - you are not forced to only grind experience
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Runic Ice Shield
Dragon Eye

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  • One continent designed to lead us through storyline with unlocking content over many missions,
  • Addons that awards us for time spent - soft bonuses for completing full outfit,
  • New custom - but still Tibian style raids and bosses,
  • 4 different bonuses for 4 random monsters changing every hour,
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  • Most demanded features like: Prey system, Imbuements, Mounts, Offline training, Shared Experience, Daily Rewards, Login Streak rewards, House Auctions
  • Lots of new World Bosses and World Changes prepared to irreversibly change specific area
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  • Reworked gold tokens system - now you acquire them from regular and special task bosses. They are used to buy high tier weapons,
  • 30+ custom quests with lore where you need to think more or less to solve them and countless number of chest quests - also Annihilator, Demon Oak, Inquisition or Pits of Inferno.
-Fully working Warzones, Roshamuul with World-Change, Hive Tasks, Deepling Bosses
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Abyssador
Jaul
Ornate Shield


  • Improved Retro PVP system with Wars, Twist of Fate and anti-PA death reduction system,
  • Partnered Twitch streamers - Show off Erpegia on your stream and we will promote you automatically on the website.
  • Three custom 4fun events and battle-royale event (awarded with Event tokens which are exchanged into Mounts, Outfits and other nice features)

- Systems for smooth and more enjoyable gameplay known from RL Tibia like:
* Masskicks and connection dropout detection
* Optimized network link with Anti-DDoS
* Items saving on floors after server save
* Opened backpack and quest-tracker saving after logout
*Easy-to-use report system with instant message to administration
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-Interactive MAPS with marked respawns and NPCs (Reminder: not every spawn in game! If something is not on map it doesn't mean it is not located on server)

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What's changed on new Erpegia?


  • Complete revamp on exp, skill and magic stages
  • Reworked loot from many monster and bosses
-REMOVED Platinum Account
-Balanced many monsters' attacks
- Rebalanced vocations
-Revamped many houses
- Slightly nerfed ultimate potions:


Ulltimate mana potion now gives 300-425 mana, Ultimate spirit potion now gives 350-450 health and 150-250 mana Supreme health potion now gives 875-1125 health

- Revamped Port Hope and Origmar, added new areas and spawns around towns

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  • Advanced raid system (with Bosses AI system)
  • Hidden Bounty Bosses with rewards (Cosmetics such as Discoverer Outfit and Mount)
  • Fully working Warzones 1-3

  • Roshamuul with new access quest (Custom, related with new Inquisition Camp and their problems)
  • Spike from real tibia (connected with Gnome Reputation on warzone to make dailies more rewarding)
  • Small Explorer Society episode to introduce new Origmar into the map (previously it was after 10th Explorer's Society Mission - now it's much earlier)
  • Complex Glooth Mines and quest chain (with story about High-class Minotaurs and Glooth Bandits conflict)
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  • Dromedary Quest (variety of Donkey Mount Quest for lower levels)
  • New arrow slot items (+5% bonus while equipped - accessible from new quest after Black Bert Access),

- Fixed minor bugs from last editions:
* Exeta Res problems (now it works as on Real Tibia but duration is shorter - 3seconds),
* Two-handed weapons are now equippable while you wear one-handed weapon and shield (even from action bar),
* You can re-equip rings while your main backpack is full,
* Twist of Fate is a bit more expensive.

  • Fixed visually our website to look more clear and modern.
  • New regular and special tasks (hive monsters, glooth golems, special for giant spiders and deeplings)




What about server's future?


  • - We already prepared our course for the server. Some places are left empty (such as mysterious place north-west from new Port Hope) to add intrigous World Changes and new World Bosses to Erpegia,
  • - We will track some minor balance changes and instantly fix them if needed to,
  • - Plans to revamp some older zones (Cities and areas around)
  • - Expand current systems (New rare spawns with more demanding fights than find and kill - such as Shlorg from Real Tibia and more...


For guilds!

Every guild with 8 and more players will receive points (TC) at start. Points will be awarded to every player as "Non-transferable TC" after first login, and also after getting level 50.
Keep in mind that our shop doesn't have any pay to win features, but some Quality of Life things such as House Equipment, Third Prey Slot, Prey Cards, 6th and 7th Blessing, Mounts or Outfits (without any bonuses or increased speed compared to normal ones - pure cosmetical).

See you on Erpegia!!

Additional Info:

Mainpage - Latestnews - Erpegia EU (https://eu.erpegia.net)
Wikia - Erpegia Wikia (https://wikia.erpegia.net/wiki/Main_Page)
Interactive minimaps - https://map.erpegia.net
Contact: Hafexo - [email protected] / Discord | masteuszx - Discord

FOR NEW PLAYERS:

Wikia - Erpegia Wikia (https://wikia.erpegia.net/wiki/Main_Page)
 
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Do you have any guides for new people? I wanna play, but it looks a bit overwhelming for me
 
Thanks mate, feel free to join our discord, that should help with finding the guild
 
Updates 16.04-19.04
  • Added ship connection between Trimeria, Port Hope, Origmar after missions of Explorer Society (new ship added near Trimeria Dragons)
  • New respawn (inq crystal caves themed with Spectres, Crystal Spiders, Ice Golems for mages/ed - located in Poviss under Frost Giants)
  • New respawn (Blood Crabs on new Port Hope)
  • Priestess in Port Hope Temple now sells rings and amulets (same offer as on Paradise)
  • Unlocked Infernalists spawn before INQ entrance - it requires level now instead of INQ first mission
  • Added a few small spawns of Demons under infernalists (4 rooms of 2-3 demons)
  • Revamped caves north of Kaer Morhen (previously with bandits, monks, warlocks) - now you can find there all cultists, warlocks and infernalists
  • From now Yasir will have a chance to appear automatically on every server start, both on Ankara or Oxenfurt!
  • Removed Platinum Account from ingame shop
  • Added 6th and 7th Blessing to the ingame shop (only accessible from shop, doesn't work as full blessings which means you have to buy five blessings at NPC's)
  • Added 4th Task Slot to ingame shop
  • Fixed imbuement slots to items that missed that
  • Reworked some houses on Vengread, now there are less houses, but they are bigger
  • Reworked "Speed" in game - now it works similiar to real tibia
  • Fixed names of enchanted items (for example Spike sword with enchanted ruby = Fiery Spike Sword)
  • Magma, terra and other amulets now are possible to equip by every vocation
  • Fixed formulae of death reduction with blessings - now working as intended (like on Real Tibia)
  • Changed rewards in Elemental Sphere Quest - added a little tip on Wiki how to progress in the quest
  • Added Spellscroll of Prophecies Quest - added on Wiki (it now gives +2 mlvl and +3% death protection)
 
great server, i played other "seasons"?
what you are not gonna read here:
  • no updates.... they made it into a new season
  • wars are so rare like phoenix feathers
  • people leave server pretty quickly
  • no info about when old season will end. it just ends
  • small changes are "silent". new exp stages? no info about it. changed loot of a specific monsters? nobody cares to say anything about it
other than that it feels that dev is not really paying attention to community. he removed plat acc but imo it wasn't a problem. maybe if he deleted from cash shop gold converter (allows to change gold to platinum coin) would i change opinion about it.
 
Well, we just made a list of changes and constantly adding it on discord. Previously server was done by one person which made a lot of problems in writting down every change. Now our roster is bigger and we try our best to atone previous mistakes.

I would say that wars aren't rare, but warmodes are - it isn't PVP only oriented server, but there are always some teams that fight each other.

People leave server pretty quickly - it happened once, the longest edition lasted 6 months. Overall editions lasted like 2-3 months. We want to extend that by doing some of the updates noted in the first post. We would like to make server for a long journey with more than only exp. The issue of previous edition was only 3 days advertisement - we won't make that mistake again.

Season end when there are no people playing - on previous edition there was like 1 person online a day.

Small changes WERE silent - as stated above, admin was alone and couldn't manage to make everything at once. Now we are making patch notes on discord every now and then. Also about stage exp - I don't know what do you mean? We made exp stage for the first time and it is on server info and on top of the page.

Why we would delete gold converter from shop - other than Quality of Life thing it doesn't give you any benefits - people are too used to clicking at gold without banking it but at the same time playing 7.4 OTS where it is normal thing.
 
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Hello everyone, important news!
We know that it should be available since the beginning of the advertisement, but we wanted to make it as smooth as possible...
We would like to introduce you our new referral system.
From now on you can see who typed your in-game name during registration or simply send your link to your friends and if they gonna progress through the game - you will be awarded!
You can find more informations about that feature in the link below:

NOTE - Rewards are not in the final state, they may change a little bit before the start...
 
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Updates 21.04
  • Shuffled some NPC's over the city on Vengread (food NPC for example)
  • Reworked Tier 3 imbuements - now they are acquired by completely different tasks - use imbuement shrine at temple in order to see questlog change.
  • Reduced the amount of Dark Fauns on Fabulous Forest -3 - now it is filled with more Baby Roshamuul
  • Added NPC Emilia in Vengread - she sells kegs on +1 magic shop.

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  • Reworked third mission of Explorer Society Quest - now after lighting coal basin on warlock tower you notice some new lands south-east...
  • You may also notice some strange encampement on the nomad spawn
  • Added Blood Crabs spawn east from Oxenfurt (famous "coming soon" sign is removed :D)
  • Added Nightstalkers spawn east from Oxenfurt (above dragons south-east)

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  • Introduced Referral System - now it shows on the right panel on the server page
  • Exeta res rework - now while you exp solo - while using exeta res mobs won't run or retarget for 8 seconds (same as on real tibia). Time while in party stays at 4 seconds. It will help knights with exping on creatures who runs away when they are low hp (such as nightmare scions and wailing widows).
 
Also before the launch we gonna change the spoiler so it will have reworked part too...
 

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