perzoonify
Active Member
- Joined
- Jul 22, 2011
- Messages
- 96
- Reaction score
- 26
wiiiiiiiiiii
Finally a good frag systemmmmmm
Finally a good frag systemmmmmm
Look this how i make for you
GM use these stages please! They are perfect!As you said that you are not certain in regards to the exp stages, I suggest the following:
Level 01 to Level 20 - 45 x
Level 21 to Level 40 - 30 x
Level 41 to Level 70 - 25 x
Level 71 to Level 90 - 20 x
Level 91 to Level 100 - 15 x
Level 101 to Level 111 - 10 x
Level 111 to Level 121 - 5 x
Level 121 to Level 130 - 3x
Level 131 to infinity - 2x
These stages will give us players who may not have as much time as others an easier start and allow us to reach Level 100-111(speed boost levels) at a faster pace. Yet, at the same time, it will keep the same stages as the ones you have suggested above Level 110 and balance the levels so people are not too high.
I kinda agree on that one.I wouldn't have 2x as a end stage, will make people quit exping after 131
If possible, make so you can only say "bring me to" if someone speak to the boat npc, otherwise its so easy to have everything on hotkey and just spam around on every single boat! Otherwise everything looks awesome!
1) Ond, how does the task's work when you're in a party? How many people get the "kill"?
exp should stop at 3-4x, not 2x mb?
2) what does this mean? does it mean sd costs 350 mana, uh costs 175 mana etc? are runes 2x?
- Runes cost the same mana to make as they cost to purchase in shop
3) will there be quest for rashid/djinn/postman?
suggestion: dynamical exp stages.
The default value will be level 50.
Curve out the expgain for everybody and the default value will be in center.
All the players who are over level 50 will set new default value on their average level.
What this allows to do is: pace the game on launch.
And for future it allows for new players to catch up faster.
¨1. we are considering to but 3x as end stage. Will prolly happend
2. Since we choosed to set 60-120 mana from a mana fluid we needed to make a rune system that is balanced with that.
So 1 sd cost 525 mana and 525 gp in shop for example.
3. Djinn and postman quest exist, but rashid does not. Will prolly be in future. So the only way to get rashid is threw shop unfort.
twoondot
i will bring about 20 pls but lower the exp rate alittle
Please make more faster exp on low lvl and more slow on higer , maybe this style:
From level 01 to level 20 = 80x
From level 21 to level 40 = 40x
From level 41 to level 60 = 22x
From level 61 to level 80 = 16x
From level 81 to level 100 = 10x
From level 101 to level 111 = 6x
From level 111 to level 999 = 2,5x
With this stage the server will be alive for max 1 week :/
I've heard the server runs more effective with hardcoded experience stages. I don't know how much it matters but it makes sense. This would obviously not change gameplay at all so it can wait.
Also, please make exp text yellow, add a grey spark effect on level ups and make a custom client with CoD sounds. I would like to 360 manually aim my runes. Obligatory MLG trumpet on player kills and the "quickacope" sound on monster kills.
Mind explaining how those stages are that different to the ones suggested in the first post? After level 40 they are pretty much the same and are not that different.With this stage the server will be alive for max 1 week :/
Level 01 to Level 20 - 45 x
Level 21 to Level 40 - 30 x
Level 41 to Level 70 - 25 x
Level 71 to Level 90 - 20 x
Level 91 to Level 100 - 15 x
Level 101 to Level 111 - 10 x
Level 111 to Level 121 - 5 x
Level 121 to Level 130 - 3x
Level 131 to infinity - 2x
Shut up nonameSure Legend join !
But change only djin for free -.-
You make server for cash?
Shut up kid cry about bot.Shut up noname