Welcome to Alzeria!
7.4 gameplay (mana costs, 7.4 runes, real map with custom spawns) on a custom OTClientV8 client, with a set of systems I've put a lot of hours into. Alzeria is live and open to everyone — make a character and jump in.
Rates & setup

Status: START - 24/7-2026
[*]Status: Live — up 24/7
[*]Hosted in: Germany (dedicated server)
[*]Experience: Stages — early levels go fast, slower the higher you climb
[*]Skills: 5x
[*]Magic level: 1x
[*]Loot: custom rate
[*]Gameplay: 7.4 mechanics (mana costs, 7.4 runes), real map with custom spawns
[*]Client: custom OTClientV8, free download on the website
Quality-of-life is built in: tasks tracked in the client, a cast system for a bit of extra exp, global depots and a bank so you're not hauling gold around, guild wars, instant travel, and a few oldschool touches like UH traps and no PZ on boats.
Infernal & Corrupted monsters
Any creature you hunt can rise again as a stronger version. Corrupted is the common one —
tougher than normal but manageable. Infernal is the rare one, and it's genuinely dangerous: bigger hits, nastier spells, its own loot table, and every now and then it drops something you really don't expect. A single Infernal can send a prepared hunter straight back to temple, so they're not free loot. Killing either version also counts toward your task for the base monster.Depending on the creature, a variant can be anywhere from 1× to 10× stronger than its base form — more health, more damage per turn, and spells the original never had. They also grant greatly boosted experience, making them some of the fastest ways to level in Alzeria — if you can bring one down.
Rarity & items
Gear can drop with a rarity already on it — common, rare, epic and up — each rolling its own bonuses based on the item type. On top of that you can loot unidentified items: mystery pieces you reveal with a Scroll of ID to see what they turned into. And you're not stuck with what you get — you can reroll the bonuses, push the rarity tier higher, upgrade the raw stats, and socket gems. Two of the same sword can end up completely different, and chasing a good roll is half the game.
Boss dungeons

Four dungeons, split by difficulty and level:
- Ra-Akar — Easy, level 60+
- Arthas — Medium, level 80+
- Zeka — Semi-Hard, level 100+
- Milica — Hard, level 120+
These are timed team runs, not a quick solo boss. You pay a coin to enter, the door locks behind you, and from there it's a race: clear the required monsters and drop the boss before the timer runs out. Fail it, or run out of time, and you get sent back to temple with nothing — there's no cancelling once you're in.
Clear it in time and you're teleported to a reward room: a big chunk of experience plus reward chests, each one rolling a couple of random rewards (crystal coins, exp scrolls and more). After a run there's a cooldown before you can run that dungeon again, so it's a proper event rather than something you farm on repeat.
The client

It runs on a custom OTClientV8 with a bunch of built-in modules to make life easier: auto loot, item tooltips on hover, a task tracker, loot and exp analyzers, boss cooldown timers, and options you can toggle to fit how you like to play. Small quality-of-life stuff so you spend less time fiddling with menus and more time actually playing.
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Alzeria is live and open right now — come make a character and jump in. Feedback and ideas are always welcome; I read everything and keep building the server around the people playing it.
See you in there.
Alzeria — alzeria.org
See you in there.
Alzeria — alzeria.org
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