I don't get your point entirely:
For example instead of holding left click down and following the monsters you could of made it so you could still click to attack the monsters but instead make it so you could use the strike spell with F1 or something. Holding down left click and chasing the monsters is just so tedious and my hand starts to hurt.
What do you mean by that? I don't get the point there. If you with to auto-chase monsters simlpy turn on follow mode in client and your char will follow the creature automaticly.
Maybe you can get a little further with your explanation?
The idea behind the system is very simple: I'm tired of the system on which you had to activate combat for a monster, turning on follow mode and simply relax until the creature is dead. Ok - from time to time using a hotkey to heal yourself or to cast some spells.
The main problem is: How many spells do you actively use during combat? The second point: Do you require 1000 spells or up to that the ability to upgrade them, making them better and better over time?
Interacting more with the mouse was intended to bring a new sort of gameplay into the entire system instead of having to type in spells in a chat-box or by simply using hotkeys for different attacks then a default weapon hit, arrow hit or magic.
Because of that, the variation for primary attacks is huge and secondary attacks will bring a small change into that. Furthermore I never said the other three skill icons are intended for healing only. Of course these could be damaging skills as well. Those for example can be assigned to hotkeys again without having to move the mouse down there to execute them.
If you guys are having a cool idea - just let me know
~~~~Lord Hepipud~~~~