Those who knows the old "GM Invisible" from YurOTS, or even the one that The Chaos(From OTF) made, you know that there is a bug there.
If you were invisible, and there is some item under you, and someone move it, the item is normaly moved and recoganized by the server, but the client doesn't recoganizes it. So the item is still there(for non-GMinvis players), but isn't. Weird? Keep reading.
As some of you know, the Players, Monsters and NPCs have reserved ID Ranges(which are 0x10000000, 0x40000000 and 0x30000000, respectively). Those ranges are also recoganized by the client. This explains why you can see the "Invite to Party" on a player, but not on a NPC or a monster. Also, this explains why you can't see invisible monsters but you can see invisible players(as "stars").
So, what if we could "fake" the GMs ID and send to the client that they are monsters?
That is my idea. When a GM logs in, instead of setting his ID with a normal player's range, set it with another range(monster, npc or any other, whatever), and then make players able to walk over him and look to the item under him instead of him(lol?). So, we got the GM invis done.
BUT we get another bug: we cant use "Message to XXX" or "Add XXX to your VIP List" by right-clicking the GM! =O!
Any suggestions?
cya
If you were invisible, and there is some item under you, and someone move it, the item is normaly moved and recoganized by the server, but the client doesn't recoganizes it. So the item is still there(for non-GMinvis players), but isn't. Weird? Keep reading.
As some of you know, the Players, Monsters and NPCs have reserved ID Ranges(which are 0x10000000, 0x40000000 and 0x30000000, respectively). Those ranges are also recoganized by the client. This explains why you can see the "Invite to Party" on a player, but not on a NPC or a monster. Also, this explains why you can't see invisible monsters but you can see invisible players(as "stars").
So, what if we could "fake" the GMs ID and send to the client that they are monsters?
That is my idea. When a GM logs in, instead of setting his ID with a normal player's range, set it with another range(monster, npc or any other, whatever), and then make players able to walk over him and look to the item under him instead of him(lol?). So, we got the GM invis done.
BUT we get another bug: we cant use "Message to XXX" or "Add XXX to your VIP List" by right-clicking the GM! =O!
Any suggestions?
cya