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Darkrest.Online - Nostalgia Redefined - Discussion Thread

Darkrest

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I'd like to introduce you to our* project
Website: Darkrest.Online
Discord: Darkrest Discord

Remember the rush of adventuring in the classic Tibia world? The thrill of every level gained, the despair over each hard-fought defeat, and the camaraderie with your guild? We aim to bring that feeling back but with a fresh twist. That's why we've coined it - Nostalgia Redefined.

We already designed, coded, and tested some features, but we're looking for valuable feedback on what we have already created
and on what we are planning (in the coming posts)


An open beta test is online
if you want to try any features from those presented below




The Redefinition
Discussing old-school features feels like walking through well-trodden paths. We've all been there and lived it, right? That's why this time, let's bring a fresh perspective and focus on what sets us apart - the redefinition aspect of our project.

In Darkrest.Online, we're stirring things up. It's all about revisiting the familiar yet viewing it through a different lens.

rope.gif
Redefined - yes - but you still can rope your own loot bag.


Item Bonuses & Tooltips
We know the grind can sometimes get monotonous. So, we've shaken things up. Our items have been reimagined to give you a more thrilling, rewarding experience. Now, they come packed with additional attributes and bonuses, customized for different slots and scaled to match each item's rarity.

So, you're not just bagging a new item; you're unlocking a unique advantage, a secret weapon, or a hidden perk. Imagine that lucky find that gives you the edge in a close fight or that rare piece of gear that lets you step up your game.

This way, every loot drop becomes more than just an item - it's a ticket to a whole new level of adventure.

We recognized the challenge of the old format, reading the green description text in the middle of the action - it was hardly the most user-friendly method of comparing items, was it? That's why we've implemented a significant improvement: item tooltips. Now, you can conveniently access all the necessary information in an intelligible, easy-to-digest format that doesn't interrupt your gaming flow.

tooltips.gif
Just hover over the item.


For Those Who Want More Than the Grind
We get it; constantly battling monsters can lose its thrill after a while. Sure, it's exciting initially, but as the repetition sets in, we crave something different to occupy our time.

Enter crafting - the ideal distraction for those moments when leveling up isn't your main focus. Whether it's forging legendary items or crafting unique rings for sale, the choice is all yours!

But this is no ordinary crafting system. We're looking at offering around 100 bonuses, which opens up the mind-boggling possibility of approximately ~30,000,000 custom items to create! Imagine the endless combinations, the thrill of crafting that one-of-a-kind piece.

crafting.png
You can modify your craft with special resources, such as perk items, blessing items, and gold

It's not over!
The features we've touched on here are just the beginning - the tip of the iceberg. We can't wait to share a world of surprises, challenges, and adventures with you in the future, both here on the forum and within the game itself.

But for now, it's time to take the first step. Join our Discord, create an account, download the Launcher, and step into the fray for our second test phase, which starts 1st July 2023, 17:00 CEST!

Trust us:
You won't want to miss out on what's coming next.

launcher.png



* The project is being built by:
  • Nekiro ( @Nekiro )
  • Prawdziwy
  • and me



Questions:
1. What are your thoughts after seeing the features above?
2. Do you see any potential danger to the player's experience in these features?
3. What do you think about more modern Tibia areas (such as Svargrond) on the older protocol, such as 7.4/7.6?
4. Would you prefer to see completely new monsters or monsters from Cipsoft's updates?
 
Server looks very promising, tested a little and really like the crafting system!
Design is just an masterpiece, can't wait for the real start.
Good luck 😀
 
@Erikas Kontenis Thanks! We put a lot of effort into adding the trailer there.

--

Yesterday we had a really productive day and released 2 hotfixes:

Hotfix 1.0.1:
  • Fixed crashes from using weapon items on yourself;
  • The dustbin is not full anymore;
  • The more frequent server saves;
Hotfix 1.0.2
  • Music autoplay on the website disabled;
  • NPC now will adequately react to offensive words;
  • Tapestries work correctly now;
  • Monsters can be lured anywhere now;
  • All crafting materials weigh lesser (1 o.z. per item);
  • Stair jumping doesn't add exhaust now;
  • Perk items have their destination slot shown in the description from now;
  • Bonuses have descriptions in the hover tooltip;
  • 2 bugs with crashes are fixed;
  • Priests can use Recovery spell;
  • You can travel with PZ;
Thanks, everyone for your feedback, and don't be afraid to share your opinion!
 
Nostalgia, oh nostalgia... :rolleyes:
The website looks too polished for a 7.4 server (it stands out from the simplicity and typical old-school appearance; it resembles more of a "next-gen/3D" game than a 7.4 server—some might see this as a positive, others as a negative). This intriguing server holds promising potential, but what's the point if it's just another 69 project in the 7.4 realm?
If there are some innovative mechanics and enhancements beyond the rigid 7.4 framework, it might find success.
I'll be keeping an eye on it.
 
Nostalgia, oh nostalgia... :rolleyes:
The website looks too polished for a 7.4 server (it stands out from the simplicity and typical old-school appearance; it resembles more of a "next-gen/3D" game than a 7.4 server—some might see this as a positive, others as a negative). This intriguing server holds promising potential, but what's the point if it's just another 69 project in the 7.4 realm?
If there are some innovative mechanics and enhancements beyond the rigid 7.4 framework, it might find success.
I'll be keeping an eye on it.
I agree about the website.
 
Tool tip looks cool, but i think that you should make it a bit transparent because sometimes it covers the game screen
 
otclient_gl_gK6JmAhtKc.gif

Hotfix 1.0.3
  • Tooltips performance update;
  • Traveling with PK is now possible;
  • The resilient bonus is fixed;
  • Monsters can be roped;
  • Aggressive runes (as SD) deal damage to everyone on the stack;
  • The player's HP and Mana are visible under the nickname by default now;
  • Added a workbench to Kazz;
  • You can use potions on other players now;
  • A priest can also create Fireball and Great Fire Ball Runes;
  • Fixed some minor map bugs;
  • Power rings can not be sold anymore;


Need more info the website.
We've added a link to the wiki with basic information about new features.



Tested the server today, looks very promising.
You should add a description of the classes on the website.
Thanks! We have added that to the wiki.



Tool tip looks cool, but i think that you should make it a bit transparent because sometimes it covers the game screen
We like the transparency idea, which might be added to the settings soon!



Nostalgia, oh nostalgia... :rolleyes:
The website looks too polished for a 7.4 server (it stands out from the simplicity and typical old-school appearance; it resembles more of a "next-gen/3D" game than a 7.4 server—some might see this as a positive, others as a negative).
The server is not aimed to be a 100% 7.4 replica (if you are looking for one, navigate here).
We want to create something unique. 7.4 is just a starting point for the beautiful adventure that is ahead.
That's the reason why the layout is a little bit more progressive.

This intriguing server holds promising potential, but what's the point if it's just another 69 project in the 7.4 realm?
If there are some innovative mechanics and enhancements beyond the rigid 7.4 framework, it might find success.
I'll be keeping an eye on it.
Thanks for giving us a chance! We will do everything possible to innovate, enhance what is good, and fix what is bad in the protocol itself.
 
Looks awesome! Thoroughness and professionalism throughout your post, media, and website is a sight for sore eyes!

Questions:
1. What are your thoughts after seeing the features above?
I'm excited. I play OTs to reminisce about old tibia for a quick fun. Yours looks like nostalgia and new experience combined.

2. Do you see any potential danger to the player's experience in these features?
I do not.

3. What do you think about more modern Tibia areas (such as Svargrond) on the older protocol, such as 7.4/7.6?
4. Would you prefer to see completely new monsters or monsters from Cipsoft's updates?

I'm not a modern tibia player so I cannot offer substantive feedback on these questions.
 
1691142526627.pngHotfix 1.0.4
  • The gathering has been modified;
  • Gathering skills added;
  • Field runes work now;
  • Fluids are correctly displayed on tooltips;
  • Some code refactoring;
  • Eating food displays onomatopeias now;
  • Hunter's trap can't be used in PZ anymore;
  • Exeta res fix;
  • The bow range changed to 6;
  • The poison arrow works properly now;
  • Guilds can be properly created on the website now;
  • Spawn changes - the more player online, the faster they respawn;
  • Monsters' pathfinding updated;
  • Stamina is properly displayed on the client side (not yet on the preview screenshot);






Looks awesome! Thoroughness and professionalism throughout your post, media, and website is a sight for sore eyes!
Thanks for your kind words and, most importantly, answers! Continuous feedback really helps in the development, especially before the launch.



I have to play this server, looks very interesting! the craft systmen looks amazing!
The beta is available and open to test whenever you want.
The server is planned to start soon, but we will inform everyone here on Otland and on our Discord server.
 
1691229506798.png

Hotfix 1.0.5
Restart your launcher to update the game client.

Enhancements
  • Guild affiliations for players are now visibly displayed above their respective nicknames. The color representation will vary based on whether you are a member of the displayed guild.
  • Resolved issues causing performance degradation due to tooltips.
  • Optimized system for stamina regeneration.
  • Better reports handling on the backend.
Crafting Module Updates
  • Implemented auto-closure of crafting module when the player moves more than 4 square meters from the workbench.
  • Adjusted crafting ingredients requirements for mid-level and high-level items to ensure game balance.
  • Removed the crafting option for the Power Ring.
Gameplay Tweaks
  • Updated summoning mechanics: summons no longer detract from player experience points.
  • Reworked the Oracle to support new professions.
  • Introduced workbenches to Rookgaard, enabling crafting possibilities on the newbie island.
  • Barbarians regenerate their fury faster.
NPC Interactions
  • Adjusted Al'Dee's trading options: players can now purchase a knife for 20 gold.
 
hotfix106.png

Hotfix 1.0.6
Restart your launcher to update the game client.

--
Important: Account login mechanism changed: users are now required to use their email addresses. If the email address is forgotten, it can be changed via the website using your account name for login. Please note this is set to change with the upcoming server release, after which only email logins will be supported.


User Interface Adjustments
  • Centered display of guild titles for better visual representation.
  • Revised tooltip behavior to prevent glitches in items with 'Bonuses' but without 'Stats'.
  • Tooltips are now correctly displayed upon the first render.
  • Implemented visual representation for successful ore gathering.
  • Adjustment for tooltip transparency is available in settings. @Jeyci
Launcher Overhaul
  • The game launcher has been extensively revised and improved for an enhanced user experience.
Crafting and Gathering Updates
  • Added a feature in the crafting module to display statistics of successful and unsuccessful crafts.
  • Introduced server log notifications for successful resource gathering.
Party System and Guild Enhancements
  • Adjusted party experience share mechanics with varying badge displays based on the sharing state (standard party without sharing, sharing enabled but not operational, and active sharing).
  • Introduced 'Ctrl + N' functionality to optionally hide guild names.
  • The guild chat channel will now auto-launch upon user login.
Reporting Upgrades
  • Introduced further improvements in the handling of in-game reports for faster and more efficient responses.
 
Hotfix 1.0.7
Restart your launcher to update the game client.




Crafting Module Updates
  • Rectified the floating "Success Ratio" issue in the crafting module.
  • Added the ability to craft crossbows.
  • Bows and crossbows now include bonuses for enhanced gameplay.
Gameplay and Skill Adjustments
  • Reduced mana cost for 'Exura Vita' and 'Utevo Gran Lux' spells to balance gameplay.
  • Modified fury regeneration during PvP combat.
  • Bola can no longer be used from within Protection Zones.
  • Adjusted Small Stones for proper functioning.
Website and Account Management Improvements
  • Successfully fixed the critical NPCs error that allowed money cloning.
  • Facilitated proper account creation and login functionality on the website.
  • Added new skills to the highscores on the website.
Perk Enhancements
  • Introduced perk modifiers for Ward and Attunement bonuses.
 
darkrest_gl_mbghXex058.png


Hotfix 1.0.8
Restart your launcher to update the game client.




Gameplay Mechanics and Adjustments
  • Rectified issues with stamina regeneration for a smoother gameplay experience.
  • Ensured the proper functionality of the Convince Creature Rune.
  • Adjusted speed attributes for monsters for better gameplay balance.
  • Small stones are now designed to drop on the ground.
Equipment and Item Updates
  • Fixed inconsistencies with perk items, ensuring they consistently provide the magic element guaranteed by each specific item.
  • Introduced a new bow and crossbow to expand player weaponry options.
Monster and Respawn Enhancements
  • Added two new goblin types to diversify combat encounters.
  • Implemented additional respawn locations for an enriched gameplay experience.
  • Expanded the Minotaurs Darashia region with two additional towers.
 
1691589837727.png



Hotfix 1.0.9
Restart your launcher to update the game client.




Game Mechanics & Balancing
  • Adjusted monster immunities to interact correctly with item elemental damage bonuses.
  • The barbarian's fury regeneration rate in PVP scenarios has been quintupled, but this is specifically activated when the barbarian is either skulled or attacking a skulled player.
  • The drop rate for sticks has been enhanced.
  • Addressed and corrected issues with the "Resilient" bonus.

Client & UI Enhancements
- The game client has been optimized to automatically verify if it's running the latest version.

Item & Equipment Updates
  • The level requirement for power bolts has been revised; they no longer necessitate level 55.
  • Implemented rarity classifications to certain items that previously lacked this specification.



Apologies for the extended server save and hotfix deployment. We encountered some issues that required immediate attention.
 
I don't usually play servers and decided to give it a go.
As a person that's not used to old-school tibia/systems such as picking up the spear after throwing it I faced quite the challenge.
People have mentioned it previously above; I would tend to agree that the crafting system is cool and unique to the ones out there.

I would give the server a go if you're thinking about it, who knows, you might find some strategy for launch putting you ahead of the others.
 
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