if((getPlayerFood(cid) + food[1]) >= 400) then
local FOODS =
{
[2362] = {8, "Crunch."},
[2666] = {15, "Munch."},
[2667] = {12, "Munch."},
[2668] = {10, "Mmmm."},
[2669] = {17, "Munch."},
[2670] = {4, "Gulp."},
[2671] = {30, "Chomp."},
[2672] = {60, "Chomp."},
[2673] = {5, "Yum."},
[2674] = {6, "Yum."},
[2675] = {13, "Yum."},
[2676] = {8, "Yum."},
[2677] = {1, "Yum."},
[2678] = {18, "Slurp."},
[2679] = {1, "Yum."},
[2680] = {2, "Yum."},
[2681] = {9, "Yum."},
[2682] = {20, "Yum."},
[2683] = {17, "Munch."},
[2684] = {8, "Crunch."},
[2685] = {6, "Munch."},
[2686] = {9, "Crunch."},
[2687] = {2, "Crunch."},
[2688] = {9, "Munch."},
[2689] = {10, "Crunch."},
[2690] = {3, "Crunch."},
[2691] = {8, "Crunch."},
[2792] = {6, "Munch."},
[2793] = {9, "Munch."},
[2695] = {6, "Gulp."},
[2696] = {9, "Smack."},
[2787] = {9, "Munch."},
[2788] = {4, "Munch."},
[2789] = {22, "Munch."},
[2790] = {30, "Munch."},
[2791] = {30, "Munch."},
[2792] = {6, "Munch."},
[2794] = {3, "Munch."},
[2795] = {36, "Munch."},
[2796] = {5, "Munch."},
[2793] = {9, "Munch."},
[5097] = {4, "Yum."},
[6125] = {8, "Gulp."},
[6278] = {10, "Mmmm."},
[6279] = {15, "Mmmm."},
[6393] = {12, "Mmmm."},
[6394] = {15, "Mmmm."},
[6501] = {20, "Mmmm."},
[6541] = {6, "Gulp."},
[6542] = {6, "Gulp."},
[6543] = {6, "Gulp."},
[6544] = {6, "Gulp."},
[6545] = {6, "Gulp."},
[6569] = {1, "Mmmm."},
[6574] = {4, "Mmmm."},
[7158] = {15, "Munch."},
[7159] = {13, "Munch."},
[7372] = {7, "Yum."},
[7373] = {7, "Yum."},
[7374] = {7, "Yum."},
[7375] = {7, "Yum."},
[7376] = {7, "Yum."},
[7377] = {7, "Yum."},
[7909] = {4, "Crunch."},
[8838] = {7, "Gulp."},
[8839] = {5, "Yum."},
[8840] = {2, "Yum."},
[8841] = {3, "Urgh."},
[8842] = {3, "Munch."},
[8843] = {3, "Crunch."},
[8844] = {3, "Gulp."},
[8845] = {2, "Munch."},
[8847] = {11, "Yum."}
}
function onUse(cid, item, fromPosition, itemEx, toPosition)
local food = FOODS[item.itemid]
if(not food) then
return false
end
if((getPlayerFood(cid) + food[1]) >= 400) then
doPlayerSendCancel(cid, "You are full.")
return true
end
doPlayerFeed(cid, food[1] * 4)
doCreatureSay(cid, food[2], TALKTYPE_ORANGE_1)
doRemoveItem(item.uid, 1)
return true
end
local food =
{
[2362] = {80, "Crunch."},
[2666] = {150, "Munch."},
[2667] = {120, "Munch."},
[2668] = {100, "Mmmm."},
[2669] = {170, "Munch."},
[2670] = {40, "Gulp."},
[2671] = {300, "Chomp."},
[2672] = {600, "Chomp."},
[2673] = {50, "Yum."},
[2674] = {60, "Yum."},
[2675] = {130, "Yum."},
[2676] = {80, "Yum."},
[2677] = {10, "Yum."},
[2678] = {180, "Slurp."},
[2679] = {10, "Yum."},
[2680] = {20, "Yum."},
[2681] = {90, "Yum."},
[2682] = {200, "Yum."},
[2683] = {170, "Munch."},
[2684] = {80, "Crunch."},
[2685] = {60, "Munch."},
[2686] = {90, "Crunch."},
[2687] = {20, "Crunch."},
[2688] = {90, "Munch."},
[2689] = {100, "Crunch."},
[2690] = {30, "Crunch."},
[2691] = {80, "Crunch."},
[2792] = {60, "Munch."},
[2793] = {90, "Munch."},
[2695] = {60, "Gulp."},
[2696] = {90, "Smack."},
[2787] = {90, "Munch."},
[2788] = {40, "Munch."},
[2789] = {22, "Munch."},
[2790] = {30, "Munch."},
[2791] = {30, "Munch."},
[2792] = {60, "Munch."},
[2794] = {30, "Munch."},
[2795] = {360, "Munch."},
[2796] = {50, "Munch."},
[2793] = {90, "Munch."},
[5097] = {40, "Yum."},
[6125] = {80, "Gulp."},
[6278] = {100, "Mmmm."},
[6279] = {150, "Mmmm."},
[6393] = {120, "Mmmm."},
[6394] = {150, "Mmmm."},
[6501] = {200, "Mmmm."},
[6541] = {60, "Gulp."},
[6542] = {60, "Gulp."},
[6543] = {60, "Gulp."},
[6544] = {60, "Gulp."},
[6545] = {60, "Gulp."},
[6569] = {10, "Mmmm."},
[6574] = {40, "Mmmm."},
[7158] = {150, "Munch."},
[7159] = {130, "Munch."},
[7372] = {70, "Yum."},
[7373] = {70, "Yum."},
[7374] = {70, "Yum."},
[7375] = {70, "Yum."},
[7376] = {70, "Yum."},
[7377] = {70, "Yum."}
}
function onUse(cid, item, frompos, item2, topos)
if(food[item.itemid] ~= nil) then
if (getPlayerFood(cid) + food[item.itemid][1]) >= 4000 then
doPlayerSendCancel(cid, "You are full.")
else
doPlayerFeed(cid, food[item.itemid][1] * 4)
doCreatureSay(cid, food[item.itemid][2], TALKTYPE_ORANGE_1)
doRemoveItem(item.uid, 1)
end
return TRUE
end
return FALSE
end
doPlayerFeed(cid, food[item.itemid][1] * 4)
doPlayerFeed(cid, 1000)
local foods = {
[2362] = {5, "Crunch."}, -- carrot
[2666] = {15, "Munch."}, -- meat
[2667] = {12, "Munch."}, -- fish
[2668] = {10, "Mmmm."}, -- salmon
[2669] = {17, "Munch."}, -- northern pike
[2670] = {4, "Gulp."}, -- shrimp
[2671] = {30, "Chomp."}, -- ham
[2672] = {60, "Chomp."}, -- dragon ham
[2673] = {5, "Yum."}, -- pear
[2674] = {6, "Yum."}, -- red apple
[2675] = {13, "Yum."}, -- orange
[2676] = {8, "Yum."}, -- banana
[2677] = {1, "Yum."}, -- blueberry
[2678] = {18, "Slurp."}, -- coconut
[2679] = {1, "Yum."}, -- cherry
[2680] = {2, "Yum."}, -- strawberry
[2681] = {9, "Yum."}, -- grapes
[2682] = {20, "Yum."}, -- melon
[2683] = {17, "Munch."}, -- pumpkin
[2684] = {5, "Crunch."}, -- carrot
[2685] = {6, "Munch."}, -- tomato
[2686] = {9, "Crunch."}, -- corncob
[2687] = {2, "Crunch."}, -- cookie
[2688] = {2, "Munch."}, -- candy cane
[2689] = {10, "Crunch."}, -- bread
[2690] = {3, "Crunch."}, -- roll
[2691] = {8, "Crunch."}, -- brown bread
[2695] = {6, "Gulp."}, -- egg
[2696] = {9, "Smack."}, -- cheese
[2787] = {9, "Munch."}, -- white mushroom
[2788] = {4, "Munch."}, -- red mushroom
[2789] = {22, "Munch."}, -- brown mushroom
[2790] = {30, "Munch."}, -- orange mushroom
[2791] = {9, "Munch."}, -- wood mushroom
[2792] = {6, "Munch."}, -- dark mushroom
[2793] = {12, "Munch."}, -- some mushrooms
[2794] = {3, "Munch."}, -- some mushrooms
[2795] = {36, "Munch."}, -- fire mushroom
[2796] = {5, "Munch."}, -- green mushroom
}
function onUse(player, item, fromPosition, target, toPosition, isHotkey)
local food = foods[item.itemid]
if not food then
return false
end
local condition = player:getCondition(CONDITION_REGENERATION, CONDITIONID_DEFAULT)
if condition and math.floor(condition:getTicks() / 1000 + (food[1] * 12)) >= 1200 then
player:sendTextMessage(MESSAGE_STATUS_SMALL, "You are full.")
player:addMana(math.random(food[1],food[1]*2))
player:addHealth(math.random(food[1],food[1]*2))
player:say(food[2], TALKTYPE_MONSTER_SAY)
item:remove(1)
else
player:feed(food[1] * 12)
player:say(food[2], TALKTYPE_MONSTER_SAY)
item:remove(1)
end
if item.itemid == 2681 then
local exp = math.random(1, 50)
player:addExperience(exp, true)
--player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, "You gained " .. exp .. " experience from eating.")
end
if item.itemid == 2689 then
local exp = math.random(1, 100)
player:addExperience(exp, true)
--player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, "You gained " .. exp .. " experience from eating.")
end
-- EGG HEALTH
if item.itemid == 2695 then
local exp = math.random(1, 120)
player:addExperience(exp, true)
player:addHealth(math.random(food[1],food[1]*3))
if exp >= 100 then
Game.createMonster("Chicken", toPosition)
Game.createMonster("Chicken", toPosition)
Game.createMonster("Chicken", toPosition)
elseif exp >= 90 then
Game.createMonster("Chicken", toPosition)
Game.createMonster("Chicken", toPosition)
elseif exp >= 70 then
Game.createMonster("Chicken", toPosition)
end
--player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, "You gained " .. exp .. " experience from eating.")
end
if item.itemid == 2670 then
local exp = math.random(1, 30)
player:addExperience(exp, true)
--player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, "You gained " .. exp .. " experience from eating.")
end
if item.itemid == 2669 then
local exp = math.random(1, 120)
player:addExperience(exp, true)
player:addMana(math.random(food[1],food[1]*2))
--player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, "You gained " .. exp .. " experience from eating.")
end
if item.itemid == 2667 then
local exp = math.random(1, 60)
player:addExperience(exp, true)
return true
--player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, "You gained " .. exp .. " experience from eating.")
end
if item.itemid == 2682 then
local exp = math.random(1, 20)
player:addExperience(exp, true)
return true
--player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, "You gained " .. exp .. " experience from eating.")
end
-- Add a unique storage to keep track of successful uses of the item
local USES_STORAGE = 2689
local uses = player:getStorageValue(USES_STORAGE) + 1
player:setStorageValue(USES_STORAGE, uses)
-- Check if the player has used the item 100 times, and reward them with random exp if true
if uses % 2000 == 0 then
local reward = math.random(1000, 2000)
--player:setStorageValue(55656, player:getStorageValue(55656) + 1)
player:addExperience(reward, true)
--player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, "You gained " .. reward .. " experience from eating!")
player:setStorageValue(USES_STORAGE, 0)
player:getPosition():sendMagicEffect(28)
end
return true
end
Not sure if you wrote this or not. If so, I have a few questions:-- EGG HEALTH
if item.itemid == 2695 then
local exp = math.random(1, 120)
player:addExperience(exp, true)
player:addHealth(math.random(food[1],food[1]*3))
if exp >= 100 then
Game.createMonster("Chicken", toPosition)
Game.createMonster("Chicken", toPosition)
Game.createMonster("Chicken", toPosition)
elseif exp >= 90 then
Game.createMonster("Chicken", toPosition)
Game.createMonster("Chicken", toPosition)
elseif exp >= 70 then
Game.createMonster("Chicken", toPosition)
end
--player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, "You gained " .. exp .. " experience from eating.")
end
I currently cant post scripts in resources ? and i found this by accident so i figured why not put it here i mean if someone will look for food script google will lead here.Not sure if you wrote this or not. If so, I have a few questions:
1. Why? Is this something in real tibia?
2. Please learn to tab your code correctly. Most IDE's will even do it for you if you are unable to figure it out.
3. Why are you "correcting" 11 year old thread/code?