SpookieGamer
!@Too Spooky 4 You@!
- Joined
- Mar 25, 2013
- Messages
- 563
- Solutions
- 1
- Reaction score
- 155
Hello Otland Community.
Im looking for these two scripts:
1st. I need a script that gives level to any monster lets say;
You see a Rotworm[Lvl. 1].
This rotworm will have all the characteristics that a normal rotworm has, but If you see a Rotworm level 2, It will have a 10% increase on everything.
By everything I mean: Attack + 10%, Defence + 10%, Speed + 10%, loot + 10%, ........................., Exp + 10%.
2nd. The other script that I need is the script that nowadays the RPG oriented servers have:
This script should do the following:
When you kill a monster you have the chance that the monster will drop an item that has +attributes.
And if the monster do drops a rare item, an effect will appear on the monster corpse. Lets say a fireworks effect.
Example:
You see a sword (atk: 14 def:10)<<<------- just an example...
Then when the monster dies you have the chance that it will drop this
You see a sword(atk: 14 def: 10, attributes: attack + 50%, def + 10%) Something like this
3rd. These Script will be a method of transportation.
So, what I need is this:
Lets say that a player is really far from the city, so he uses !tp nameOfcity, and he will be teleported where he wants to go.
But theres a catch on this, it will only teleport the player if the player has walked through a tile that will let them go there,
so if the player hasn't walked through the tile he/she wont be able to teleport there and a message will appear telling them that they cant go there yet.
Well, I hope you guys can help me, so thanks for your time.
Im looking for these two scripts:
1st. I need a script that gives level to any monster lets say;
You see a Rotworm[Lvl. 1].
This rotworm will have all the characteristics that a normal rotworm has, but If you see a Rotworm level 2, It will have a 10% increase on everything.
By everything I mean: Attack + 10%, Defence + 10%, Speed + 10%, loot + 10%, ........................., Exp + 10%.
2nd. The other script that I need is the script that nowadays the RPG oriented servers have:
This script should do the following:
When you kill a monster you have the chance that the monster will drop an item that has +attributes.
And if the monster do drops a rare item, an effect will appear on the monster corpse. Lets say a fireworks effect.
Example:
You see a sword (atk: 14 def:10)<<<------- just an example...
Then when the monster dies you have the chance that it will drop this
You see a sword(atk: 14 def: 10, attributes: attack + 50%, def + 10%) Something like this
3rd. These Script will be a method of transportation.
So, what I need is this:
Lets say that a player is really far from the city, so he uses !tp nameOfcity, and he will be teleported where he wants to go.
But theres a catch on this, it will only teleport the player if the player has walked through a tile that will let them go there,
so if the player hasn't walked through the tile he/she wont be able to teleport there and a message will appear telling them that they cant go there yet.
Well, I hope you guys can help me, so thanks for your time.