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Hesperia [WAR] [BOTS] - Development thread

struzck

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Hello everyone

We have opened this thread to show you the project we have been working on for the past few years, Hesperia, and follow its development as we are in the last phase before open alpha version.
It's a 10.98 TFS war server inspired by Warots with ready-to-play accounts and characters, starting at level 110 with decent skills, set, weapons and infinite supplies.
The map is based on RL locations, adapted to fit in the war environment, with ready-to-play quests and improved rewards.




Avaliable features

What we have implemented so far is the following:
  • Three main cities: Yalahar, Kazordoon and Darashia.
  • Magic wall and Wild growth timers (can be enabled/disabled).
  • Improved combat system to make PVP more comfortable.
  • Removal of equipment and weapon level requirement, so everyone who manages to obtain them can make use of them, as experience is gained only by killing other players.
  • PVP and supply usage stats that can be checked ingame.
  • Potions regeneration is shown ingame.
  • Kill streak system identified by skulls (5 kills = white skull, 10 kills = yellow skull, 15 kills = orange skull, 20 kills = red skull, 30 kills = black skull).


The map

Hesperia has a quite small map as it is still in development. Currently, there are three cities, but we plan to include more places, all of them interconntected. We already working on improving the existing places and adding new content.
The avaliable places in the alpha version are the following:

Yalahar: Main city of Hesperia, with its own DP to store obtained equipment and items. This city has narrow alleys and its enclosed by a protective wall which makes the place the most suitable for skirmishes and team fights. Yalahar is connected directly to the rest of cities and places.


yalagif.gif


Darashia: Located at the west of Yalahar, this city has wide, open spaces between its buildings, granting more chances of survival to players who are being attacked by a large group of enemies. To access to Darashia, you must pass through a steep mountain and its passageways.

daragif.gif


Kazordoon: This underground city is accesed through the Colossus, located at the north of Yalahar. This city, with its labyrinthine mines and open city spaces, offers a balanced terrain for both, individual and team fights. Who knows which secrets hide its deep mines?

kazzgif.gif


Roadmap

After finishing the open alpha testing, our plans for the beta version are the following:
  • Implement permanent accounts, with personalized character names.
  • Implement raid and boss reward systems.
  • Add, at least, two more cities: Edron and Ankrahmun.
  • Improve vocation balance (suggestions accepted).
  • Add more adapted quests (suggestions accepted).
  • Add multiple ways of obtaining new weapons and better equipment.

For 1.0 version we plan to implement, at least, the following features:
  • PVP achievement system (with useful rewards such equipment and weapons).
  • PVP stats rankings.
  • Custom website.
  • Add more cities and places.
  • Add more quests.
  • Add anti-cheat and anti-bot systems.


Internal testing

In order to test the map design and vocation balance we have implemented our own bots to simulate players interaction and behaviour. We took Thais War with Pvp bots code and adapted it to work in our own server (it has required a really hard work to make them fully work). We have used those bots to record the Hesperia alpha teaser attached at the top of this thread and we are currently deciding whether we should keep them for the alpha testing or not.
There is a gifs showing the bots in action:

f49b429c6069335ceb57a5d60fe13a50.gif



We plan to open the server for alpha testing the next week, we hope you find this project interesting and enjoyable.
Feel free to ask any question and make suggestions, we will take them into account.
 

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We are doing the last few test and checks before the open alpha.
We plan to enable the bots during the open alpha until there is a player base big enough for testing. The number of online bots will be adjusted automatically, the more players, the less bots; this, however, can be modified ingame.

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As a result of our internal tests with the bots, we found that the map feels a little bit oppresive when the player ammount rises (with 150 players it begins to feel crowded); to fix that, we are already working on making the map bigger, with new ideas we came up with after a brainstorming session.

Here are a couple of new gifs:

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261f883fc4a0ab65ca6f8126af93c42a.gif
 

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  • 1d95de960a2d0f7987e70db57af3c54d.gif
    1d95de960a2d0f7987e70db57af3c54d.gif
    14.6 MB · Views: 3 · VirusTotal
We are excited to announce Hesperia will start the open alpha on Saturday 4th at 12:00 CET (08:00 GMT-3, 12:00 GMT+1, 11:00 UTC, 2 hours after server save).

Hesperia will be opened for a week, you can give us feedback through our dedicated discord (Join the HesperiaWar Discord Server! ), by email ([email protected]), this thread and ingame, by contacting Hesperia or sending a letter to him.

Initially, there will be 100~150 bots online, this ammount will decrease as players connect.

On Saturday 4th, at 12:00 CET we will publish the server IP, so you can join us throughout a week.

Afther the public alpha week, you can still connect, but server disponibility won't be guaranteed.

We hope you find this project interesting and come having fun with us!
 
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The alpha teststing period has finished, however, the server will remain open for everyone who wants to play.
We will keep adding content and making some changes, so server might be down for a while some times.
All feedback is welcome!
 
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