Well, I'm trying to do a script that check if an edited monster die, then if it does, a wall would be removed. But, I want only if the edited monster of a certain area dies, remove the wall... Is there a way to do this? (I thought of using "function getCreatureInArea", but then it would check if there's a creature in the area, but won't check if the monster die in that area :blink
(Sorry, it was a little hard to explain)
(Sorry, it was a little hard to explain)
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