thats like.. 6 items that were added xD
atleast he shared his work
errors :X
../protocolgame.cpp: In member function `void ProtocolGame:arseAttack(NetworkMessage&)':
../protocolgame.cpp:1322: error: 'class NetworkMessage' has no member named 'GetU32'
../protocolgame.cpp:1323: error: 'class NetworkMessage' has no member named 'GetU32'
../protocolgame.cpp:1324: error: 'class NetworkMessage' has no member named 'GetU32'
../protocolgame.cpp: At global scope:
../protocolgame.cpp:2063: error: redefinition of `void ProtocolGame::sendCancelTarget()'
../protocolgame.cpp:2017: error: `void ProtocolGame::sendCancelTarget()' previously defined here
../protocolgame.cpp: In member function `void ProtocolGame::sendCancelTarget()':
../protocolgame.cpp:2068: error: 'class NetworkMessage' has no member named 'AddByte'
../protocolgame.cpp:2069: error: 'class NetworkMessage' has no member named 'AddU32'
make.exe: *** [obj//protocolgame.o] Error 1
Execution terminated
I did everything as the topic tells
Code:../protocolgame.cpp: In member function `void ProtocolGame::parseAttack(NetworkMessage&)': ../protocolgame.cpp:1322: error: 'class NetworkMessage' has no member named 'GetU32' ../protocolgame.cpp:1323: error: 'class NetworkMessage' has no member named 'GetU32' ../protocolgame.cpp:1324: error: 'class NetworkMessage' has no member named 'GetU32'
You duplicated a void, remove the duplicate.Code:../protocolgame.cpp: At global scope: ../protocolgame.cpp:2063: error: redefinition of `void ProtocolGame::sendCancelTarget()' ../protocolgame.cpp:2017: error: `void ProtocolGame::sendCancelTarget()' previously defined here
Code:../protocolgame.cpp: In member function `void ProtocolGame::sendCancelTarget()': ../protocolgame.cpp:2068: error: 'class NetworkMessage' has no member named 'AddByte' ../protocolgame.cpp:2069: error: 'class NetworkMessage' has no member named 'AddU32'
void ProtocolGame::sendCancelTarget()
{
NetworkMessage_ptr msg = getOutputBuffer();
if(msg)
{
TRACK_MESSAGE(msg);
msg->put<char>(0xA3);
msg->put<uint32_t>(0x00); // Not really accurate, but yeye, it works
}
}
Venn, if u have 100 potions and use it, character will drink all 100 potions! Check that. Next bug ;0
local config = {
-- removeOnUse = "no", -- TICT
usableOnTarget = "yes", -- can be used on target? (fe. healing friend)
splashable = "no",
range = -1,
realAnimation = "no", -- make text effect visible only for players in range 1x1
healthMultiplier = 1.0,
manaMultiplier = 1.0
}
-- config.removeOnUse = getBooleanFromString(config.removeOnUse) -- TICT
config.usableOnTarget = getBooleanFromString(config.usableOnTarget)
config.splashable = getBooleanFromString(config.splashable)
config.realAnimation = getBooleanFromString(config.realAnimation)
local POTIONS = {
[8704] = {empty = 7636, splash = 2, health = {50, 100}}, -- small health potion
[7618] = {empty = 7636, splash = 2, health = {100, 200}}, -- health potion
[7588] = {empty = 7634, splash = 2, health = {200, 400}, level = 50, vocations = {3, 4, 7, 8}, vocStr = "knights and paladins"}, -- strong health potion
[7591] = {empty = 7635, splash = 2, health = {500, 700}, level = 80, vocations = {4, 8}, vocStr = "knights"}, -- great health potion
[8473] = {empty = 7635, splash = 2, health = {800, 1000}, level = 130, vocations = {4, 8}, vocStr = "knights"}, -- ultimate health potion
[7620] = {empty = 7636, splash = 7, mana = {70, 130}}, -- mana potion
[7589] = {empty = 7634, splash = 7, mana = {110, 190}, level = 50, vocations = {1, 2, 3, 5, 6, 7}, vocStr = "sorcerers, druids and paladins"}, -- strong mana potion
[7590] = {empty = 7635, splash = 7, mana = {200, 300}, level = 80, vocations = {1, 2, 5, 6}, vocStr = "sorcerers and druids"}, -- great mana potion
[8472] = {empty = 7635, splash = 3, health = {200, 400}, mana = {110, 190}, level = 80, vocations = {3, 7}, vocStr = "paladins"} -- great spirit potion
}
local exhaust = createConditionObject(CONDITION_EXHAUST)
setConditionParam(exhaust, CONDITION_PARAM_TICKS, (1000))
function onUse(cid, item, fromPosition, itemEx, toPosition)
local potion = POTIONS[item.itemid]
if(not potion) then
return false
end
if(not isPlayer(itemEx.uid) or (not config.usableOnTarget and cid ~= itemEx.uid)) then
if(not config.splashable) then
return false
end
if(toPosition.x == CONTAINER_POSITION) then
toPosition = getThingPos(item.uid)
end
doDecayItem(doCreateItem(2016, potion.splash, toPosition))
doTransformItem(item.uid, potion.empty)
return true
end
if(hasCondition(cid, CONDITION_EXHAUST)) then
doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED)
return true
end
if(((potion.level and getPlayerLevel(cid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(cid)))) and
not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES))
then
doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_ORANGE_1)
return true
end
if(config.range > 0 and cid ~= itemEx.uid and getDistanceBetween(getCreaturePosition(cid), getCreaturePosition(itemEx.uid)) > config.range) then
return false
end
local health = potion.health
if(health and not doCreatureAddHealth(itemEx.uid, math.ceil(math.random(health[1], health[2]) * config.healthMultiplier))) then
return false
end
local mana = potion.mana
if(mana and not doPlayerAddMana(itemEx.uid, math.ceil(math.random(mana[1], mana[2]) * config.manaMultiplier))) then
return false
end
doSendMagicEffect(getThingPos(itemEx.uid), CONST_ME_MAGIC_BLUE)
if(not config.realAnimation) then
doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1)
else
for i, tid in ipairs(getSpectators(getCreaturePosition(cid), 1, 1)) do
if(isPlayer(tid)) then
doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1, false, tid)
end
end
end
if(item.type > 1) then
doTransformItem(item.uid, item.itemid, item.type-1)
else
doRemoveItem(item.uid)
end
-- if(not potion.empty or config.removeOnUse) then -- TICT
-- doRemoveItem(item.uid) -- TICT
-- return true -- TICT
-- end -- TICT
doAddCondition(cid, exhaust)
return true
end
Venn, if u have 100 potions and use it, character will drink all 100 potions! Check that. Next bug ;0
doTransformItem(item.uid, potion.empty, 1, 1)
if(fromPosition.x == CONTAINER_POSITION) then
--doPlayerAddItem(cid, potion.empty, 1) --fix me!!!
doRemoveItem(item.uid, 1)
else
doCreateItem(potion.empty, 1, getThingPos(item.uid))
doRemoveItem(item.uid, 1)
end
fix 100% potions:
Lua:local storage = { [1] = {17070,function(hmax,hmin,cid) doCreatureAddHealth(cid, math.random(hmin,hmax)) end}, [2] = {17071,function(hmax,hmin,cid) doCreatureAddMana(cid, math.random(hmin,hmax)) end}, [3] = {17072,function(hmax,hmin,cid) doCreatureAddHealth(cid, math.random(hmin[1],hmax[1])) doCreatureAddMana(cid, math.random(hmin[2],hmax[2])) end}, } local potions = { -- Small [7620] = {lvl=0,tipo=2,hmax=101,hmin=100,vasio=7636,vocs={0,1,2,3,4,5,6,7,8},exaust=1}, [7618] = {lvl=0,tipo=1,hmax=100,hmin=50,vasio=7636,vocs={0,1,2,3,4,5,6,7,8},exaust=1}, [8474] = {lvl=0,tipo=1,hmax=100,hmin=50,vasio=7636,vocs={0,1,2,3,4,5,6,7,8},exaust=1}, -- Strong [7589] = {lvl=50,tipo=2,hmax=190,hmin=110,vasio=7634,vocs={0,1,2,3,5,6,7},exaust=1}, [7588] = {lvl=50,tipo=1,hmax=400,hmin=200,vasio=7634,vocs={0,3,4,7,8},exaust=1}, -- Great [7591] = {lvl=80,tipo=1,hmax=800,hmin=600,vasio=7635,vocs={0,4,8},exaust=1}, [7590] = {lvl=80,tipo=2,hmax=800,hmin=600,vasio=7635,vocs={0,1,2,5,6},exaust=1}, [8472] = {lvl=80,tipo=3,hmax={400,190},hmin={200,110},vasio=7635,vocs={0,3,7},exaust=1}, -- Ultimate [8473] = {lvl=130,tipo=1,hmax=1000,hmin=800,vasio=7635,vocs={0,4,8,0,0},exaust=1}, } function onUse(cid, item, fromPosition, itemEx, toPosition) if isPlayer(itemEx.uid) == false or potions[item.itemid] == nil or isCreature(itemEx.uid) == false then return FALSE elseif getPlayerStorageValue(itemEx.uid, storage[potions[item.itemid].tipo][1]) > os.time() and (type(getPlayerStorageValue(itemEx.uid, storage[potions[item.itemid].tipo][1])) == 'number' and getPlayerStorageValue(itemEx.uid, storage[potions[item.itemid].tipo][1]) ~= -1) then doPlayerSendDefaultCancel(itemEx.uid, RETURNVALUE_YOUAREEXHAUSTED) return TRUE elseif getPlayerLevel(itemEx.uid) < potions[item.itemid].lvl or isInArray(potions[item.itemid].vocs,getPlayerVocation(itemEx.uid)) == FALSE then doCreatureSay(itemEx.uid, "Only required vocation and level "..potions[item.itemid].lvl.." or above may drink this fluid.", TALKTYPE_ORANGE_1) return TRUE end setPlayerStorageValue(itemEx.uid, storage[potions[item.itemid].tipo][1], os.time()+potions[item.itemid].exaust) storage[potions[item.itemid].tipo][2](potions[item.itemid].hmax,potions[item.itemid].hmin,itemEx.uid) local _, _, cnt =string.find(getItemName(item.uid),'(%d+)') if tonumber(cnt) ~= nil and tonumber(cnt) > 1 then local _, _, cnt =string.find(getItemName(item.uid),'(%d+)') setItemName(item.uid, getItemNameById(item.itemid).." x "..cnt-1) else doRemoveItem(item.uid,1) end doSendMagicEffect(getThingPos(itemEx.uid), CONST_ME_MAGIC_BLUE) doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1) return TRUE end
Code:local config = { -- removeOnUse = "no", -- TICT usableOnTarget = "yes", -- can be used on target? (fe. healing friend) splashable = "no", range = -1, realAnimation = "no", -- make text effect visible only for players in range 1x1 healthMultiplier = 1.0, manaMultiplier = 1.0 } -- config.removeOnUse = getBooleanFromString(config.removeOnUse) -- TICT config.usableOnTarget = getBooleanFromString(config.usableOnTarget) config.splashable = getBooleanFromString(config.splashable) config.realAnimation = getBooleanFromString(config.realAnimation) local POTIONS = { [8704] = {empty = 7636, splash = 2, health = {50, 100}}, -- small health potion [7618] = {empty = 7636, splash = 2, health = {100, 200}}, -- health potion [7588] = {empty = 7634, splash = 2, health = {200, 400}, level = 50, vocations = {3, 4, 7, 8}, vocStr = "knights and paladins"}, -- strong health potion [7591] = {empty = 7635, splash = 2, health = {500, 700}, level = 80, vocations = {4, 8}, vocStr = "knights"}, -- great health potion [8473] = {empty = 7635, splash = 2, health = {800, 1000}, level = 130, vocations = {4, 8}, vocStr = "knights"}, -- ultimate health potion [7620] = {empty = 7636, splash = 7, mana = {70, 130}}, -- mana potion [7589] = {empty = 7634, splash = 7, mana = {110, 190}, level = 50, vocations = {1, 2, 3, 5, 6, 7}, vocStr = "sorcerers, druids and paladins"}, -- strong mana potion [7590] = {empty = 7635, splash = 7, mana = {200, 300}, level = 80, vocations = {1, 2, 5, 6}, vocStr = "sorcerers and druids"}, -- great mana potion [8472] = {empty = 7635, splash = 3, health = {200, 400}, mana = {110, 190}, level = 80, vocations = {3, 7}, vocStr = "paladins"} -- great spirit potion } local exhaust = createConditionObject(CONDITION_EXHAUST) setConditionParam(exhaust, CONDITION_PARAM_TICKS, (1000)) function onUse(cid, item, fromPosition, itemEx, toPosition) local potion = POTIONS[item.itemid] if(not potion) then return false end if(not isPlayer(itemEx.uid) or (not config.usableOnTarget and cid ~= itemEx.uid)) then if(not config.splashable) then return false end if(toPosition.x == CONTAINER_POSITION) then toPosition = getThingPos(item.uid) end doDecayItem(doCreateItem(2016, potion.splash, toPosition)) doTransformItem(item.uid, potion.empty) return true end if(hasCondition(cid, CONDITION_EXHAUST)) then doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED) return true end if(((potion.level and getPlayerLevel(cid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(cid)))) and not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES)) then doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_ORANGE_1) return true end if(config.range > 0 and cid ~= itemEx.uid and getDistanceBetween(getCreaturePosition(cid), getCreaturePosition(itemEx.uid)) > config.range) then return false end local health = potion.health if(health and not doCreatureAddHealth(itemEx.uid, math.ceil(math.random(health[1], health[2]) * config.healthMultiplier))) then return false end local mana = potion.mana if(mana and not doPlayerAddMana(itemEx.uid, math.ceil(math.random(mana[1], mana[2]) * config.manaMultiplier))) then return false end doSendMagicEffect(getThingPos(itemEx.uid), CONST_ME_MAGIC_BLUE) if(not config.realAnimation) then doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1) else for i, tid in ipairs(getSpectators(getCreaturePosition(cid), 1, 1)) do if(isPlayer(tid)) then doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1, false, tid) end end end if(item.type > 1) then doTransformItem(item.uid, item.itemid, item.type-1) else doRemoveItem(item.uid) end -- if(not potion.empty or config.removeOnUse) then -- TICT -- doRemoveItem(item.uid) -- TICT -- return true -- TICT -- end -- TICT doAddCondition(cid, exhaust) return true end
Test