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How to remove worms for fishing rod usage in Cip files?

BananaJuice

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Any idea how and where to modify in the cip leaked files the fishing rod so don't need to use worms? Thanks a lot!
 
Solution
Open dat/moveuse.dat and find line BEGIN "Fishing". Here you will find IsType (Obj1,3483) where 3483 is ID of fishing rod. There you have IsObjectInInventory (User,3492,0) and DeleteInInventory(User,3492,0) which is responsible to check for worms (ID 3492) and delete after use. So my guess is to change lines
Lua:
MultiUse, IsType (Obj1,3483), IsType (Obj2,4597), !IsProtectionZone (User), IsObjectInInventory (User,3492,0), TestSkill (User,Fishing,80,50) -> Effect(Obj2,2), Create(Obj1,3578,0), Change(Obj2,4609,0), DeleteInInventory(User,3492,0)
MultiUse, IsType (Obj1,3483), IsType (Obj2,4598), !IsProtectionZone (User), IsObjectInInventory (User,3492,0), TestSkill (User,Fishing,80,50) -> Effect(Obj2,2)...
Open dat/moveuse.dat and find line BEGIN "Fishing". Here you will find IsType (Obj1,3483) where 3483 is ID of fishing rod. There you have IsObjectInInventory (User,3492,0) and DeleteInInventory(User,3492,0) which is responsible to check for worms (ID 3492) and delete after use. So my guess is to change lines
Lua:
MultiUse, IsType (Obj1,3483), IsType (Obj2,4597), !IsProtectionZone (User), IsObjectInInventory (User,3492,0), TestSkill (User,Fishing,80,50) -> Effect(Obj2,2), Create(Obj1,3578,0), Change(Obj2,4609,0), DeleteInInventory(User,3492,0)
MultiUse, IsType (Obj1,3483), IsType (Obj2,4598), !IsProtectionZone (User), IsObjectInInventory (User,3492,0), TestSkill (User,Fishing,80,50) -> Effect(Obj2,2), Create(Obj1,3578,0), Change(Obj2,4610,0), DeleteInInventory(User,3492,0)
MultiUse, IsType (Obj1,3483), IsType (Obj2,4599), !IsProtectionZone (User), IsObjectInInventory (User,3492,0), TestSkill (User,Fishing,80,50) -> Effect(Obj2,2), Create(Obj1,3578,0), Change(Obj2,4611,0), DeleteInInventory(User,3492,0)
MultiUse, IsType (Obj1,3483), IsType (Obj2,4600), !IsProtectionZone (User), IsObjectInInventory (User,3492,0), TestSkill (User,Fishing,80,50) -> Effect(Obj2,2), Create(Obj1,3578,0), Change(Obj2,4612,0), DeleteInInventory(User,3492,0)
MultiUse, IsType (Obj1,3483), IsType (Obj2,4601), !IsProtectionZone (User), IsObjectInInventory (User,3492,0), TestSkill (User,Fishing,80,50) -> Effect(Obj2,2), Create(Obj1,3578,0), Change(Obj2,4613,0), DeleteInInventory(User,3492,0)
MultiUse, IsType (Obj1,3483), IsType (Obj2,4602), !IsProtectionZone (User), IsObjectInInventory (User,3492,0), TestSkill (User,Fishing,80,50) -> Effect(Obj2,2), Create(Obj1,3578,0), Change(Obj2,4614,0), DeleteInInventory(User,3492,0)
to
Lua:
MultiUse, IsType (Obj1,3483), IsType (Obj2,4597), !IsProtectionZone (User), TestSkill (User,Fishing,80,50) -> Effect(Obj2,2), Create(Obj1,3578,0), Change(Obj2,4609,0)
MultiUse, IsType (Obj1,3483), IsType (Obj2,4598), !IsProtectionZone (User), TestSkill (User,Fishing,80,50) -> Effect(Obj2,2), Create(Obj1,3578,0), Change(Obj2,4610,0)
MultiUse, IsType (Obj1,3483), IsType (Obj2,4599), !IsProtectionZone (User), TestSkill (User,Fishing,80,50) -> Effect(Obj2,2), Create(Obj1,3578,0), Change(Obj2,4611,0)
MultiUse, IsType (Obj1,3483), IsType (Obj2,4600), !IsProtectionZone (User), TestSkill (User,Fishing,80,50) -> Effect(Obj2,2), Create(Obj1,3578,0), Change(Obj2,4612,0)
MultiUse, IsType (Obj1,3483), IsType (Obj2,4601), !IsProtectionZone (User), TestSkill (User,Fishing,80,50) -> Effect(Obj2,2), Create(Obj1,3578,0), Change(Obj2,4613,0)
MultiUse, IsType (Obj1,3483), IsType (Obj2,4602), !IsProtectionZone (User), TestSkill (User,Fishing,80,50) -> Effect(Obj2,2), Create(Obj1,3578,0), Change(Obj2,4614,0)

Enjoy!
 
Solution
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