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"Importing" characters from real Tibia

silic0nalph4

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Hi all,

I'm trying to recreate several of my real-Tibia characters in a private OT running on Docker. I want to double-check the procedure that I'm following so I can document it for the future (and not mess up my characters šŸ˜€). Specifically I want to check what info is required when setting skill levels, and whether there's a better way of doing it.

I'm using MyAAC in my OT cluster. This was a fairly arbitrary choice, and I bear no ill-will towards ZNoteAcc - I haven't tried it yet, so please do just say if this would be easier to achieve in it!

Initial setup
  • Sign up for a new account via MyACC.
  • Create a character via the "My Account" page with the character name and gender I want.
  • Switch over to the MyACC admin page, e.g. http://opentibia.local/admin
  • Side bar -> Editor -> Players -> search for the name of my new character

Enter the following information:

Basic info:
  • Vocation
  • Town
  • Bank balance šŸ¤‘

Level info:
  • Level
  • Experience
  • Health
  • Health max
  • Mana
  • Mana max
  • Capacity
  • Magic level
  • Soul

Skills:
  • Fist fighting
  • Club fighting
  • Sword fighting
  • Axe fighting
  • Distance fighting
  • Shielding
  • Fishing

The following fields are also available to fill, but I'm not sure how to calculate them or whether they're needed:
  • Mana spent
  • Fist fighting tries
  • Club fighting tries
  • Sword fighting tries
  • Axe fighting tries
  • Distance fighting tries
  • Shielding tries
  • Fishing tries

I have a vague memory that Tibia skill increases are based on the number of "tries" as shown above. I guess my questions are:
  • In order to give a character skill level x do I need to set the corresponding number of tries so that skill increases are calculated correctly?
  • How can I convert a skill level into the number of tries required to reach that skill level? (I don't think you can get tries out of the Tibia client)
  • Is there a better way to set a skill level for a character rather than going through the MyAAC admin page?

Same questions apply to level - rather than entering the health, mana, and capacity, etc, is there a better way to just say "tada, you're level 100 now"?

Thanks in advance!

Silic0n Alph4
 
Solution
Thread title was click bait as I didn't notice this thread was in the support section. I was thinking hmm how the heck can characters from RL be imported, then a light bulb went off maybe someone made a script that can parse the char bazaar and create a matching ot character with items and skills. Sadly, I was all wrong.

On topic, You can set a characters level and skill in game using the /addskill talk action forgottenserver/add_skill.lua at master Ā· otland/forgottenserver (https://github.com/otland/forgottenserver/blob/master/data/talkactions/scripts/add_skill.lua)

soul4soul

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Thread title was click bait as I didn't notice this thread was in the support section. I was thinking hmm how the heck can characters from RL be imported, then a light bulb went off maybe someone made a script that can parse the char bazaar and create a matching ot character with items and skills. Sadly, I was all wrong.

On topic, You can set a characters level and skill in game using the /addskill talk action forgottenserver/add_skill.lua at master Ā· otland/forgottenserver (https://github.com/otland/forgottenserver/blob/master/data/talkactions/scripts/add_skill.lua)
 
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silic0nalph4

silic0nalph4

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Thank you, @soul4soul! And apologies - the thread title really wasn't meant to be clickbait :(

I've used the /addskill action to set skills for my characters, e.g. /addskill Sleepy Nub,club,10. (For future thread readers: this increases the club skill by 10. It really is add skill.)

I noticed that this hasn't changed any "tries" values in the players db table, e.g. skill_club=20 and skill_club_tries=0. Is this something that I should be concerned about or utterly irrelevant for skill increases?
 
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