Ive just sent this list of bug/suggestions to River, but I will also post it here so we can discuss on what KA needs to be even more awesome.
Bug List
-The staves and bows range is too low, like a melee weapon. FIXED
River: Thanks.
-Some monsters shine when they die as if they have dropped a ruppee, but they didnt.
River: I know that. It's a OTClient bug. We don't know how to fix this for while.
-The spell Heal A is absurdly strong with little mana cost.
River: Heal A spells was made to level 20+, so don't worry until there.
-The spell heal B is too weak.
River: Heal B spells was made to a "fast and low" heal.
-Sometimes when you die you leave 2 corpses behind with your loot divided among them.
River: I will try to fix this tomorrow, thanks.
-Sometimes your attack speed gets reduced when you upgrade agility.
River: I think it is not bugged anymore. Tell me if I'm wrong.
Sugestions
-Adjusting the attribute limit thats related to your experience level. Increasing the attribute limit up to 30 until you reach experience level 30, then to 60 until you reach experience level 60, etc. This will help in focusing more points in the same attribute while neglecting others, creating your own unique build. More customization.
River: Attributes gain points is now based on level. Thanks for this idea.
-Starting at level 1 with 10 points to be distributed. This will help to reduce the hardship of stupidly weak low level characters, and gives the feeling of customization up from the start.
River: Fixed this too. Thanks a lot for help us!
-The MP regen of mages is too low. It could be increased by Willpower.
River: Sorry, but I don't think so. When you get a high level, people will use a lot of potions. I'm sure about that.
-The gap between equipment ranges is too wide, level 1 to 20 takes too much time. There should be more equipment level ranges.
River: Ranges will be fixed on the next server reload. Thanks.
-Many low level monsters' hp/dmg/exp ratio is weird. This needs to be reviewed.
River: I didn't edited the monsters too much. Is almost based on the real tibia monsters.