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Scripter Looking for a good scripter!

Tibia Rox

Member
Joined
Feb 4, 2009
Messages
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Looking for a really good Npc scripter that can script some unique quests, such as some real tibia quests.

Heres my project you would be working for...


Fill out the application and send it via pm, and well talk about rewards.

Your name/Where your from:
How well do you work with others:
What languages do you speak fluently, and what other languages:
How good are you at scripting/Experience:
Examples of your work:


Thanks for vieing my thread,
Tibia Rox!
 
Last edited:
well its a nuisance to script for something your not passionate about, maybe if you had like a todo list with scripts plans/ideas I may contribute. But just saying join my project as a scripter doesnt help.
 
if your looking for a decent scripter ill help you out
i can script just about anything you would want/need

ps i dont fill out applications
 
If you would script for my project, you would be mainly working on Npc's. If you look at my project in the "Development" section, you will find some Npc's that need made. That's what you would be doing.

Any further details, send me a private message.
 
I can script for your project but only with actions,talkactions,movements,creaturescript,globalevents... Everything but npcs or monsters...
 
I think you'd be a great addition for the project, Kekox. I just watched your youtube video, and you have some decent scripts. Can you fill out an app and send it via pm?
 
If you would script for my project, you would be mainly working on Npc's. If you look at my project in the "Development" section, you will find some Npc's that need made. That's what you would be doing.

Any further details, send me a private message.

i can script pretty much anything
actions/creaturescripts/items/npcs/globalevents/monsters/spells/talkactions

i dont use any of these programs like the monster maker and the npc maker

i do all mine by hand on notepad++
 
Well, heres where the problem is:

I know absolutely nothing about you. How can I trust someone I know zip about?

Is it "against your relegion", or are you just...
LAZY

Originally Posted by Sneaky Shadow:
yes im lazy when it comes to apps,
 
Ap

It would be nice to applicate to this project I think, it looks kinda serius one (hardly to find) :)

Well, introducing myself:

Name: Andres (AndresPro)
Experienced: Of Course :) (Like 4+ years developing OTS)
Country: Bolivia (GMT -4) (If you care about the time here, so it will be no prob i think)

All Kind of Works:

Featured Work:

- http://otland.net/f118/powerfull-guilds-latest-news-must-edit-config-php-63841/

Scripts (VipHera.com)(Some, not all scripts):

Buff Rune said:
Lua:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_RED)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, false)

local config = {
tiempo = 100, -- Tiempo en segundos que durara el buff
skill = 3, -- Cantidad de Skill a subir
}
local condition = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(condition, CONDITION_PARAM_SUBID, 1)
setConditionParam(condition, CONDITION_PARAM_BUFF, true)
setConditionParam(condition, CONDITION_PARAM_TICKS, config.tiempo * 1000)
setConditionParam(condition, CONDITION_PARAM_SKILL_CLUB, config.skill)
setConditionParam(condition, CONDITION_PARAM_SKILL_SWORD, config.skill)
setConditionParam(condition, CONDITION_PARAM_SKILL_AXE, config.skill)
setCombatCondition(combat, condition)

function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end

Cleaning Monster Room said:
Lua:
function onThink(interval, lastExecution)
desdex = 1398 -- Coordenada X de inicio
hastax = 1408 -- Coordenada X de final
desdey = 1402 -- Coordenada Y de inicio
hastay = 1412 -- Coordenada Y de final

for areax = desdex, hastax do
for areay = desdey, hastay do
areapos = {x=areax, y=areay, z=7, stackpos=253}
p = {cid = cid, item = item, pos = pos}
creature = getThingfromPos(areapos)
if creature.itemid > 0 and isPlayer(creature.uid) == 0 and isCreature(creature.uid) == 1 then
doSendMagicEffect(areapos,13)
doRemoveCreature(getThingfromPos(areapos).uid)
else
end
end
end
return TRUE
end
Summon Switch said:
Lua:
function onUse(cid, item, fromPosition, itemEx, toPosition)
-- Lista 1 es de lvl 1 al 10
-- Lista 2 es de lvl 11 al 20
-- Lista 3 es de lvl 21 a 30
-- Lista 4 es de lvl 31 a 50
-- Lista 5 es de lvl 51 a 70
-- Lista 6 es de lvl 71 a 90
-- Lista 7 es de lvl 91 a 100
-- Lista 8 es de lvl 101 a 150
-- Lista 9 es de lvl 151 a 200
-- Lista 10 es de lvl 201 a 300

local lista1 = {
    [1] = "Rat",
    [2] = "Bug",
    [3] = "Deer",
    [4] = "Troll",
    [5] = "Orc",
}
local lista2 = {
    [1] = "Cyclops",
    [2] = "Dragon",
    [3] = "Wyvern",
    [4] = "Dragon Hatchling",
    [5] = "Goblin",
}
local lista3 = {
    [1] = "Cyclops Drone",
    [2] = "Dragon Lord",
    [3] = "Squirrel",
    [4] = "Rabbit",
}
local lista4 = {
    [1] = "Frost Dragon",
    [2] = "Demon",
    [3] = "Orshabaal",
    [4] = "Ghazbaran",
}
local lista5 = {
    [1] = "Wild Warrior",
    [2] = "Warlock",
    [3] = "Necromancer",
    [4] = "Ghoul",
    [5] = "Demon Skeleton",
}
local lista6 = {
    [1] = "Skeleton Warrior",
    [2] = "Dragon Lord Hatchling",
    [3] = "Frost Dragon Hatchling",
}
local lista7 = {
    [1] = "Dragon",
    [2] = "Demon",
    [3] = "Dragon Lord",
    [4] = "Frost Dragon",
    [5] = "Goblin",
    [6] = "Rat",
    [7] = "Pig",
    [8] = "Squirrel",
}
local lista8 = {
    [1] = "Dragon",
    [2] = "Demon",
    [3] = "Dragon Lord",
    [4] = "Frost Dragon",
    [5] = "Goblin",
    [6] = "Rat",
    [7] = "Pig",
    [8] = "Squirrel",
}
local lista9 = {
    [1] = "Dragon",
    [2] = "Demon",
    [3] = "Dragon Lord",
    [4] = "Frost Dragon",
    [5] = "Goblin",
    [6] = "Rat",
    [7] = "Pig",
    [8] = "Squirrel",
}
local lista10 = {
    [1] = "Dragon",
    [2] = "Demon",
    [3] = "Dragon Lord",
    [4] = "Frost Dragon",
    [5] = "Goblin",
    [6] = "Rat",
    [7] = "Pig",
    [8] = "Squirrel",
}

local player = getPlayerPosition(cid)
if getPlayerLevel(cid) <= 10 then
    if getTilePzInfo(player) == 0 then
    doSummonCreature(lista1[math.random(1, #lista1)], player)
    doPlayerSendTextMessage(cid,22,"Has convocado un monstruo salvaje!")
doRemoveItem(item.uid,1)else
doPlayerSendCancel(cid,"No puedes usar esto en protection zone.")
end

elseif getPlayerLevel(cid) >= 11 and getPlayerLevel(cid) <= 20 then
    if getTilePzInfo(player) == 0 then
    doSummonCreature(lista2[math.random(1, #lista2)],player)
    doPlayerSendTextMessage(cid,22,"Has convocado un monstruo salvaje!")
doRemoveItem(item.uid,1)else
doPlayerSendCancel(cid,"No puedes usar esto en protection zone.")
end

elseif getPlayerLevel(cid) >= 21 and getPlayerLevel(cid) <= 30 then
    if getTilePzInfo(player) == 0 then
    doSummonCreature(lista3[math.random(1, #lista3)], player)
    doPlayerSendTextMessage(cid,22,"Has convocado un monstruo salvaje!")
doRemoveItem(item.uid,1)
else
doPlayerSendCancel(cid,"No puedes usar esto en protection zone.")
end

elseif getPlayerLevel(cid) >= 31 and getPlayerLevel(cid) <= 50 then
    if getTilePzInfo(player) == 0 then
    doSummonCreature(lista4[math.random(1, #lista4)], player)
    doPlayerSendTextMessage(cid,22,"Has convocado un monstruo salvaje!")
doRemoveItem(item.uid,1)
else
doPlayerSendCancel(cid,"No puedes usar esto en protection zone.")
end

elseif getPlayerLevel(cid) >= 51 and getPlayerLevel(cid) <= 70 then
    if getTilePzInfo(player) == 0 then
    doSummonCreature(lista5[math.random(1, #lista5)], player)
    doPlayerSendTextMessage(cid,22,"Has convocado un monstruo salvaje!")
doRemoveItem(item.uid,1)
else
doPlayerSendCancel(cid,"No puedes usar esto en protection zone.")
end

elseif getPlayerLevel(cid) >= 71 and getPlayerLevel(cid) <= 90 then
    if getTilePzInfo(player) == 0 then
    doSummonCreature(lista6[math.random(1, #lista6)], player)
    doPlayerSendTextMessage(cid,22,"Has convocado un monstruo salvaje!")
doRemoveItem(item.uid,1)
else
doPlayerSendCancel(cid,"No puedes usar esto en protection zone.")
end

elseif getPlayerLevel(cid) >= 91 and getPlayerLevel(cid) <= 100 then
    if getTilePzInfo(player) == 0 then
    doSummonCreature(lista7[math.random(1, #lista7)], player)
    doPlayerSendTextMessage(cid,22,"Has convocado un monstruo salvaje!")
doRemoveItem(item.uid,1)
else
doPlayerSendCancel(cid,"No puedes usar esto en protection zone.")
end

elseif getPlayerLevel(cid) >= 101 and getPlayerLevel(cid) <= 150 then
    if getTilePzInfo(player) == 0 then
    doSummonCreature(lista8[math.random(1, #lista8)], player)
    doPlayerSendTextMessage(cid,22,"Has convocado un monstruo salvaje!")
doRemoveItem(item.uid,1)
else
doPlayerSendCancel(cid,"No puedes usar esto en protection zone.")
end

elseif getPlayerLevel(cid) >= 151 and getPlayerLevel(cid) <= 200 then
    if getTilePzInfo(player) == 0 then
    doSummonCreature(lista9[math.random(1, #lista9)], player)
    doPlayerSendTextMessage(cid,22,"Has convocado un monstruo salvaje!")
doRemoveItem(item.uid,1)
else
doPlayerSendCancel(cid,"No puedes usar esto en protection zone.")
end

elseif getPlayerLevel(cid) >= 201 and getPlayerLevel(cid) <= 300 then
    if getTilePzInfo(player) == 0 then
    doSummonCreature(lista10[math.random(1, #lista10)],player)
    doPlayerSendTextMessage(cid,22,"Has convocado un monstruo salvaje!")
doRemoveItem(item.uid,1)
else
doPlayerSendCancel(cid,"No puedes usar esto en protection zone.")
end
end
return 1
end
 
Payment? $$$?

If you wanna noob scripters then its free just go and look for a guy with 5 post and says Im good on lua.

Or pay for a good scripter and please dont say Ill give you an gm, admin, god....
 
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