Flatlander
Species Developer
As the Title says,
I am designing 1 Small Area and the goal is to design the most fun PvE/RPG experience possible, and just focus on that. Once I have a formula for a fun MMO, I can create an entire server from it, but I see way too many custom servers (including my own) be created and fail due after WAY too much time was put into them.
If you have any Suggestions of things you think are fun in MMOs that I didn't include, or something you'd like to see in Tibia that you think would be fun. Please post it and lets talk about it!
I am designing 1 Small Area and the goal is to design the most fun PvE/RPG experience possible, and just focus on that. Once I have a formula for a fun MMO, I can create an entire server from it, but I see way too many custom servers (including my own) be created and fail due after WAY too much time was put into them.
- Advanced Monster AI: Monsters will have patterns, switch stances, and work together. This should make fighting monsters require actual strategy.
- Monsters have Aggro: Each monster keeps track of who is nearby, how much damage, healing, and crowd control everyone is doing, and will use this information to make decisions.
- New "Threat" system: If you run around quickly and make a lot of noise you will generate "Threat" and get the attention of nearby monsters. Also casting spells and doing other actions can generate threat.
- Monsters have Personalities: Each Monster that spawns can be given it's own name, outfit, and customized AI. This way they will have kind of a personality. Bandit Tim might be better with a sword, while Bandit Joe prefers to stay at a distance more often and shoot arrows. Tim might also prefer to attack low levels and maybe Joe prefers to attack women.
- Spells and Abilities Monsters use cost Mana, have Cooldowns and even Cast-Time. So you will see a monster start to cast a spell or use an ability and be able to react to it by dodging, healing, putting down a barrier, etc.
- Monster Pathing: Monsters can go up/down stairs, open doors, flying monsters such as birds can fly over bushes and through windows, and some ghosts can completely phase through walls.
- Advanced Spawning: Monsters will have multiple ways of spawning on the map:
- Normal: Monsters of course can spawn normally by being placed in spawns on the map editor.
- Random Encounter: Monsters can also spawn just off-screen, the system makes sure the monster that spawns can reach the player that it is spawning for.
- Smart-Spawning: Monsters can "invade" an area over time. For example: If a group of goblins are reported to be attacking travelers in a forest, and no one takes care of it. That group of goblins can grow until the entire forest is infested with goblins and they begin attacking nearby towns.
- Quests: There will be random-quests that appear depending on the state of the server.
- Normal: Normal quests are always available, and some will be included (mainly tutorials).
- Event Quest: Event Quests will be random, they will become available from random NPCs or on "Town Boards" (where people post jobs) and will depend on the state of the server. Using the example above about goblins. There might be a quest for avenging some traveler that was killed by Goblins, or getting back an item they stole. But as the Goblins infest the forest over time, more quests will become available and maybe even the King will get involved and reward any guild that helps clear the forest of goblins.
- Dungeon Quests: Dungeon quests will be heavily-scripted areas that will have quests show up. For example: The Goblin Lair: An area where an almost infinite hoard of goblins live, and they have traps, puzzles, bosses, secret passages, hidden treasures, etc, all in one area, and you will be able to enter this area and have to get in, and out within a time-limit before the goblins sound their alarm and all hell breaks loose and you are swarmed by so many impossibly powerful goblins that you have no chance of survival.
- Normal: Normal quests are always available, and some will be included (mainly tutorials).
- Character Development: How you can "level up" and customize your character.
- Leveling Up: After MUCH consideration and testing we have decided that leveling up will simply allow you to customize your character more. (You will NOT become more powerful by leveling alone, such as Health, Mana, Damage, Armor, Capacity, etc will not increase with levels)
- Spells and Abilities: Most spells and abilities will be linked to items. This way over time you can customize your character and have different "builds" by using different equipment.
- Equipment Levels: Equipment will level up as you use them. As items level up you can customize them.
- Capacity: When completely naked, you will have 100% movement speed and be very fast. As you start equipping items, filling up your backpack with loot, and collecting gold, you will become slower. At 0 cap, you will barely be able to move at all.
If you have any Suggestions of things you think are fun in MMOs that I didn't include, or something you'd like to see in Tibia that you think would be fun. Please post it and lets talk about it!