Arn
Member
- Joined
- Mar 8, 2010
- Messages
- 282
- Reaction score
- 18
Project Goal
Mega Hotkeys is an (open source) OTClient module that will hopefully allow for more flexible control over tibia. It aims to give control over movement and actions (spells and item usage) in the exact same way as the current real tibia flash client. Below is a sample UI that I have created to get this project started.
Project Hurdles
Help
I'm more than open to any ideas or suggestions. If you can help me with the chat-locking-feature I'd be very grateful. Stay tuned for updates, and thanks for reading!
Update 6/26/2013
Heres the UI I was able to draft up. This is what it looks like in-game. Going to begin working on functionality now.
You can find the mod here, in-case you want to look at or work with it.
Update 6/27/3013
I've been working on adding functionality to the UI that I made yesterday. I now have some basic functionality and a better understanding of how all this works. HUGE THANK YOU to nogenem45 for helping me with the chat issue. This weekend I'll probably have enough time to finish this project, although I'm sure my code is very rough and amateurish.
Link to Mega Hotkeys Module
Link to Modified Console Module
Update 6/28/2013
Cleaned up a lot of variables and code. Fixed the close button, and added functionality for some minor UI elements. Should be able to finish the entire project on Sat/Sun. So I'm saving a lot of work for when I can sit down and do it in one piece. Heres the updated UI with variable names for anybody who wants to help.
Link to updated mega_hotkeys module.
Mega Hotkeys is an (open source) OTClient module that will hopefully allow for more flexible control over tibia. It aims to give control over movement and actions (spells and item usage) in the exact same way as the current real tibia flash client. Below is a sample UI that I have created to get this project started.
Project Hurdles
- The chat box must be made non-responsive at all times, UNLESS a player hits enter, in which case it unlocks. Hitting enter again (with or without text) will lock the chat again. This might be the most challenging hurdle, and I would greatly appreciate any help.
- Re-creating the new UI. This will be very easy and by looking at the source code for other mods as well as the wiki, I'll be able to handle this myself, no problem. Should have it done within the next week.
Help
I'm more than open to any ideas or suggestions. If you can help me with the chat-locking-feature I'd be very grateful. Stay tuned for updates, and thanks for reading!
Update 6/26/2013
Heres the UI I was able to draft up. This is what it looks like in-game. Going to begin working on functionality now.
You can find the mod here, in-case you want to look at or work with it.
Update 6/27/3013
I've been working on adding functionality to the UI that I made yesterday. I now have some basic functionality and a better understanding of how all this works. HUGE THANK YOU to nogenem45 for helping me with the chat issue. This weekend I'll probably have enough time to finish this project, although I'm sure my code is very rough and amateurish.
Link to Mega Hotkeys Module
Link to Modified Console Module
Update 6/28/2013
Cleaned up a lot of variables and code. Fixed the close button, and added functionality for some minor UI elements. Should be able to finish the entire project on Sat/Sun. So I'm saving a lot of work for when I can sit down and do it in one piece. Heres the updated UI with variable names for anybody who wants to help.
Link to updated mega_hotkeys module.
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