Discussion in 'News' started by Mark, Aug 28, 2013.
You mean OTX?
Dude OTX is a messy proyect which doesnt test the eficiency of the resourses, they just work on efectivity. No one wouldnt add a system which uses 50% of cpu ussage, even if it is efective.
My point is that TFS is what it is because of @Mark way of doing it. What @Ahilphino described, is what OTX did and the issues that cames up with it you pointed out.
To push protocol forward, you need to push OTClient protocol forward, because TFS is meant to work with OTClient.
I agree with that, sadly I am not going to work on OTClient yet. First I am waiting to develop a technology which allows me to have multiple worlds on different hosts.
For now I am just able to have multiple worlds on localhost, so this is a challenge.
After doing this, I am planning to invest in advertisement in order to fill all worlds which will offer retro pvp, retro hardcore pvp and one or both clients 10 and 11. This will allow me to earn more money to keep investing on developing better and new systems.
Therefore, after this project is done, I will be able to work along with OTClient which I am planning to make it work on android, windows and iphone Operating Systems.
Why? Cause I have unique ideas to modify on the client, and I think it is time to move on, and say good bye to CipSoft game.
You'll need to not use any of Cipsoft's intellectual property to say bye bye.
That's the idea of using OTClient, which it will be possible to change all sprites.
Thank you Mark, that is one reason i have been gone so long, people take what you make and call it their work, and then try and sell it. Also they call your work crap, release a version they spend 15 minites creating. With so many errors and the community calls it good job. I spent months updateing Roxor server and was called crap. I got tired of all the hours and no recognition for the work. Sent from the mobile client - Forum Talker