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Compiling Multi world problem !

Anillka

Mind Freak
Joined
Dec 13, 2008
Messages
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i have problem in multi world system i already done all steps but when i try to log in with account and password the client got debug ! and i cant log in there is some thing in account.h and also in iologindata.cpp am not change source on it and i already complie with -D__LOGIN_SERVER__ maybe i have to add some thign to iologindata.cpp ? or protocollogin.cpp ? like old versions ? help please
 
Last edited:
Code:
  -- Connection config
        worldId = 0
        ip = "127.0.0.1"
        bindOnlyConfiguredIpAddress = false
        loginPort = 7171
        gamePort = 7172
        adminPort = 7171
        statusPort = 7171
loginOnlyWithLoginServer = "no"

Code:
worldId = 1
	ip = "127.0.0.1"
	bindOnlyConfiguredIpAddress = "no"
	loginPort = 7171
	gamePort = 7173
	adminPort = 7171
	statusPort = 7171
loginOnlyWithLoginServer = "yes"

server.xml
Code:
<server id="0" name="some" versionMin="841" versionMax="842" address="127.0.0.1" port="7172"/>
	<server id="1" name="some" versionMin="841" versionMax="842" address="127.0.0.1" port="7173"/>
here all
 
Code:
  -- Connection config
        worldId = 0
        ip = "127.0.0.1"
        bindOnlyConfiguredIpAddress = false
        loginPort = 7171
        gamePort = 7172
        adminPort = 7171
        statusPort = 7171
        loginOnlyWithLoginServer = "no"
Code:
        worldId = 1
	ip = "127.0.0.1"
	bindOnlyConfiguredIpAddress = "no"
	loginPort = 0
	gamePort = 7173
	adminPort = 0
	statusPort = 10040
        loginOnlyWithLoginServer = "yes"
Code:
<server id="0" name="some" versionMin="854" versionMax="854" address="127.0.0.1" port="7172"/>
	<server id="1" name="some 2" versionMin="854" versionMax="854" address="127.0.0.1" port="7173"/>
 
Code:
  -- Connection config
        worldId = 0
        ip = "127.0.0.1"
        bindOnlyConfiguredIpAddress = false
        loginPort = 7171
        gamePort = 7172
        adminPort = 7171
        statusPort = 7171
        loginOnlyWithLoginServer = "no"
Code:
        worldId = 1
	ip = "127.0.0.1"
	bindOnlyConfiguredIpAddress = "no"
	loginPort = 0
	gamePort = 7173
	adminPort = 0
	statusPort = 10040
        loginOnlyWithLoginServer = "yes"
Code:
<server id="0" name="some" versionMin="854" versionMax="854" address="127.0.0.1" port="7172"/>
	<server id="1" name="some 2" versionMin="854" versionMax="854" address="127.0.0.1" port="7173"/>

i got the same problem client got debug ! :/ note i complie with -D__LOGIN_SERVER__ and when the server got debug it say wrong in some bytes and problem player.cpp !.. i try that in localhost 127.0.0.1
 
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