If you would like some help, I'd be interested in aiding you developing it. I feel like this is a fresh start for all the map editor programs, and you have the ability to fix all the nasty things inside SimOne and RME, and make the whole thing 100x better!I found it on the downloads section, I'm going to commit my source code, I'm not sure when. I'm sorry development has fallen off, it has nothing to do with technical details, just lost time to work on it. I did not end up leaving my job as I planned, I was told I could telecommute from Denver when I get there. So I will not be getting the free time I wanted to work on it, nor the motivation as a code sample to show future employers. With that said, I'm still going to keep working on it, I'm just not promising quick updates.
Thanks, if you have some free time, download it and give it a try . I would love some feedback on the general direction its going in. All projects die, its just a matter of time. If you read some of my previous posts I even state that its unlikely this gets finished. Development has been a month or two on, a couple off. I am motivated a little bit to finish it simply from the time I've spent on it. I wouldn't like to see that go to waste. I do think its probably in a more complete state than fallen's editor, and TGYoshi's both of which have been long dead. My goal is obviously to get some wide spreadish adoption, if I can achieve that then the opensource community should help out in keeping it alive. The good news, I don't think I need 100% feature completion versus remeres to achieve that. A lot of the features I've seen added to RME recently (last 2 or so years) are mostly just fluff in my opinion and don't really help in mappings. Therefore I don't think they are required to get people to use it. Ex. the map animations, the ingame box, exporting specific sections of a minimap ect.This is awesome dude. Glad people are making new tools and learning. I hope it doesn't "die".
rme so if you use borders for simple things like say grass i want to position them in different ways to the auto layer or randomly cnonect them so remember that say north border will either need north east connection or northwest connection these like in different shapes and sizes rather than autoborder doing shitty job something simple like L letter from borders maybe i letter with the dot so u understand me moreThat's your biggest complaint with RME lol