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Need a skull remover for tfs 0,3,5..FAST!

life4me

Don't dream it, be it.
Joined
Jun 27, 2009
Messages
928
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Location
Otland
Hi!

IF someone helps me to get 8.5 red skull remover i will rep you,19 p!!!I need it fast please!:thumbup:
 
Code:
local config =
{
    item = itemid,  -- itemid the item you right click on and reset your frags.
    level = 1,
    count = 0
}

function onUse(cid, item, frompos, item2, topos)
if getPlayerLevel(cid) >= config.level then
        doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Your frags has been removed. \n Thanks For Donate!")
        doRemoveItem(item.uid)
        getPlayerSkullType(cid, 0)
        getPlayerSkullType(cid, 0)
    else
        doPlayerSendCancel(cid, "You dot have enough level")
    end
    return TRUE
end

Rep?
 
I tried that one aswell, but it just doesn't seem to work. It tells me that it has removed rs~ but the frags and the rs wont go away.

Any help please ? :p
 
lol

fix script!

Code:
local config =
{
    item = itemid,  -- itemid the item you right click on and reset your frags.
    level = 1,
    count = 0
}

function onUse(cid, item, frompos, item2, topos)
if getPlayerLevel(cid) >= config.level then
        doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Your frags has been removed. \n Thanks For Donate!")
        doRemoveItem(item.uid)
        doCreatureSetSkullType(cid, 0)
    else
        doPlayerSendCancel(cid, "You dot have enough level")
    end
    return TRUE
end

change:
Code:
        getPlayerSkullType(cid, 0)
        getPlayerSkullType(cid, 0)

for this only :)

Code:
        doCreatureSetSkullType(cid, 0)

rep+ if i help u!
 
Last edited:
Code:
local config =
{
    item = itemid,  -- itemid the item you right click on and reset your frags.
    level = 1,
    count = 0
}

function onUse(cid, item, frompos, item2, topos)
if getPlayerLevel(cid) >= config.level then
        doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Your frags has been removed. \n Thanks For Donate!")
        doRemoveItem(item.uid)
        db.executeQuery("UPDATE `killers` SET `unjustified` = 0 WHERE `id` IN (SELECT `kill_id` FROM `player_killers` WHERE `player_id` = " .. getPlayerGUID(cid) .. ")")
        doPlayerSetSkullEnd(cid, 0, SKULL_RED)  
    else
        doPlayerSendCancel(cid, "You dot have enough level")
    end
    return TRUE
end

rep++ me
 
where to put this
local config =
{
item = itemid, -- itemid the item you right click on and reset your frags.
level = 1,
count = 0
}

function onUse(cid, item, frompos, item2, topos)
if getPlayerLevel(cid) >= config.level then
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Your frags has been removed. \n Thanks For Donate!")
doRemoveItem(item.uid)
db.executeQuery("UPDATE `killers` SET `unjustified` = 0 WHERE `id` IN (SELECT `kill_id` FROM `player_killers` WHERE `player_id` = " .. getPlayerGUID(cid) .. ")")
doPlayerSetSkullEnd(cid, 0, SKULL_RED)
else
doPlayerSendCancel(cid, "You dot have enough level")
end
return TRUE
end
pls msg me
 
Code:
local config =
{
    item = itemid,  -- itemid the item you right click on and reset your frags.
    level = 1,
    count = 0
}

function onUse(cid, item, frompos, item2, topos)
if getPlayerLevel(cid) >= config.level then
        doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Your frags has been removed. \n Thanks For Donate!")
        doRemoveItem(item.uid)
        db.executeQuery("UPDATE `killers` SET `unjustified` = 0 WHERE `id` IN (SELECT `kill_id` FROM `player_killers` WHERE `player_id` = " .. getPlayerGUID(cid) .. ")")
        doPlayerSetSkullEnd(cid, 0, SKULL_RED)  
    else
        doPlayerSendCancel(cid, "You dot have enough level")
    end
    return TRUE
end

rep++ me

Does thsi work anyone tested it ?
 
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