Hello guys!
I want to make a NPC with missions for TFS 0.4. How it should look?
First NPC:
After that, player will kill 250 monsters (would be cool, if the system will show him "You killed 20/250 Fighters)
After that player back to the NPC:
Now, the NPC is giving the item to player. Player need to find second NPC Son.
And the NPC give item to the player.
And that's it But it should be based on storages. For example, the NPC Son should check if the first NPC gave the storage to the player when gave books, ofc he need to check the item and remove it.
Can anyone help me with that? Thanks a lot!
I want to make a NPC with missions for TFS 0.4. How it should look?
First NPC:
Player: hi
NPC: Hello! So you want to be my friend?
Player: yes
NPC: Okay, but you need to make something for me first. If you are ready, say {mission}
Player: mission
NPC: You must find and kill 250 Fighters first, then back to me for the second mission
After that, player will kill 250 monsters (would be cool, if the system will show him "You killed 20/250 Fighters)
After that player back to the NPC:
Player: hi
NPC; Did you kill 250 fighters?
Player: yes
NPC: Ok! My son forget his books. Can you find him and give it to him?
Player: yes
Now, the NPC is giving the item to player. Player need to find second NPC Son.
And the player is going back to the first NPC and:And it should be look like that:
Player: hi
NPC: Have you got my books?
Player: yes
NPC: Thanks! Go to my dad and tell him that i love him
Player: Hi
NPC: You gave the books of my son?
Player: yes
NPC: Ok! Thank you very much! Now, I can be your friend. Take this and use it on yourself. I will help you when you call me!
And the NPC give item to the player.
And that's it But it should be based on storages. For example, the NPC Son should check if the first NPC gave the storage to the player when gave books, ofc he need to check the item and remove it.
Can anyone help me with that? Thanks a lot!
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