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[Netherlands] Ascalon World [8.70|Custom|RPG|Mid-exp] - IS ONLINE!

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nice server, with a lot of events
we need more people!!!


Alaneor Flux
 
i forgot my acc number is there a way to retrieve them? I might be interest in giving this another try... But not fresh ! wasnt high but..time is money :D.

I know theres a lost acc thing but...if i dont remmber my account number i dont think
i can remember my rec key lol.
 
i forgot my acc number is there a way to retrieve them? I might be interest in giving this another try... But not fresh ! wasnt high but..time is money :D.

I know theres a lost acc thing but...if i dont remmber my account number i dont think
i can remember my rec key lol.
contact me via msn: [email protected]
 
Admin added a lot of mana runes, gambling is bugged man won 200+cc in 10 minutes no one react, i didn't get even 100 cc playing almost 2 weeks.
This server is dying update after update.
 
Admin added a lot of mana runes, gambling is bugged man won 200+cc in 10 minutes no one react, i didn't get even 100 cc playing almost 2 weeks.
This server is dying update after update.

No. The reason you wonn 200cc in a 10k bet was because a 3x same number same colour is extremely rare. it doubles your bet with idk how many times. He just fixed the bugs now thats why hes restarting. He added lots of manarunes and healing runes because the level capacity was changed from 300 - 350. He also added new spells for promo (level 220) recommended to do it at 240. So please stop saying its "dieing" because its not. :)

- - - Updated - - -

Btw money is nothing. All you need them for is blessing and pots / runes.
 
Admin added a lot of mana runes, gambling is bugged man won 200+cc in 10 minutes no one react, i didn't get even 100 cc playing almost 2 weeks.
This server is dying update after update.

We had to implant mana runes and healing runes, aswell as our level limit is going up, and we need new ways to heal health and mana. Unfortunately Tibia 8.7 got limited amount of potions types, so we had to use RUNES. I can't understand how its breaking gameplay as far as those runes are balanced.

And gambling is not bugged, trust me.
 
Finally we extending our level cap to 350!

New monsters: Lich[L.340], Vampire Bride[L.340], Nightmare Scion[L.360], Banshee[L.360]. Those monsters drop G6 items!


New spells for every promoted vocation-

Crusader:​
Serenity - Decreases all incoming damage by 30%, but lowering attack speed by 50% for 20 seconds.
Hand of Protection - Crusader takes all incoming damage from targeted player to himself.​

Berkerker:​
Rage - Increasing attack speed for 20%, but losing 10% of health per second if berserker is above 30% of health.
Fear - Placing target into fear for 3 seconds.​

Assassin:​
Steady Aim - Increasing your critical chance by 10%, but lowering attack speed by 10% for next 15 seconds.
Mark of Death - Marks a target for 15 seconds. The marked target takes 10% more damage from all sources.​

Sharpshooter:​
Mastery - Increasing your attack speed by 20% and lowering movement speed by 20% for next 15 seconds.
Mark of Silence - Silences a target for 2 seconds.

Wizard:
Advanced Concentration - Increasing your damage by 25%, but lowering defense by 30% and movement speed by 20% for next 10 seconds.
Mana Steal - Silences a target for 2 seconds and stealing part of his mana.

Priest:
Enchanting - Increasing targets armor and resistance for 30 seconds.
Rejuvenation - Heals a friendly target over 10 seconds.
Rest of changes:​

  • Server is back to old skill formula(every skill adds 1% of weapon damage).
  • New level 300 strike spells for every promoted vocation(8 spells total)!
  • Level 240 aoe spells for promote archers, knights and for priest now having passives.
  • New Healing, Mana and Spirit runes for level 150, 200 and 250 are ingame and buyable in temple! Also there is universal mana rune for knights of level 100 and above. Note that level 250 runes are available only in east city.
  • Now its possible to transform 3 of G5 magic gems into 1 G6 magic gem. Also its possible to transform 2 ability stones into 1 random.
  • New spell, Divine Healing for archers level 150+ (improved version of Ultimate Healing). Exura vita and exura gran formulas were revised.
  • Mages wands damage now affected by their magic level(magic level is counted as skill value)
  • Archers frenzy spell now providing 30% attack speed bonus(was 50%), but damage and speed reduction is lowered to 15%(was 30%).
  • All potions(healing, mana, spirit) are not dependant on players level anymore.
  • Recounted shields defense and magic defense values.
  • Heal Friend spell formula for Priest was reviewed.
  • Lifesteal now works as it should(based on real damage dealt) mages wands damage now affected by their magic level(magic level is counted as skill value).
  • Fixed that some healing spells were still affected by 'old maximum health ability stones'
  • Minor fixes(fixed that there was a chance that widow queen boss will be skulled, fire sword attack value fixed, fixed issue when level 80, 160 and 200 mage spells were not properly blocked by targets resistance, guardian angel passive is 3 seconds now(from 3.5))
  • Some changes are not included here, I'm sorry about this but my notepad crashed -.-
 
nice patch :O, you just forgot something, leveling up is really boring for beginners (till level 50) so please make it easier so beginners don't exit ascalon when they see its hard to level up.
 
nice patch :O, you just forgot something, leveling up is really boring for beginners (till level 50) so please make it easier so beginners don't exit ascalon when they see its hard to level up.

May I know how come leveling after level 50 is less boring than leveling before level 50? :)
 
nice patch :O, you just forgot something, leveling up is really boring for beginners (till level 50) so please make it easier so beginners don't exit ascalon when they see its hard to level up.

how come its hard all wat u need is to lvl in earthworm till 15 carrion worm till 25 mino or orc slave till 40 skeletons till 50
so easy it need like 2 hrs or maybe less
 
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