local ITEM_GOLD_INGOT, ITEM_GOLD_NUGGET = 9971, 2157
local coins = {
[ITEM_GOLD_COIN] = {
to = ITEM_PLATINUM_COIN, effect = TEXTCOLOR_YELLOW
},
[ITEM_PLATINUM_COIN] = {
from = ITEM_GOLD_COIN, to = ITEM_CRYSTAL_COIN, effect = TEXTCOLOR_LIGHTBLUE
},
[ITEM_CRYSTAL_COIN] = {
from = ITEM_PLATINUM_COIN, to = ITEM_GOLD_INGOT, effect = TEXTCOLOR_TEAL
},
[ITEM_GOLD_INGOT] = {
from = ITEM_CRYSTAL_COIN, to = ITEM_GOLD_NUGGET, effect = TEXTCOLOR_YELLOW
},
[ITEM_GOLD_NUGGET] = {
from = ITEM_GOLD_INGOT, effect = TEXTCOLOR_YELLOW
}
}
function onUse(cid, item, fromPosition, itemEx, toPosition)
local coin = coins[item.itemid]
if(getPlayerFlagValue(cid, PLAYERFLAG_CANNOTPICKUPITEM) or not coin) then
return false
elseif(coin.to and item.type == ITEMCOUNT_MAX) then
doChangeTypeItem(item.uid, item.type - item.type)
doPlayerAddItem(cid, coin.to, 1)
doSendAnimatedText(fromPosition, "$$$", coins[coin.to].effect)
elseif(coin.from) then
doChangeTypeItem(item.uid, item.type - 1)
doPlayerAddItem(cid, coin.from, ITEMCOUNT_MAX)
doSendAnimatedText(fromPosition, "$$$", coins[coin.from].effect)
end
return true
end