Cocoamonkey
Chocolate Monkey
- Joined
- Jan 28, 2009
- Messages
- 65
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I'm not sure if this has been proposed elsewhere, but I have an idea for certain weapons... Like... If you slay a certain number of a certain monster, the weapon gains strength... Like attributes are added, all based on storage values... like...
I'm not a very good scripter... I'm just good with the language and I can understand just about any code I come across. If someone could help me out, one example script and I can reproduce it and perhaps this can be interesting.
Also, is it possible to add specific attack and defense to a specific item through a script but not affect the actual item's power? That'd be sick.
Rep++ for whoever helps. ^.^
Yours,
Cocoa ^_^
Code:
if getPlayerStorageValue(cid,10005) = 500 then
adds attributes or abilities...
Also, is it possible to add specific attack and defense to a specific item through a script but not affect the actual item's power? That'd be sick.
Rep++ for whoever helps. ^.^
Yours,
Cocoa ^_^