local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
function creatureSayCallback(cid, type, msg)
local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid
--[[
REMEMBER TO SET YOUR STORAGE AS YOURSTORAGE!
]]--
local storage = 4902
if(msgcontains(msg, 'quest') or msgcontains(msg, 'mission')) then
if(getPlayerStorageValue(cid, storage) < 1) then
npcHandler:say("Greetings |PLAYERNAME|! I lost a valuable charm up in the mountains here. Would you be able to find it for me?", cid)
setPlayerStorageValue(cid, storage, 1)
elseif(getPlayerStorageValue(cid, storage) == 2) then
npcHandler:say("Did you find my charm?", cid)
talkState[talkUser] = 1
elseif(getPlayerStorageValue(cid, storage) == 3) then
npcHandler:say("I have no more missions to offer you. Make sure you get blessed in the temple!", cid)
end
elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 1) then
if(doPlayerRemoveItem(cid, 11425, 1) == TRUE) then
npcHandler:say("Oh, thats it! Thank you for bringing this back to me! You can now use the blue lever in the temple to be blessed, that way you will lose less experience and none of your items.", cid)
npcHandler:say("Check the reward room under the temple, also.", cid)
doPlayerAddItem(cid, 2160, 2)
setPlayerStorageValue(cid, storage, 3)
setPlayerStorageValue(cid, 4904)
talkState[talkUser] = 0
else
npcHandler:say("You do not have the charm I asked for. It should be up in the mountain behind me somewhere.", cid)
talkState[talkUser] = 0
end
elseif(msgcontains(msg, 'no') and talkState[talkUser] > 0) then
npcHandler:say("Ok.", cid)
talkState[talkUser] = 0
end
return TRUE
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())