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ObjectBuilder [10.32]

I got this error while trying to load a custom .spr and .dat file..
2d9nuyb.jpg
Does anyone know why? Or how to fix?
 
i guess i have a problem
the object builder dont accept more than 10 for offset
thats really a problem for me
you can change for next version?
=D
 
I changed a sprite and tried to compile I got:

Code:
Error: Error #3001
    at nail.otlib.things::ThingTypeStorage/compile()
    at nail.objectbuilder.core::ObjectBuilderWorker/onCompileAssets()
    at nail.workers::NailWorker/mainToWorkerMessageHandler()

10.36 I set the background color of the sprite to the proper Tibia color also.
 
@ZeeBeast
Maybe your files are corrupted.

@foxkbt
The max offset used for Cip's client is 8, but I will increase.

@A Dirty Rag
Are you compiling to a directory with access denied? Try to compile in Documents folder.
 
i know but i really need this to my system
and i alread use the extended option
so i cant edit in other dat editor

thx for change that
do not forget please
=P

so, i saw in other pages of this topic one problem thats thorn report to you
25ful50.png

i guess this problem can be very usefull
can you make a option to put the name more higher in sprite?
because in same cases the name stay in front the face os sprite
so the player cant see some details
plx?
=B
 
i know but i really need this to my system
and i alread use the extended option
so i cant edit in other dat editor

thx for change that
do not forget please
=P

so, i saw in other pages of this topic one problem thats thorn report to you
25ful50.png

i guess this problem can be very usefull
can you make a option to put the name more higher in sprite?
because in same cases the name stay in front the face os sprite
so the player cant see some details
plx?
=B
This is client side.
 
I'm looking testers for Object Builder 0.3 Alpha.

Features:
* Find unused sprites.
* Object and sprite lists allows multiple selection for import/export.
* Import/export multiple objects and sprites.
* New button for Object Viewer.
* New button for Slicer.
* UI improvements.

Reporting a bug:
You can report in GitHub repository or send me a private message.
 
Hey! This is very useful, thank you very much ^^ I was just wondering if there was a way to get the sprite ids from the item property somehow :eek:. Also, what is the transparency and extended options exactly for x)?
 
Hey! This is very useful, thank you very much ^^ I was just wondering if there was a way to get the sprite ids from the item property somehow :eek:. Also, what is the transparency and extended options exactly for x)?


You can look in the items.otb and it shows the client id. However, I can't recall if they are named so it might be the same as scrolling through trying to find it.
 
You can look in the items.otb and it shows the client id. However, I can't recall if they are named so it might be the same as scrolling through trying to find it.

item.otb read tibia.dat ids :)
he need to know the sprite id from tibia.spr

so in the picture that explain the program .. sprite id can be founded at number 22 :D
 
item.otb read tibia.dat ids :)
he need to know the sprite id from tibia.spr

so in the picture that explain the program .. sprite id can be founded at number 22 :D

Ah yeah I thought he was asking how to get the object from the sprite hehe.
 
Yeah the thing is what I want to know is the sprite ids that are related to an object in the .dat file. Right now I'm just exporting the images and cutting them manually but that's not really efficient xP

So for example the object void 'id 100' in the .dat file has the sprites from 'id 136' to 'id 151' Is there a way to find that out without having to scroll like mad xD?
 
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