local monster = "Rat"
local summon = "dog"
function onKill(cid, target)
if getCreatureName(target) == monster then
local t = getThingPos(target)
doCreatureSay(target, "You think I die easy!", TALKTYPE_ORANGE_1)
addEvent(doCleanTile,0.1,t)
doSendMagicEffect(t,49)
doSendMagicEffect({x= t.x+1, y= t.y ,z= t.z},49)
doSendMagicEffect({x= t.x-1, y= t.y, z= t.z},49)
doSendMagicEffect({x= t.x, y= t.y-1, z= t.z},49)
doSendMagicEffect({x= t.x, y= t.y-1, z= t.z},49)
doSendMagicEffect({x= t.x-1, y= t.y-1, z= t.z},49)
doSendMagicEffect({x= t.x+1, y= t.y-1, z= t.z},49)
doSendMagicEffect({x= t.x+1, y= t.y+1, z= t.z},49)
doSendMagicEffect({x= t.x-1, y= t.y+1, z= t.z},49)
doSummonCreature(summon, t)
end
return true
end
local monster = "Enraged Zombie"
local summon = "Exploding Corpse"
function onKill(cid, target)
if getCreatureName(target) == monster then
local t = getThingPos(target)
doCreatureSay(target, "I'm not finished with you yet! ", TALKTYPE_ORANGE_1)
doSummonCreature(summon, t)
doSendMagicEffect(t,49)
doSendMagicEffect({x= t.x+1, y= t.y ,z= t.z},49)
doSendMagicEffect({x= t.x-1, y= t.y, z= t.z},49)
doSendMagicEffect({x= t.x, y= t.y-1, z= t.z},49)
doSendMagicEffect({x= t.x, y= t.y-1, z= t.z},49)
doSendMagicEffect({x= t.x-1, y= t.y-1, z= t.z},49)
doSendMagicEffect({x= t.x+1, y= t.y-1, z= t.z},49)
doSendMagicEffect({x= t.x+1, y= t.y+1, z= t.z},49)
doSendMagicEffect({x= t.x-1, y= t.y+1, z= t.z},49)
addEvent(doCleanTile,0.1,t)
end
return true
end
local monster = "Enraged Zombie"
local summon = "Exploding Corpse"
function onKill(cid, target)
if getCreatureName(target) == monster then
local t = getThingPos(target)
addEvent(doCleanTile,0.1,t)
doCreatureSay(target, "I'm not finished with you yet! ", TALKTYPE_ORANGE_1)
doSummonCreature(summon, t)
doSendMagicEffect(t,49)
end
return true
end
local monster = "Enraged Zombie"
local summon = "Exploding Corpse"
function onKill(cid, target)
if getCreatureName(target) == monster then
local t = getThingPos(target)
doCreatureSay(target, "I'm not finished with you yet! ", TALKTYPE_ORANGE_1)
doSummonCreature(summon, t)
doSendMagicEffect(t,49)
end
return true
end
registerCreatureEvent(cid, "EnragedZombie")
return true
end
<event type="kill" name="EnragedZombie" event="script" value="Enragedzombie.lua"/>
local monster = "Enraged Zombie"
local summon = "Exploding Corpse"
function onKill(cid, target)
if isPlayer(target) then
return true
end
if isPlayer(cid) and getCreatureName(target) == monster then
local t = getThingPos(target)
doCreatureSay(target, "I'm not finished with you yet! ", TALKTYPE_ORANGE_1)
doSummonCreature(summon, t)
doSendMagicEffect(t,49)
end
return true
end
<event type="kill" name="t" event="script" value="xxx.lua"/>
registerCreatureEvent(cid, "t")
local config = {
loginMessage = getConfigValue('loginMessage'),
useFragHandler = getBooleanFromString(getConfigValue('useFragHandler'))
}
function onLogin(cid)
local loss = getConfigValue('deathLostPercent')
if(loss ~= nil) then
doPlayerSetLossPercent(cid, PLAYERLOSS_EXPERIENCE, loss * 10)
end
local accountManager = getPlayerAccountManager(cid)
if(accountManager == MANAGER_NONE) then
local lastLogin, str = getPlayerLastLoginSaved(cid), config.loginMessage
if(lastLogin > 0) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, str)
str = "Your last visit was on " .. os.date("%a %b %d %X %Y", lastLogin) .. "."
else
str = str .. " Please choose your outfit."
doPlayerSendOutfitWindow(cid)
end
doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, str)
elseif(accountManager == MANAGER_NAMELOCK) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, it appears that your character has been namelocked, what would you like as your new name?")
elseif(accountManager == MANAGER_ACCOUNT) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, type 'account' to manage your account and if you want to start over then type 'cancel'.")
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, type 'account' to create an account or type 'recover' to recover an account.")
end
if(not isPlayerGhost(cid)) then
doSendMagicEffect(getCreaturePosition(cid), CONST_ME_TELEPORT)
end
registerCreatureEvent(cid, "Mail")
registerCreatureEvent(cid, "GuildMotd")
[B][I][U][COLOR="red"]registerCreatureEvent(cid, "t")[/COLOR][/U][/I][/B]
registerCreatureEvent(cid, "Idle")
if(config.useFragHandler) then
registerCreatureEvent(cid, "SkullCheck")
end
registerCreatureEvent(cid, "ReportBug")
registerCreatureEvent(cid, "AdvanceSave")
return true
end