kaszanalubizryc
New Member
- Joined
- Sep 10, 2015
- Messages
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- Reaction score
- 1
hey, how i can centered skill buton?
here img ant skills
lol,what?
bump
i dont know how to do it but im pretty sure you have to check you client top_menu folder and edit the otui file play with values left right centre etc... good luck
i dont know what you mean.He is right, not with "play with" but setting the aligment / anchor to center will fix it.
Did you test it, or did you just bump the thread?
i dont know what you mean.
i want remove it from left panel and like spell have it on centered
i arleady try copy paste outui from spellslist but it doesnt work
anchors.center: parent.center
What?
You need to center it, like this;
Lua:anchors.center: parent.center
I think thats correct ..
ERROR: failed to apply style to widget 'skillWindow': OTML error in '/game_skills/skills.otui:35': cannot create anchor, the parent widget doesn't use anchor layout!
stack traceback:
[C]: in function 'loadUI'
/game_skills/skills.lua:30: in function 'init'
/game_skills/skills.otmod:8:[@onLoad]:1: in main chunk
[C]: in function 'ensureModuleLoaded'
/init.lua:46: in main chunk
at:
[C++]: ?applyStyle@UIWidget@@QAEXABV?$shared_object_ptr@VOTMLNode@@@stdext@@@Z
SkillFirstWidget < UIWidget
SkillButton < UIButton
height: 21
margin-bottom: 2
&onClick: onSkillButtonClick
SkillNameLabel < GameLabel
font: verdana-11px-monochrome
anchors.left: parent.left
anchors.top: parent.top
anchors.bottom: parent.bottom
SkillValueLabel < GameLabel
id: value
font: verdana-11px-monochrome
text-align: topright
anchors.right: parent.right
anchors.top: parent.top
anchors.bottom: parent.bottom
anchors.left: prev.left
SkillPercentPanel < ProgressBar
id: percent
background-color: green
height: 5
margin-top: 15
anchors.left: parent.left
anchors.right: parent.right
anchors.top: parent.top
phantom: false
MiniWindow
id: skillWindow
anchors.center: parent.center
!text: tr('Skills')
height: 150
icon: /images/topbuttons/skills
@onClose: modules.game_skills.onMiniWindowClose()
&save: true
MiniWindowContents
padding-left: 5
padding-right: 5
layout: verticalBox
SkillButton
margin-top: 5
id: experience
height: 15
SkillNameLabel
!text: tr('Experience')
SkillValueLabel
SkillButton
id: level
SkillNameLabel
!text: tr('Level')
SkillValueLabel
SkillPercentPanel
background-color: red
SkillButton
id: health
height: 15
SkillNameLabel
!text: tr('Hit Points')
SkillValueLabel
SkillButton
id: mana
height: 15
SkillNameLabel
!text: tr('Mana')
SkillValueLabel
SkillButton
id: soul
height: 15
SkillNameLabel
!text: tr('Soul Points')
SkillValueLabel
SkillButton
id: capacity
height: 15
SkillNameLabel
!text: tr('Capacity')
SkillValueLabel
SkillButton
id: speed
height: 15
SkillNameLabel
!text: tr('Speed')
SkillValueLabel
SkillButton
id: regenerationTime
SkillNameLabel
!text: tr('Regeneration Time')
SkillValueLabel
SkillButton
id: stamina
SkillNameLabel
!text: tr('Stamina')
SkillValueLabel
SkillPercentPanel
SkillButton
id: offlineTraining
SkillNameLabel
!text: tr('Offline Training')
SkillValueLabel
SkillPercentPanel
SkillButton
id: magiclevel
SkillNameLabel
!text: tr('Magic Level')
SkillValueLabel
SkillPercentPanel
background-color: red
SkillButton
id: skillId0
SkillNameLabel
!text: tr('Fist Fighting')
SkillValueLabel
SkillPercentPanel
SkillButton
id: skillId1
SkillNameLabel
!text: tr('Club Fighting')
SkillValueLabel
SkillPercentPanel
SkillButton
id: skillId2
SkillNameLabel
!text: tr('Sword Fighting')
SkillValueLabel
SkillPercentPanel
SkillButton
id: skillId3
SkillNameLabel
!text: tr('Axe Fighting')
SkillValueLabel
SkillPercentPanel
SkillButton
id: skillId4
SkillNameLabel
!text: tr('Distance Fighting')
SkillValueLabel
SkillPercentPanel
SkillButton
id: skillId5
SkillNameLabel
!text: tr('Shielding')
SkillValueLabel
SkillPercentPanel
SkillButton
id: skillId6
SkillNameLabel
!text: tr('Fishing')
SkillValueLabel
SkillPercentPanel
Code:ERROR: failed to apply style to widget 'skillWindow': OTML error in '/game_skills/skills.otui:35': cannot create anchor, the parent widget doesn't use anchor layout! stack traceback: [C]: in function 'loadUI' /game_skills/skills.lua:30: in function 'init' /game_skills/skills.otmod:8:[@onLoad]:1: in main chunk [C]: in function 'ensureModuleLoaded' /init.lua:46: in main chunk at: [C++]: ?applyStyle@UIWidget@@QAEXABV?$shared_object_ptr@VOTMLNode@@@stdext@@@Z
skills.otui
Code:SkillFirstWidget < UIWidget SkillButton < UIButton height: 21 margin-bottom: 2 &onClick: onSkillButtonClick SkillNameLabel < GameLabel font: verdana-11px-monochrome anchors.left: parent.left anchors.top: parent.top anchors.bottom: parent.bottom SkillValueLabel < GameLabel id: value font: verdana-11px-monochrome text-align: topright anchors.right: parent.right anchors.top: parent.top anchors.bottom: parent.bottom anchors.left: prev.left SkillPercentPanel < ProgressBar id: percent background-color: green height: 5 margin-top: 15 anchors.left: parent.left anchors.right: parent.right anchors.top: parent.top phantom: false MiniWindow id: skillWindow anchors.center: parent.center !text: tr('Skills') height: 150 icon: /images/topbuttons/skills @onClose: modules.game_skills.onMiniWindowClose() &save: true MiniWindowContents padding-left: 5 padding-right: 5 layout: verticalBox SkillButton margin-top: 5 id: experience height: 15 SkillNameLabel !text: tr('Experience') SkillValueLabel SkillButton id: level SkillNameLabel !text: tr('Level') SkillValueLabel SkillPercentPanel background-color: red SkillButton id: health height: 15 SkillNameLabel !text: tr('Hit Points') SkillValueLabel SkillButton id: mana height: 15 SkillNameLabel !text: tr('Mana') SkillValueLabel SkillButton id: soul height: 15 SkillNameLabel !text: tr('Soul Points') SkillValueLabel SkillButton id: capacity height: 15 SkillNameLabel !text: tr('Capacity') SkillValueLabel SkillButton id: speed height: 15 SkillNameLabel !text: tr('Speed') SkillValueLabel SkillButton id: regenerationTime SkillNameLabel !text: tr('Regeneration Time') SkillValueLabel SkillButton id: stamina SkillNameLabel !text: tr('Stamina') SkillValueLabel SkillPercentPanel SkillButton id: offlineTraining SkillNameLabel !text: tr('Offline Training') SkillValueLabel SkillPercentPanel SkillButton id: magiclevel SkillNameLabel !text: tr('Magic Level') SkillValueLabel SkillPercentPanel background-color: red SkillButton id: skillId0 SkillNameLabel !text: tr('Fist Fighting') SkillValueLabel SkillPercentPanel SkillButton id: skillId1 SkillNameLabel !text: tr('Club Fighting') SkillValueLabel SkillPercentPanel SkillButton id: skillId2 SkillNameLabel !text: tr('Sword Fighting') SkillValueLabel SkillPercentPanel SkillButton id: skillId3 SkillNameLabel !text: tr('Axe Fighting') SkillValueLabel SkillPercentPanel SkillButton id: skillId4 SkillNameLabel !text: tr('Distance Fighting') SkillValueLabel SkillPercentPanel SkillButton id: skillId5 SkillNameLabel !text: tr('Shielding') SkillValueLabel SkillPercentPanel SkillButton id: skillId6 SkillNameLabel !text: tr('Fishing') SkillValueLabel SkillPercentPanel
anchors.horizontalCenter: parent.horizontalCenter