Icons = {}
Icons[PlayerStates.Poison] = { tooltip = tr('You are poisoned'), path = '/images/game/states/poisoned', id = 'condition_poisoned' }
Icons[PlayerStates.Burn] = { tooltip = tr('You are burning'), path = '/images/game/states/burning', id = 'condition_burning' }
Icons[PlayerStates.Energy] = { tooltip = tr('You are electrified'), path = '/images/game/states/electrified', id = 'condition_electrified' }
Icons[PlayerStates.Drunk] = { tooltip = tr('You are drunk'), path = '/images/game/states/drunk', id = 'condition_drunk' }
Icons[PlayerStates.ManaShield] = { tooltip = tr('You are protected by a magic shield'), path = '/images/game/states/magic_shield', id = 'condition_magic_shield' }
Icons[PlayerStates.Paralyze] = { tooltip = tr('You are paralysed'), path = '/images/game/states/slowed', id = 'condition_slowed' }
Icons[PlayerStates.Haste] = { tooltip = tr('You are hasted'), path = '/images/game/states/haste', id = 'condition_haste' }
Icons[PlayerStates.Swords] = { tooltip = tr('You may not logout during a fight'), path = '/images/game/states/logout_block', id = 'condition_logout_block' }
Icons[PlayerStates.Drowning] = { tooltip = tr('You are drowning'), path = '/images/game/states/drowning', id = 'condition_drowning' }
Icons[PlayerStates.Freezing] = { tooltip = tr('You are freezing'), path = '/images/game/states/freezing', id = 'condition_freezing' }
Icons[PlayerStates.Dazzled] = { tooltip = tr('You are dazzled'), path = '/images/game/states/dazzled', id = 'condition_dazzled' }
Icons[PlayerStates.Cursed] = { tooltip = tr('You are cursed'), path = '/images/game/states/cursed', id = 'condition_cursed' }
Icons[PlayerStates.PartyBuff] = { tooltip = tr('You are strengthened'), path = '/images/game/states/strengthened', id = 'condition_strengthened' }
Icons[PlayerStates.PzBlock] = { tooltip = tr('You may not logout or enter a protection zone'), path = '/images/game/states/protection_zone_block', id = 'condition_protection_zone_block' }
Icons[PlayerStates.Pz] = { tooltip = tr('You are within a protection zone'), path = '/images/game/states/protection_zone', id = 'condition_protection_zone' }
Icons[PlayerStates.Bleeding] = { tooltip = tr('You are bleeding'), path = '/images/game/states/bleeding', id = 'condition_bleeding' }
Icons[PlayerStates.Hungry] = { tooltip = tr('You are hungry'), path = '/images/game/states/hungry', id = 'condition_hungry' }
healthInfoWindow = nil
healthBar = nil
manaBar = nil
experienceBar = nil
-- soulLabel = nil
capLabel = nil
healthTooltip = 'Your character health is %d out of %d.'
manaTooltip = 'Your character mana is %d out of %d.'
experienceTooltip = 'You have %d%% to advance to level %d.'
-- overlay = nil
-- healthCircleFront = nil
-- manaCircleFront = nil
-- healthCircle = nil
-- manaCircle = nil
-- topHealthBar = nil
-- topManaBar = nil
function init()
connect(LocalPlayer, { onHealthChange = onHealthChange,
onManaChange = onManaChange,
onLevelChange = onLevelChange,
onStatesChange = onStatesChange,
-- onSoulChange = onSoulChange,
onFreeCapacityChange = onFreeCapacityChange })
connect(g_game, { onGameEnd = offline })
healthInfoWindow = g_ui.loadUI('healthinfo', modules.game_interface.getRightPanel())
healthInfoWindow:disableResize()
if not healthInfoWindow.forceOpen then
healthInfoButton = modules.client_topmenu.addRightGameToggleButton('healthInfoButton', tr('Health Information'), '/images/topbuttons/healthinfo', toggle)
if g_app.isMobile() then
healthInfoButton:hide()
else
healthInfoButton:setOn(true)
end
end
healthBar = healthInfoWindow:recursiveGetChildById('healthBar')
manaBar = healthInfoWindow:recursiveGetChildById('manaBar')
experienceBar = healthInfoWindow:recursiveGetChildById('experienceBar')
-- soulLabel = healthInfoWindow:recursiveGetChildById('soulLabel')
capLabel = healthInfoWindow:recursiveGetChildById('capLabel')
-- overlay = g_ui.createWidget('HealthOverlay', modules.game_interface.getMapPanel())
-- healthCircleFront = overlay:getChildById('healthCircleFront')
-- manaCircleFront = overlay:getChildById('manaCircleFront')
-- healthCircle = overlay:getChildById('healthCircle')
-- manaCircle = overlay:getChildById('manaCircle')
-- topHealthBar = overlay:getChildById('topHealthBar')
-- topManaBar = overlay:getChildById('topManaBar')
-- connect(overlay, { onGeometryChange = onOverlayGeometryChange })
-- load condition icons
for k,v in pairs(Icons) do
g_textures.preload(v.path)
end
if g_game.isOnline() then
local localPlayer = g_game.getLocalPlayer()
onHealthChange(localPlayer, localPlayer:getHealth(), localPlayer:getMaxHealth())
onManaChange(localPlayer, localPlayer:getMana(), localPlayer:getMaxMana())
onLevelChange(localPlayer, localPlayer:getLevel(), localPlayer:getLevelPercent())
onStatesChange(localPlayer, localPlayer:getStates(), 0)
-- onSoulChange(localPlayer, localPlayer:getSoul())
onFreeCapacityChange(localPlayer, localPlayer:getFreeCapacity())
end
healthInfoWindow:setup()
healthInfoWindow:open()
-- hideLabels()
hideExperience()
healthInfoWindow:setHeight(32)
if g_app.isMobile() then
healthInfoWindow:close()
healthInfoButton:setOn(false)
end
end
function terminate()
disconnect(LocalPlayer, { onHealthChange = onHealthChange,
onManaChange = onManaChange,
onLevelChange = onLevelChange,
onStatesChange = onStatesChange,
-- onSoulChange = onSoulChange,
onFreeCapacityChange = onFreeCapacityChange })
disconnect(g_game, { onGameEnd = offline })
disconnect(overlay, { onGeometryChange = onOverlayGeometryChange })
healthInfoWindow:destroy()
if healthInfoButton then
healthInfoButton:destroy()
end
overlay:destroy()
end
function toggle()
if not healthInfoButton then return end
if healthInfoButton:isOn() then
healthInfoWindow:close()
healthInfoButton:setOn(false)
else
healthInfoWindow:open()
healthInfoButton:setOn(true)
end
end
function toggleIcon(bitChanged)
local content = healthInfoWindow:recursiveGetChildById('conditionPanel')
local icon = content:getChildById(Icons[bitChanged].id)
if icon then
icon:destroy()
else
icon = loadIcon(bitChanged)
icon:setParent(content)
end
end
function loadIcon(bitChanged)
local icon = g_ui.createWidget('ConditionWidget', content)
icon:setId(Icons[bitChanged].id)
icon:setImageSource(Icons[bitChanged].path)
icon:setTooltip(Icons[bitChanged].tooltip)
return icon
end
function offline()
healthInfoWindow:recursiveGetChildById('conditionPanel'):destroyChildren()
end
-- hooked events
function onMiniWindowClose()
if healthInfoButton then
healthInfoButton:setOn(false)
end
end
function onHealthChange(localPlayer, health, maxHealth)
if health > maxHealth then
maxHealth = health
end
healthInfoWindow:recursiveGetChildById("healthLabel"):setText(comma_value(health))
--healthBar:setText(comma_value(health) .. ' / ' .. comma_value(maxHealth))
healthBar:setTooltip(tr(healthTooltip, health, maxHealth))
healthBar:setValue(health, 0, maxHealth)
-- topHealthBar:setText(comma_value(health) .. ' / ' .. comma_value(maxHealth))
-- topHealthBar:setTooltip(tr(healthTooltip, health, maxHealth))
-- topHealthBar:setValue(health, 0, maxHealth)
-- local healthPercent = math.floor(g_game.getLocalPlayer():getHealthPercent())
-- local Yhppc = math.floor(208 * (1 - (healthPercent / 100)))
-- local rect = { x = 0, y = Yhppc, width = 63, height = 208 - Yhppc + 1 }
-- healthCircleFront:setImageClip(rect)
-- healthCircleFront:setImageRect(rect)
-- if healthPercent > 92 then
-- healthCircleFront:setImageColor("#00BC00FF")
-- elseif healthPercent > 60 then
-- healthCircleFront:setImageColor("#50A150FF")
-- elseif healthPercent > 30 then
-- healthCircleFront:setImageColor("#A1A100FF")
-- elseif healthPercent > 8 then
-- healthCircleFront:setImageColor("#BF0A0AFF")
-- elseif healthPercent > 3 then
-- healthCircleFront:setImageColor("#910F0FFF")
-- else
-- healthCircleFront:setImageColor("#850C0CFF")
-- end
end
function onManaChange(localPlayer, mana, maxMana)
if mana > maxMana then
maxMana = mana
end
healthInfoWindow:recursiveGetChildById("manaLabel"):setText(comma_value(mana))
--manaBar:setText(comma_value(mana) .. ' / ' .. comma_value(maxMana))
manaBar:setTooltip(tr(manaTooltip, mana, maxMana))
manaBar:setValue(mana, 0, maxMana)
-- topManaBar:setText(comma_value(mana) .. ' / ' .. comma_value(maxMana))
-- topManaBar:setTooltip(tr(manaTooltip, mana, maxMana))
-- topManaBar:setValue(mana, 0, maxMana)
-- local Ymppc = math.floor(208 * (1 - (math.floor((maxMana - (maxMana - mana)) * 100 / maxMana) / 100)))
-- local rect = { x = 0, y = Ymppc, width = 63, height = 208 - Ymppc + 1 }
-- manaCircleFront:setImageClip(rect)
-- manaCircleFront:setImageRect(rect)
end
function onLevelChange(localPlayer, value, percent)
experienceBar:setText(percent .. '%')
experienceBar:setTooltip(tr(experienceTooltip, percent, value+1))
experienceBar:setPercent(percent)
end
-- function onSoulChange(localPlayer, soul)
-- soulLabel:setText(tr('Soul') .. ': ' .. soul)
-- end
function onFreeCapacityChange(player, freeCapacity)
capLabel:setText(tr('Cap') .. ': ' .. freeCapacity)
end
function onStatesChange(localPlayer, now, old)
if now == old then return end
local bitsChanged = bit32.bxor(now, old)
for i = 1, 32 do
local pow = math.pow(2, i-1)
if pow > bitsChanged then break end
local bitChanged = bit32.band(bitsChanged, pow)
if bitChanged ~= 0 then
toggleIcon(bitChanged)
end
end
end
-- personalization functions
function hideLabels()
local content = healthInfoWindow:recursiveGetChildById('conditionPanel')
local removeHeight = math.max(capLabel:getMarginRect().height, soulLabel:getMarginRect().height) + content:getMarginRect().height - 3
capLabel:setOn(false)
-- soulLabel:setOn(false)
-- content:setVisible(false)
healthInfoWindow:setHeight(math.max(healthInfoWindow.minimizedHeight, healthInfoWindow:getHeight() - removeHeight))
end
function hideExperience()
local removeHeight = experienceBar:getMarginRect().height
experienceBar:setOn(false)
healthInfoWindow:setHeight(math.max(healthInfoWindow.minimizedHeight, healthInfoWindow:getHeight() - removeHeight))
end
function setHealthTooltip(tooltip)
healthTooltip = tooltip
local localPlayer = g_game.getLocalPlayer()
if localPlayer then
healthBar:setTooltip(tr(healthTooltip, localPlayer:getHealth(), localPlayer:getMaxHealth()))
end
end
function setManaTooltip(tooltip)
manaTooltip = tooltip
local localPlayer = g_game.getLocalPlayer()
if localPlayer then
manaBar:setTooltip(tr(manaTooltip, localPlayer:getMana(), localPlayer:getMaxMana()))
end
end
function setExperienceTooltip(tooltip)
experienceTooltip = tooltip
local localPlayer = g_game.getLocalPlayer()
if localPlayer then
experienceBar:setTooltip(tr(experienceTooltip, localPlayer:getLevelPercent(), localPlayer:getLevel()+1))
end
end
function onOverlayGeometryChange()
if g_app.isMobile() then
topHealthBar:setMarginTop(35)
topManaBar:setMarginTop(35)
local width = overlay:getWidth()
local margin = width / 3 + 10
topHealthBar:setMarginLeft(margin)
topManaBar:setMarginRight(margin)
return
end
local classic = g_settings.getBoolean("classicView")
local minMargin = 40
if classic then
topHealthBar:setMarginTop(15)
topManaBar:setMarginTop(15)
else
topHealthBar:setMarginTop(45 - overlay:getParent():getMarginTop())
topManaBar:setMarginTop(45 - overlay:getParent():getMarginTop())
minMargin = 200
end
local height = overlay:getHeight()
local width = overlay:getWidth()
topHealthBar:setMarginLeft(math.max(minMargin, (width - height + 50) / 2 + 2))
topManaBar:setMarginRight(math.max(minMargin, (width - height + 50) / 2 + 2))
end