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OpenTibia OTItemEditor [10.10]

Zysen

=)
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News:

Updated to 10.10 version.

OTItemEditor for 9.81 => OpenTibia - [9.81] OTItemEditor
DOWNLOAD => otitemeditor.rar - Solidfiles


Quick tutorial:
1) Unzip the zip file (eg C: \ Program Files \ otitemeditor)
2) Locate the folder Tibia is usually C:\Program Files\Tibia\
3) Copy the tibia.dat and tibia.spr to C:\Program Files\otitemeditor\ data
4) Rename the tibia.dat tibia.spr. For example, if you have client 8.62, rename the tibia.dat - tibia862.dat and tibia.spr - tibia862.spr.
If you open an OTB and you get an error that could not find tibiaXXX.dat (XXX are some numbers), this means that OTB was created with a different client version.So, to open the OTB you need to download Tibia Client and copy the tibia.dat and tibia.spr (and follow step 4).

Credits:
  • SimOne - Program Creator
  • Talaturen - Main project owner
  • Comedinha - Topic, compilation and news
  • Tryller- Lib 10.10
  • Other - Contribute bug fixes and updates.
 

Attachments

Last edited by a moderator:
@Zysen : How do you actually add an item.. Since i cant add a sprite into an item (had sprite 75777 for item 20310) didnt accept it.
 
I'm getting an error when trying to load an items.otb of version 10.10

Plugin: itemCount is 19235
Plugin: Error while parsing, unknown optbyte 0x88 at id 100
Failed to load dat

The only reason I'm actually trying to edit the file is because of a map editor graphical error.
There is a certain swamp tile that now shows up as black, which used to show correctly as green.
Tile id's: 4691-4712
If someone could correct this for future item.otb versions, that would be great.
 
Does this even work for 10.10, it says cant find tibia1010.dat and tibia1010.spr, ive download the spr & dat from otland and also from tibia.com. I use 1.0 items.otb
 
News:

Updated to 10.10 version.


OTItemEditor for 9.81 => http://otland.net/f19/9-81-otitemeditor-178769/


DOWNLOAD => otitemeditor.rar - Solidfiles

Quick tutorial:

1) Unzip the zip file (eg C: \ Program Files \ otitemeditor)
2) Locate the folder Tibia is usually C:\Program Files\Tibia\
3) Copy the tibia.dat and tibia.spr to C:\Program Files\otitemeditor\ data
4) Rename the tibia.dat tibia.spr. For example, if you have client 8.62, rename the tibia.dat - tibia862.dat and tibia.spr - tibia862.spr.
If you open an OTB and you get an error that could not find tibiaXXX.dat (XXX are some numbers), this means that OTB was created with a different client version.So, to open the OTB you need to download Tibia Client and copy the tibia.dat and tibia.spr (and follow step 4).


Credits:


SimOne - Program Creator
Talaturen - Main project owner

Comedinha - Topic, compilation and news
Tryller
- Lib 10.10
Other - Contribute bug fixes and updates.
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IO.FileNotFoundException: Could not find file 'C:\Users\Landry\Desktop\item editor 10.10\data\tibia961.dat'.
File name: 'C:\Users\Landry\Desktop\item editor 10.10\data\tibia961.dat'
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy)
at System.IO.FileStream..ctor(String path, FileMode mode)
at Tibia960.Plugin.loadDat(String filename, UInt32 signature)
at Tibia960.Plugin.LoadClient(SupportedClient client, String datFullPath, String sprFullPath)
at otitemeditor.otitemeditor.loadClient(Plugin plugin, UInt32 otbVersion)
at otitemeditor.otitemeditor.openToolStripMenuItem_Click(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorli
 
BUMP!

Yes, i have the same error, it says that it could not load properly the 1000.dll (strange .NET FRAMEWORK error).
 
I create a new item by copying an item, then alter the properties and save, but then when I open back up, they weren't saved... Can't seem to understand how to copy items right or this thing is just really messed up... is there not another .otb editor?
 
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