Amiroslo
Excellent OT User
- Joined
- Jul 28, 2009
- Messages
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Hello,
I am looking for an experienced developer who is capable of creating Lua scripts and/or do source modifications.
I use TFS 0.4
Below is a list of tasks I require. Please indicate which ones you are able to complete, along with your availability and if possible, the associated cost.
- Better PVP/White skull system TFS 0.X --> TFS 0.X - White skull time for PVP/PVE (https://otland.net/threads/white-skull-time-for-pvp-pve.283710/#post-2714719)
- PVP on/off command (Basically a command that when you use it, you cant damage/attack other people, but others can still damage/attack you) --> My current skull toggle in game doesnt work, which probably requires source edit to fix
- Merge system for items, if you combine 2 of the same item while using a hammer on them (any item in this case, i just called it hammer), the item gets upgraded to a better item [Ability to set which items that can be merged, and how many times it can be merged and what attributes the new upgraded item has]
http://deathzot.net/layout/tutimg/tut3.png <-- Similar to this
- Remake this script for 0.4 [TFS 1.5] Rewards by online time (𝒪𝓃𝓁𝒾𝓃𝑒 𝒫𝑜𝒾𝓃𝓉𝓈 𝒮𝓎𝓈𝓉𝑒𝓂) (https://otland.net/threads/tfs-1-5-rewards-by-online-time-on-ine-points-system.282021/)
- Dungeons and Super dungeons
- A system for the monsters to have levels, the higher the level, the harder they hit and the more HP they have, harder monsters should spawn if you’re higher reborn? I don’t know if that’s possible tho
Spells:
-Increases regeneration and damage by 5% per nearby enemy that is targeting you [Once you use the spell, it turns on until you die/logout or use it again]
-Spell to increase damage by 25% for 10 seconds
-Circle of healing to heal nearby allies by % of their hp
-Increase dmg for nearby by 10%
-10% chance of dealing 250% dmg [Once you use the spell, it turns on until you die/logout or use it again]
-Target arrow but slows enemy for PVP
-Shield around the caster that damages nearby enemies
-Smoke bomb [make an area of smoke 4x4 sqm, makes you invisible and gives you haste. Monsters hit by the smoke gets paralyzed, not players.]
-Increase damage by 20% but reduces healing by 30% for 15s
-Block damage from monsters for 20s
- 20% increased attack with swords/certain weapons [Once you use the spell, it turns on until you die/logout or use it again]
Keep in mind, regarding most of those spells, the spells folder and the creaturescripts folder have 2 different Lua environments and just can't interact with each other, so you need store string instead of simple 1 or 0, like
Payments will be through PayPal. I have a budget so dont expect a lot of money.
I will pay you after we test the script and make sure it works. I am okay with jumping on a call on Discord and screensharing stuff and do testings on my server if it makes it easier for you, communication is key.
I will not pay you before you start working. Ive paid many developers here who worked for me and I will not put my name on the line for some dollars, so dont worry, you will not get scammed. You will only start working after we agree on a price.
Discord: PrinceMorii#6905
I am looking for an experienced developer who is capable of creating Lua scripts and/or do source modifications.
I use TFS 0.4
Below is a list of tasks I require. Please indicate which ones you are able to complete, along with your availability and if possible, the associated cost.
- Better PVP/White skull system TFS 0.X --> TFS 0.X - White skull time for PVP/PVE (https://otland.net/threads/white-skull-time-for-pvp-pve.283710/#post-2714719)
- PVP on/off command (Basically a command that when you use it, you cant damage/attack other people, but others can still damage/attack you) --> My current skull toggle in game doesnt work, which probably requires source edit to fix
- Merge system for items, if you combine 2 of the same item while using a hammer on them (any item in this case, i just called it hammer), the item gets upgraded to a better item [Ability to set which items that can be merged, and how many times it can be merged and what attributes the new upgraded item has]
http://deathzot.net/layout/tutimg/tut3.png <-- Similar to this
- Remake this script for 0.4 [TFS 1.5] Rewards by online time (𝒪𝓃𝓁𝒾𝓃𝑒 𝒫𝑜𝒾𝓃𝓉𝓈 𝒮𝓎𝓈𝓉𝑒𝓂) (https://otland.net/threads/tfs-1-5-rewards-by-online-time-on-ine-points-system.282021/)
- Dungeons and Super dungeons
Dungeons are meant to be a small daily teambased (requires a minimum party of 2) activity for players to do. Everyday you can do 3 dungeons (6 with VIP), inside the dungeons you will face monsters which are scaled to your party's strength.
Super dungeon, only for higher vocations, once a day only, only gives XP (a lot)
- A system for the monsters to have levels, the higher the level, the harder they hit and the more HP they have, harder monsters should spawn if you’re higher reborn? I don’t know if that’s possible tho
Spells:
-Increases regeneration and damage by 5% per nearby enemy that is targeting you [Once you use the spell, it turns on until you die/logout or use it again]
-Spell to increase damage by 25% for 10 seconds
-Circle of healing to heal nearby allies by % of their hp
-Increase dmg for nearby by 10%
-10% chance of dealing 250% dmg [Once you use the spell, it turns on until you die/logout or use it again]
-Target arrow but slows enemy for PVP
-Shield around the caster that damages nearby enemies
-Smoke bomb [make an area of smoke 4x4 sqm, makes you invisible and gives you haste. Monsters hit by the smoke gets paralyzed, not players.]
-Increase damage by 20% but reduces healing by 30% for 15s
-Block damage from monsters for 20s
- 20% increased attack with swords/certain weapons [Once you use the spell, it turns on until you die/logout or use it again]
Keep in mind, regarding most of those spells, the spells folder and the creaturescripts folder have 2 different Lua environments and just can't interact with each other, so you need store string instead of simple 1 or 0, like
doPlayerSetStorageValue(cid, base_storage, "value1:asdasdasd;value2:asdasdasd")
so instead of storing the data on a table, you will store all the info in 1 simple storage.Payments will be through PayPal. I have a budget so dont expect a lot of money.
I will pay you after we test the script and make sure it works. I am okay with jumping on a call on Discord and screensharing stuff and do testings on my server if it makes it easier for you, communication is key.
I will not pay you before you start working. Ive paid many developers here who worked for me and I will not put my name on the line for some dollars, so dont worry, you will not get scammed. You will only start working after we agree on a price.
Discord: PrinceMorii#6905