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Lua PlayerDeath 0.3.6

Lares

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Hello where is in tfs 0.3.6 file playerdeath.lua (or other file with playerdeath) because i must change something but i cant found him.
 
Someone can help me with edit sorce? When player die (have 0 hp) i need check players storage xxx and when storage >= 1 then player dont die, player storage decrase 1, player restore hp and send magic effect xx
 
Lua:
<?xml version="1.0" encoding="UTF-8"?>
<creaturescripts>
	<event type="login" name="PlayerLogin" event="script" value="login.lua"/>

	<event type="joinchannel" name="GuildMotd" event="script" value="guildmotd.lua"/>
	<event type="receivemail" name="Mail" event="script" value="mail.lua"/>
	<event type="reportbug" name="SaveReportBug" script="reportbug.lua"/>
	<event type="advance" name="AdvanceSave" event="script" value="advancesave.lua"/>

	<event type="think" name="Idle" event="script" value="idle.lua"/>
	<event type="think" name="SkullCheck" event="script" value="skullcheck.lua"/>
		
	<event type="login" name="FirstItemsVocs" event="script" value="firstitemsvoc_default.lua" />
	<event type="kill" name="GuildWarSystem" event="script" value="warsystem.lua"/>
	<event type="kill" name="TopFrags" event="script" value="frags.lua"/>
	
	<event type="kill" name="QuestSystem" event="script" value="quest_system.lua"/>
	<event type="kill" name="KilledMonstersCounter" event="script" value="monster_counter.lua"/>
	<!--<event type="login" name="FirstItems" event="script" value="firstitems.lua"/>-->
	<event type="kill" name="ArenaKill" event="script" value="arenakill.lua"/>  
	<event type="advance" name="PlayerAdvance" script="advance.lua"/> 
<!--	<event type="kill" name="BountyHunter" script="kill2.lua"/> -->
	<event type="login" name="mb1" event="script" value="mb1.lua"/> 
	<event type="login" name="mb2" event="script" value="mb2.lua"/> 
	
	<event type="outfit" name="Addons" event="script" value="addons/addons.lua"/>
    <event type="login" name="AddonLogin" event="script" value="addons/addonlogin.lua"/>  
	
	<!--<event type="login" name="pt" event="script" value="pt.lua"/> -->
</creaturescripts>
 
lol n00b, those are the scripts that may contain the bug thats why i asked to post them. also actually you just copy/pasted all these scripts from here (not flamming but just to make it clear).
 
Now when player have 0 hp die but i need change that when player have 0hp check player storage if >=1 then (dont send window with message that player die) restore player hp and send effect

Scripts are good and dont have bugs.

I want to make the system live
 
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