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[Poland] [Custom] Ranger's Arcani | New classes, items, keystones, spells tree

Server Website/AAC
https://ragame.online/
Server Address
ragame.ovh
Server Port
7171
Client Protocol
8
Very fun server, I think there is plenty of content even without PVP :)
 
PvP was unbalanced after so many changes we made since the last update. The next season will be focused on PvP and guilds.
 
Figured I could leave me experience with Rangers Arcani here since this is the first time I stuck around for some time and there was many changes.
I first played RA when it was first launched, never got too far and always kinda just quit after figuring stuff out became too exhausting for me XD

- The New Systems
The new Stuff is actually so well made that its hard to feel like you're playing a normal Tibia server. When other Ot's ship features most of the stuff is spoiled with bugs and errors, in RA there are so many different kinds of scaling factors and so much that could go wrong but it feels like MOST of the stuff works flawlessly which is a huge plus in my Eyes. The classes in comparison with each other are obviously not perfectly balanced but will get closer to each other with time for sure. I played Crusader first which I found to be a bit boring and swapped over to Monk. Allowing for cool stuff mid combat when shifting stances to get out of sticky situations and also having yourb read and butter ability to hold down to shoot out damage. In this playthrough I was able to make use of the Wiki Discord server a Lot which helped a LOT. there is no chance I would play this without it holding my hand since some of the stuff feels so hard to figure out (hard in terms of time consuming trial and error search)
-Overall Flow of the Game
Most of the Time you wanna be doing Tasks to get Task points which then allow you to trade them for crafting Materials which you can use to craft your items to higher rarity which is one of the biggest core features. I did enjoy this part a lot. every spawn to get to felt meaningful to stay for a certain period of time since you did evenif the exp wasnt the best progress the task missions. (best part is not havign to pick up every mission and return them, it happens automatically). Some new people didnt know about it until days into the server and i really think the task stuff should be enabled by default since the quest in itself is giving no upside really and missing it is such a new player frustrating trap.
-Monetization
In Todays time, with the amount of work, sprites, and maps paid for by the owner its only natural for there to be a ingame Store.
You can buy all kinds of stuff, some being minor QOL, some being BIG QOL and some being really pay2win.
With that said, this is a No-Pvp Full RPG server. the "pay 2 win" aspect really is just a "pay to be done faster" aspect. You can buy items
which help you succeed your crafts more likely as an example. One item allows you to teleport from your hunts back to your home towns temple and back to the hunts. Recharging it to a different location obviously requiring points again.
Making use of the Rune system means rerolling bad runes, for real money, their type? reroll with real money. Everything that will make it more likely you spike in power is tied to money which I disliked a lot. not having a way to buy that stuff with Gold felt really frustrating. One Item as an example, which i found to be one of the more predatory systems, is an item that allows you to turn gold into plat, in a ratio where u needed 130 gold per plat. soudns like not having it and just using the bank npc is quite the move, but some monsters which have VERY good hunts were giving out 100-900 gold coins per piece you would fill up 50 backpacks in there in no time despite items stacking to 1k. to me it felt like those drops of flat gpt were trying to make you buy that one item in particular.
A new system of jewels introduced to the game you can put them into items, ofc not remove them from them anymore if you upgrade your set unless you pay $.
One Item allows you to reset your class back to the base class to repick a new one, for 40 € iirc, which i felt like was just a wtf pricetag attached to it but hey, its effect is also insane but yeah just throwing htis out so you know what you are getting yourself into if u really dislike $ stores. many people sold points for gold and you definetly can still compete with the top guys even without spending a TON of money on the store.
- Final Thoughts

I'm 100% confident there will never be a open tibia server able to compete with RA in just sheer amount of content, the amount of custom spawns hidden around every corner same with quests, chests, rewards and stuff is mind numbing. the amount of work poured into the server is insane and if you are ino custom servers and learning 100's of new systems and going on a crazy journey then RA is for you and you should definetly give it a shot. its worth the work at the start to learn stuff and it gets more rewarding the more time you put into it even if the start can feel a bit sluggish if you dont know what you are doing.(i took like 3-4 hours for "rook" the first time i played through it, this era it took me just about 30 minutes pathing through quests correctly as one exmaple of efficiency.

Good luck with the project in the future, already excited for the new classes and the winter continent.
 
I haven’t had time to enter the game yet, but I hope I’ll finally be able to check it out soon.

From my observations, I think there are two main issues here (both closely related to each other):
1. Marketing
Promoting a new OTS - especially one that requires players to be more engaged early on to learn how to play due to custom mechanics - is a real challenge. In practice, it’s no longer just another OTS, but a completely new game. Simply posting a few screenshots, short 1-2 minute videos, or a sped-up GIF showing a skill tree isn’t enough these days. You need to tell a story - a step-by-step guide showing what a new player should learn and do from the very beginning up to a mid-level like 20, 30, or 50. At the same time, avoid presenting the more advanced systems too soon, as that can easily overwhelm new players with information they don’t need yet.

2. Accessibility of information
Having only this thread or a Discord channel isn’t enough. There is need to have something like a wiki, where people can quickly find information about how to start, how to play, what to expect, and what it’s like to play a crusader, a monk, etc. - along with more detailed guides.
If you only tell people “we have this system, and this one, and this one…”, it just makes them feel overwhelmed. Each of these systems needs to be clearly explained and properly presented.

What would work best here? Collaborating with YouTubers, even small channels - to create short gameplay series, guides to how to start leveling and exploring. Additionally, it’s worth going beyond the OTS community and promoting the project as a new game, because that’s what RA truly is.

I really admire Oskar how much work you put into it, great work and wish you luck.

Another minor thing - sometimes I notice resources taken from EK, like sprites or some parts of the map. I don’t have a problem with that, but it would be nice if someday, when you find a moment, you could add a small “credits” page to thank the authors (the ones you know, also your team members). Most of the outfits and monsters were created by Kris (also known as krisosw, as I remember well).
 
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I can wholeheartedly recommend this — it offers a massive amount of content and is fully custom.


It really doesn’t get the recognition it deserves. I’m honestly surprised that rl map servers get 1k players while this project barely had any traction before. Hopefully, Oskar gets the appreciation he truly deserves.
 
Best ot ive played in. Quality ot, it gets hard to play other ot after you play this one xd. waiting for a server asap
 
"solo self found" what does it mean?
You are allowed to only work with items that you've found yourself. (You cannot trade, pick items from the ground that another players got rid off).
Not sure about server save respawn items that are not quest chests cause didn't pick this option before.
And not sure if it is pure SSF where only one character can use one gear.
Propably it means that one character from your account can give items to another character in your account (fe. you are bored on main character and make new char, new char can use items that you've found before)
 
We are going to improve the guild aspect of the game by adding many new activities and features to your guild
Guild.gif
 
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