About runes
I hope adding SD's, UH's and GFB's should be done, it will make it much faster to buy runes, less anyoing and you dont have to waste same amout of time puzzle with your bags.
About task
Awesome that the task system is up and i like that you have the list on the web-site that clearly show the reward etc. Still i was hoping for a bit of exp reward aswell, since i think that motivate people the most and would bring all types of players. With task reward even bad people can level fast without getting pushed out from the best spawns(with best exp/h) by grinding tasks. Also EXP reward can open eyes to spawns that would never get used otherwise.
New monster to task list
Dwarf Guard
Ancient Scarab
Vampire
Mummys
Cyclops
Hydra
Behemoth
Warlock
Demon
Thats some of the monster i personaly think should be find in a task system.
NO-PZ on boats.
Still wanna take this discussing up and hope more players would join in. I have proved my point and hope more people will fill it in whats good with non-pz boats. (OFC people can fill in whats BAD)
With PZ boats you will just fix one small problem with chase your enemys (cant find anything more), all other things i see is just bad, like much more running in the game (Waste of time), taking away oldschool boat traps, chance to get away from bigger teams for solo players(what bigger teams see a problem with)
PLEASE HELP ME FILL THIS IN WITH GOOD AND BAD ARGUMENTS!!
Add NPC
Still want Djinn in other towns just not the regunaly place since most of the guys who gonna use djinns gonna pay for it and i dont think people will waste their time running there every time just for selling loot on a H-rate server.
Would also be awesome to have a NPC that sells the most common rings(energy ring, time ring, ring of healing etc.) in towns like Thais, Carlin, Venore, Ab'dendriel. You can fix access to this npc throu homepage aswell if you want too.
Custom Spawns
If we get many players i hope we will get some new custom-spawns later on, that would be awesome. Since like Demona gonna be full and taken all the time(probly with noobchar blocking off path)
Task: It is true, and I am open to exp rewards for the tasks as the server is online, thank you for the kind words though
New monsters: Added all monsters on your list
except for vampire, and the reason is due to boosted tombs, having tombs crowded because of the spawn is great, but having them crowded because of spawn + task is not essential.
No PZ: There is positives and negatives about a non-pzed boat, but since this is version 7.7 and not 7.4, the default is a pzed boat, and to change that, we would have to have people wanting it to be changed, and so far, I don't see that wave of people sharing that specific point of view in this matter.
Npc: I don't think this will be changed, I can't live with the fact that Nah'bob will be available in Thais, it looks too cheap, I don't see the problem running a few hundred sqms north of Ankrahmun to be a big deal in this matter for it to be a change.
Custom Spawns: Fully open to the idea even though I don't enjoy adding custom parts to a real map, we will have to discuss and see how things are, I actually own a fully customized map together with an old friend who worked as a mapper for OriginalTibia, perhaps we can extract parts from that map, but it's unsure for now.
Agree on more tasks monster at start. Minotaurs/scarabs/larvas/rotworms for easier start. No for no pz on boats. Djins in cities accessable with the scroll from donation agree with it.
Tasks has been updated, check it out
here, we will most likely as described above not add djinns to towns.
The final question. Will Mr L play?
Most definately
Woops so did I. Mistyped.
Hopefully Fribben, you can come up with an idea for the noob char problems that will occur. Hate Highrates infested by char lovers using noob chars. Ruins the point of a HR.
I think with the frag system I have now, it should scare away most noob chars to be honest, but I can for sure think of things if this becomes an issue.
On eloth they made few fixes to get noob chars away i dont the exact how it works but examples of my idea:
If low lvl shoot magic wall having X ammount of players on screen he gets yellow skull to everyone of them.
Same if he throws parcel, pot, flower etc.
If low lvl push guy with higher lvl he gets yellow skull.
etc etc
I remember I had an edition before where anyone under level 35 who would shoot a magic wall would get a green skull, but adding up parcel throw, pot etc is making it more efficient, but as stated above, it all comes down to how severe this becomes ingame, and I don't think it will be a big problem with the current frag system.
Backpacks of runes/manas added to rune shops, keywords can be found here. Task list updated, feel free to comment on the task list if you find anything you feel is too much or too little.
In 2 beautiful days, when the sun is about to set, OriginalTibia will launch, you don't have to dream anymore, it is happening, register your account now and experience a hopefully sick day!
Fribben.