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PyOT is still in Alpha1, which means it is yet not stable to use. PyOT still lacks a lot of features that hasn't been implanted yet. Some people were planning to put on test servers to test the functionality and look for bugs etc but since it got abandoned I dont think any serious test server went actually up.@Amiroslo being more specific: how functional is PyOT compared to TFS? could you make a list where you compare them?
It did lack developers. Stian was pretty much the only core developer, with some help from soul4soul etc.@Amiroslo ... If its that good, as described on first post, why was it abandoned?
It depends on where exactly you're willing to work ( as in what part ).@Amiroslo Which level are you supposed to be on if you want to join the team ?
Intermediate, Advanced, Expert? (Python language)
Sounds great,@Amiroslo
I have some experience in Python (intermediate) and i really like it.
But im not really sure what Iam able to work on, especially in this project.
It would be very helpfull If you could write down some TODO examples.
and If Im not able to work on "advanced/expert" part, i could do the scripting part.
I just checked around on the internet, and found out that Python is a lot less coding to get something to work, but the downside of that is that Python is a lot slower compared with C++.
Most of the game servers, huge games like EVE Online (written in python too btw) uses a similar design to PyOT, and it runs just fine with 10k players.I just checked around on the internet, and found out that Python is a lot less coding to get something to work, but the downside of that is that Python is a lot slower compared with C++.
As much as 10-100x slower depending on what kind of work it has to do
And in that case, it's a huge bummer as when it comes to online-gaming it need to be fast as fuck
You have never thought about starting a C# project instead?
If you do I'm in ASAP
Most of the game servers, huge games like EVE Online (written in python too btw) uses a similar design to PyOT, and it runs just fine with 10k players.
You can see more about PyGames here:
PythonGames - Python Wiki
Nice
Then yeah sure, I'll learn Python as soon I have time to pick it up
yeah I figured that when I read it's less coding in Python, I still don't know jack shit about Python but I like the sound of it that it's less complicated than C++.Not denying the fact that is it slower than C++, but it scripts can be modified and improved. At the end, the speed we get with python should be more than enough when it comes to OTS.
Keep in mind that one Python programmer can finish in two months what two C++ programmers can't complete in a year
Python code is 5-10 times shorter than equivalent C++ code!yeah I figured that when I read it's less coding in Python, I still don't know jack shit about Python but I like the sound of it that it's less complicated than C++.
I like C# more than C++ because that thing, for one you have 50% less files to work with, and after that it's a lot easier to work fast under C#
I find it better from my pov. Matter of preferences. Maybe might change to github soon, we'll seeJust a question. Why Bitbucket?
Rotworm.defense(9, fire=1.0, earth=1.0, energy=1.0, ice=1.0, holy=1.0, death=1.0, physical=1.0, drown=1.0)
Rotworm.defense(9)