local annihilatorReward = {1990, 2400, 2431, 2494}
function onUse(cid, item, fromPosition, itemEx, toPosition)
if item.uid > 1000 and item.uid < 10000 then
local itemWeight = getItemWeight(item.uid, 1, FALSE)
local playerCap = getPlayerFreeCap(cid)
if isInArray(annihilatorReward, item.uid) == TRUE then
if getPlayerStorageValue(cid, 30015) == -1 then
if playerCap >= itemWeight then
if item.uid == 1990 then
local container = doPlayerAddItem(cid, 1990, 1)
doAddContainerItem(container, 2326, 1)
else
doPlayerAddItem(cid, item.uid, 1)
end
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'You have found a ' .. getItemName(item.uid) .. '.')
setPlayerStorageValue(cid, 30015, 1)
else
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'You have found a ' .. getItemName(item.uid) .. ' weighing ' .. itemWeight .. ' oz it\'s too heavy.')
end
else
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "It is empty.")
end
elseif getPlayerStorageValue(cid, item.uid) == -1 then
if playerCap >= itemWeight then
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'You have found a ' .. getItemName(item.uid) .. '.')
doPlayerAddItem(cid, item.uid, 1)
setPlayerStorageValue(cid, item.uid, 1)
else
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'You have found a ' .. getItemName(item.uid) .. ' weighing ' .. itemWeight .. ' oz it\'s too heavy.')
end
else
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "It is empty.")
end
else
return FALSE
end
return TRUE
end