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Realesta low-rate server 7.4 (Proposal)

I made some cleanup on the map, removed all the "evo" resps close to city, later i'll show you all the new respawns that existing on realesta server i think they are good for low rate.
Also i'm willing to do some new hunting places from realtibia to 7.4 if necessary i like this kind of content too.
 
Theoretically when this low-rate server could u launch? It'll take weeks or months?
I think weeks, regeneration proposal:

Code:
Knight             3 hp/4 sec    2 mana/6 sec
Elite Knight       3 hp/2 sec    2 mana/4 sec

Paladin            2 hp/4 sec    2 mana/4 sec
Royal Paladin      2 hp/2 sec    2 mana/2 sec

Druid              2 hp/12 sec    3 mana/2 sec
Elder Druid        2 hp/6 sec    3 mana/1 sec

Sorcerer           2 hp/12 sec    3 mana/2 sec
Master Sorcerer    2 hp/6 sec    3 mana/1 sec
 
Last edited:
I think weeks, regeneration proposal:

Code:
Knight             3 hp/4 sec    2 mana/6 sec
Elite Knight       3 hp/2 sec    2 mana/4 sec

Paladin            2 hp/4 sec    2 mana/4 sec
Royal Paladin      2 hp/2 sec    2 mana/2 sec

Druid              2 hp/12 sec    3 mana/2 sec
Elder Druid        2 hp/6 sec    3 mana/1 sec

Sorcerer           2 hp/12 sec    2 mana/3 sec
Master Sorcerer    2 hp/6 sec    3 mana/1 sec


Good regen rates for avoiding rune farms, i also think you should consider adding wands on the ot, 7.7 style
 
I made some cleanup on the map, removed all the "evo" resps close to city, later i'll show you all the new respawns that existing on realesta server i think they are good for low rate.
Also i'm willing to do some new hunting places from realtibia to 7.4 if necessary i like this kind of content too.
Please dont add the content from realtibia that looks like it was made in 5minutes in the map editor that has 10 monsters every 10 sqm, in 7.4 its better to add some custom monsters that are stronger and have more hp and fewer respawns than a lot of weaker monsters, please dont turn it into what realtibia is now which is 4 players running around some cave taking 8 monsters and then spamming AOE spells until they die. custom content with custom monsters > realtibia content
 
Changed conjure runes style. Example sd 1x conjure mana = 220, here is list if something is wrong tell me:

Code:
<!-- Conjure Spells -->
    <conjure name="Poison Field" words="adevo grav pox"  maglv="2" mana="50"  aggressive="0" reagentId="2260" conjureId="2285" conjureCount="3" function="conjureRune">
    <conjure name="Food" words="exevo pan"  maglv="0" mana="30"  selftarget="1" aggressive="0" function="conjureFood">
    <conjure name="Intense Healing Rune" words="adura gran"  maglv="4" mana="50"  reagentId="2260" conjureId="2265" conjureCount="1" function="conjureRune">
    <conjure name="Antidote Rune" words="adana pox"  maglv="5" mana="50"  reagentId="2260" conjureId="2266" conjureCount="2" function="conjureRune">
    <conjure name="Light Magic Missile" words="adori"  maglv="1" mana="30"  reagentId="2260" conjureId="2287" conjureCount="10" function="conjureRune">
    <conjure name="Fire Field" words="adevo grav flam"  maglv="1" mana="60"  reagentId="2260" conjureId="2301" conjureCount="3" function="conjureRune">
    <conjure name="Convince Creature" words="adeta sio"  maglv="10" mana="100"  reagentId="2260" conjureId="2290" conjureCount="2" function="conjureRune">
    <conjure name="Conjure Poisoned Arrow" words="exevo con pox"  maglv="5" mana="70"  conjureId="2545" conjureCount="10" function="conjureItem">
    <conjure name="Destroy Field" words="adito grav"  maglv="6" mana="60"  reagentId="2260" conjureId="2261" conjureCount="3" function="conjureRune">
    <conjure name="Conjure Bolt" words="exevo con mort"  maglv="6" mana="70"  conjureId="2543" conjureCount="10" function="conjureItem">
    <conjure name="Energy Field" words="adevo grav vis"  maglv="5" mana="80"  reagentId="2260" conjureId="2277" conjureCount="3" function="conjureRune">
    <conjure name="Envenom" words="adevo res pox"  maglv="7" mana="100"  prem="1" reagentId="2260" conjureId="2292" conjureCount="3" function="conjureRune">
    <conjure name="Desintegrate" words="adito tera"  maglv="8" mana="100"  reagentId="2260" conjureId="2310" conjureCount="3" function="conjureRune">
    <conjure name="Ultimate Healing Rune" words="adura vita"  maglv="11" mana="110"  reagentId="2260" conjureId="2273" conjureCount="1" function="conjureRune">
    <conjure name="Heavy Magic Missile" words="adori gran"  maglv="3" mana="60"  reagentId="2260" conjureId="2311" conjureCount="5" function="conjureRune">
    <conjure name="Conjure Explosive Arrow" words="exevo con flam"  maglv="10" mana="120"  conjureId="2546" conjureCount="5" function="conjureItem">
    <conjure name="Poison Bomb" words="adevo mas pox"  maglv="8" mana="130"  reagentId="2260" conjureId="2286" conjureCount="2" function="conjureRune">
    <conjure name="Fire Bomb" words="adevo mas flam"  maglv="9" mana="150"  reagentId="2260" conjureId="2305" conjureCount="2" function="conjureRune">
    <conjure name="Soulfire" words="adevo res flam"  maglv="13" mana="150"  reagentId="2260" conjureId="2308" conjureCount="2" function="conjureRune">
    <conjure name="Chameleon" words="adevo ina"  maglv="11" mana="150"  reagentId="2260" conjureId="2291" conjureCount="1" function="conjureRune">
    <conjure name="Fireball" words="adori flam"  maglv="5" mana="60"  reagentId="2260" conjureId="2302" conjureCount="3" function="conjureRune">
    <conjure name="Animate Dead" words="adana mort"  maglv="7" mana="300"  reagentId="2260" conjureId="2316" conjureCount="2" function="conjureRune">
    <conjure name="Poison Wall" words="adevo mas grav pox"  maglv="11" mana="160"  reagentId="2260" conjureId="2289" conjureCount="4" function="conjureRune">
    <conjure name="Great Fireball" words="adori gran flam"  maglv="9" mana="120"  reagentId="2260" conjureId="2304" conjureCount="2" function="conjureRune">
    <conjure name="Explosion" words="adevo mas hur"  maglv="12" mana="145"  reagentId="2260" conjureId="2313" conjureCount="3" function="conjureRune">
    <conjure name="Magic Wall" words="adevo grav tera"  maglv="14" mana="250"  reagentId="2260" conjureId="2293" conjureCount="3" function="conjureRune">
    <conjure name="Fire Wall" words="adevo mas grav flam"  maglv="13" mana="200"  reagentId="2260" conjureId="2303" conjureCount="4" function="conjureRune">
    <conjure name="Energy Bomb" words="adevo mas vis"  maglv="10" mana="220"  reagentId="2260" conjureId="2262" conjureCount="2" function="conjureRune">
    <conjure name="Enchant Staff" words="exeta vis"  maglv="22" mana="80"  reagentId="2401" conjureId="2433" function="conjureItem">
    <conjure name="Energy Wall" words="adevo mas grav vis"  maglv="18" mana="250"  reagentId="2260" conjureId="2279" conjureCount="4" function="conjureRune">
    <conjure name="Sudden Death" words="adori vita vis"  maglv="25" mana="220"  reagentId="2260" conjureId="2268" conjureCount="1" function="conjureRune">
    <conjure name="Paralyze" words="adana ani"  maglv="35" mana="450"  reagentId="2260" conjureId="2278" conjureCount="1" function="conjureRune">
    <conjure name="Conjure Power Bolt" words="exevo con vis"  maglv="14" mana="200"  conjureId="2547" conjureCount="2" function="conjureItem">
    <conjure name="Conjure Arrow" words="exevo con"  maglv="2" mana="40"  conjureId="2544" conjureCount="15" function="conjureItem">
    <conjure name="Conjure Blank Rune" words="adori blank"  maglv="2" mana="30"  conjureId="2260" conjureCount="1" function="conjureItem">
 
Changed conjure runes style. Example sd 1x conjure mana = 220, here is list if something is wrong tell me:

Code:
<!-- Conjure Spells -->
    <conjure name="Poison Field" words="adevo grav pox"  maglv="2" mana="50"  aggressive="0" reagentId="2260" conjureId="2285" conjureCount="3" function="conjureRune">
    <conjure name="Food" words="exevo pan"  maglv="0" mana="30"  selftarget="1" aggressive="0" function="conjureFood">
    <conjure name="Intense Healing Rune" words="adura gran"  maglv="4" mana="50"  reagentId="2260" conjureId="2265" conjureCount="1" function="conjureRune">
    <conjure name="Antidote Rune" words="adana pox"  maglv="5" mana="50"  reagentId="2260" conjureId="2266" conjureCount="2" function="conjureRune">
    <conjure name="Light Magic Missile" words="adori"  maglv="1" mana="30"  reagentId="2260" conjureId="2287" conjureCount="10" function="conjureRune">
    <conjure name="Fire Field" words="adevo grav flam"  maglv="1" mana="60"  reagentId="2260" conjureId="2301" conjureCount="3" function="conjureRune">
    <conjure name="Convince Creature" words="adeta sio"  maglv="10" mana="100"  reagentId="2260" conjureId="2290" conjureCount="2" function="conjureRune">
    <conjure name="Conjure Poisoned Arrow" words="exevo con pox"  maglv="5" mana="70"  conjureId="2545" conjureCount="10" function="conjureItem">
    <conjure name="Destroy Field" words="adito grav"  maglv="6" mana="60"  reagentId="2260" conjureId="2261" conjureCount="3" function="conjureRune">
    <conjure name="Conjure Bolt" words="exevo con mort"  maglv="6" mana="70"  conjureId="2543" conjureCount="10" function="conjureItem">
    <conjure name="Energy Field" words="adevo grav vis"  maglv="5" mana="80"  reagentId="2260" conjureId="2277" conjureCount="3" function="conjureRune">
    <conjure name="Envenom" words="adevo res pox"  maglv="7" mana="100"  prem="1" reagentId="2260" conjureId="2292" conjureCount="3" function="conjureRune">
    <conjure name="Desintegrate" words="adito tera"  maglv="8" mana="100"  reagentId="2260" conjureId="2310" conjureCount="3" function="conjureRune">
    <conjure name="Ultimate Healing Rune" words="adura vita"  maglv="11" mana="110"  reagentId="2260" conjureId="2273" conjureCount="1" function="conjureRune">
    <conjure name="Heavy Magic Missile" words="adori gran"  maglv="3" mana="60"  reagentId="2260" conjureId="2311" conjureCount="5" function="conjureRune">
    <conjure name="Conjure Explosive Arrow" words="exevo con flam"  maglv="10" mana="120"  conjureId="2546" conjureCount="5" function="conjureItem">
    <conjure name="Poison Bomb" words="adevo mas pox"  maglv="8" mana="130"  reagentId="2260" conjureId="2286" conjureCount="2" function="conjureRune">
    <conjure name="Fire Bomb" words="adevo mas flam"  maglv="9" mana="150"  reagentId="2260" conjureId="2305" conjureCount="2" function="conjureRune">
    <conjure name="Soulfire" words="adevo res flam"  maglv="13" mana="150"  reagentId="2260" conjureId="2308" conjureCount="2" function="conjureRune">
    <conjure name="Chameleon" words="adevo ina"  maglv="11" mana="150"  reagentId="2260" conjureId="2291" conjureCount="1" function="conjureRune">
    <conjure name="Fireball" words="adori flam"  maglv="5" mana="60"  reagentId="2260" conjureId="2302" conjureCount="3" function="conjureRune">
    <conjure name="Animate Dead" words="adana mort"  maglv="7" mana="300"  reagentId="2260" conjureId="2316" conjureCount="2" function="conjureRune">
    <conjure name="Poison Wall" words="adevo mas grav pox"  maglv="11" mana="160"  reagentId="2260" conjureId="2289" conjureCount="4" function="conjureRune">
    <conjure name="Great Fireball" words="adori gran flam"  maglv="9" mana="120"  reagentId="2260" conjureId="2304" conjureCount="2" function="conjureRune">
    <conjure name="Explosion" words="adevo mas hur"  maglv="12" mana="145"  reagentId="2260" conjureId="2313" conjureCount="3" function="conjureRune">
    <conjure name="Magic Wall" words="adevo grav tera"  maglv="14" mana="250"  reagentId="2260" conjureId="2293" conjureCount="3" function="conjureRune">
    <conjure name="Fire Wall" words="adevo mas grav flam"  maglv="13" mana="200"  reagentId="2260" conjureId="2303" conjureCount="4" function="conjureRune">
    <conjure name="Energy Bomb" words="adevo mas vis"  maglv="10" mana="220"  reagentId="2260" conjureId="2262" conjureCount="2" function="conjureRune">
    <conjure name="Enchant Staff" words="exeta vis"  maglv="22" mana="80"  reagentId="2401" conjureId="2433" function="conjureItem">
    <conjure name="Energy Wall" words="adevo mas grav vis"  maglv="18" mana="250"  reagentId="2260" conjureId="2279" conjureCount="4" function="conjureRune">
    <conjure name="Sudden Death" words="adori vita vis"  maglv="25" mana="220"  reagentId="2260" conjureId="2268" conjureCount="1" function="conjureRune">
    <conjure name="Paralyze" words="adana ani"  maglv="35" mana="450"  reagentId="2260" conjureId="2278" conjureCount="1" function="conjureRune">
    <conjure name="Conjure Power Bolt" words="exevo con vis"  maglv="14" mana="200"  conjureId="2547" conjureCount="2" function="conjureItem">
    <conjure name="Conjure Arrow" words="exevo con"  maglv="2" mana="40"  conjureId="2544" conjureCount="15" function="conjureItem">
    <conjure name="Conjure Blank Rune" words="adori blank"  maglv="2" mana="30"  conjureId="2260" conjureCount="1" function="conjureItem">


Increase damage from SD's and damaging runes by 10-20% then.
 
Agreed with 69lmao, low xp is ok, the problem is that i dont want to play on a server where its hard to start, impossible to get gold and hunt trolls until level 20 no thanks. higher mana/hp reg and better loot rate. mastercores failed with this, to damn hard to start and people killing each other to get 100 gold. nah just sad dont have time for that
 
Agreed with 69lmao, low xp is ok, the problem is that i dont want to play on a server where its hard to start, impossible to get gold and hunt trolls until level 20 no thanks. higher mana/hp reg and better loot rate. mastercores failed with this, to damn hard to start and people killing each other to get 100 gold. nah just sad dont have time for that

It won't be hard to start. Tasks give 10x more gold than they do on mastercores and you only need to kill 200-300 trolls/skeletons, for example. So nowhere near as hard of a start like on mastercores. Plus you get a decent starting equipment. Mana regen is tripled, compared to mastercores. The curve is way easier to overcome.
 
y good, making task in mastercores were almost pointless, yay 200 gold for spending 4 hours at trolls. thanks (y)
 
if you want to play a lowrate but you cant suffer through the rough beginning then you dont really want to play a lowrate.. if the early struggles are too much for you then the mid and late will be too
 
Should we keep runes market NPC? this is the list and prices:
This is how prices are calculated:
(spell mana*bp slots/150)*mf cost)
example for sd:
(220*20/150)*100) = rounding sell cost 3000
buy cost is 2*sell cost = 6000

Code:
bp_runes = {
    {id = 321, text = "bp GFB", spellName = "Great Fireball", sellCost = 1600, buyCost = 3200, rune = 2304, loads = 2, bpColor = 2000},
    {id = 322, text = "bp SD", spellName = "Sudden Death", sellCost = 3000, buyCost = 6000, rune = 2268, loads = 1, bpColor = 2003},
    {id = 323, text = "bp UH", spellName = "Ultimate Healing Rune", sellCost = 1500, buyCost = 3000, rune = 2273, loads = 1, bpColor = 2002},
    {id = 324, text = "bp MW", spellName = "Magic Wall", sellCost = 3300, buyCost = 6600, rune = 2293, loads = 3, bpColor = 1999},
    {id = 325, text = "bp EXPLO", spellName = "Explosion", sellCost = 1900, buyCost = 3800, rune = 2313, loads = 3, bpColor = 2001},    
    {id = 326, text = "bp IH", spellName = "Intense Healing Rune", sellCost = 660, buyCost = 1330, rune = 2265, loads = 1, bpColor = 2003},
    {id = 327, text = "bp HMM", spellName = "Heavy Magic Missile", sellCost = 800, buyCost = 1600, rune = 2311, loads = 5, bpColor = 2001},
    {id = 328, text = "bp LMM", spellName = "Light Magic Missile", sellCost = 400, buyCost = 800, rune = 2287, loads = 10, bpColor = 1998},
    {id = 329, text = "bp FIREBALL", spellName = "Fireball", sellCost = 800, buyCost = 1600, rune = 2302, loads = 3, bpColor = 2000},
    {id = 330, text = "bp PARA", spellName = "Paralyze", sellCost = 6000, buyCost = 12000, rune = 2278, loads = 1, bpColor = 2000},
    {id = 331, text = "bp FIRE BOMB", spellName = "Fire Bomb", sellCost = 2000, buyCost = 4000, rune = 2305, loads = 2, bpColor = 2000},
    {id = 332, text = "bp ENERGY BOMB", spellName = "Energy Bomb", sellCost = 3000, buyCost = 6000, rune = 2262, loads = 2, bpColor = 2002},    
    {id = 333, text = "bp POISON BOMB", spellName = "Poison Bomb", sellCost = 1700, buyCost = 3400, rune = 2286, loads = 2, bpColor = 1998},
    {id = 334, text = "bp DESTROY FIELD", spellName = "Destroy Field", sellCost = 800, buyCost = 1600, rune = 2261, loads = 3, bpColor = 2003},
    {id = 335, text = "bp FIRE FIELD", spellName = "Fire Field", sellCost = 800, buyCost = 1600, rune = 2301, loads = 3, bpColor = 2000},
    {id = 336, text = "bp ENERGY FIELD", spellName = "Energy Field", sellCost = 1000, buyCost = 2100, rune = 2277, loads = 3, bpColor = 2002},
    {id = 337, text = "bp POISON FIELD", spellName = "Poison Field", sellCost = 660, buyCost = 1300, rune = 2285, loads = 3, bpColor = 1998},    
    {id = 338, text = "bp DESINTEGRATE", spellName = "Desintegrate", sellCost = 1300, buyCost = 2600, rune = 2310, loads = 3, bpColor = 2001},
    {id = 339, text = "bp CHAMELEON", spellName = "Chameleon", sellCost = 2000, buyCost = 4000, rune = 2291, loads = 1, bpColor = 1998},
    {id = 340, text = "bp ANIMATE DEAD", spellName = "Animate Dead", sellCost = 4000, buyCost = 8000, rune = 2316, loads = 2, bpColor = 2001},
    {id = 341, text = "bp FIRE WALL", spellName = "Fire Wall", sellCost = 2600, buyCost = 5300, rune = 2303, loads = 4, bpColor = 2000},    
    {id = 342, text = "bp ENERGY WALL", spellName = "Energy Wall", sellCost = 3300, buyCost = 6600, rune = 2279, loads = 4, bpColor = 2002},
    {id = 343, text = "bp POISON WALL", spellName = "Poison Wall", sellCost = 2100, buyCost = 4200, rune = 2289, loads = 4, bpColor = 1998},
    {id = 344, text = "bp ENVENOM", spellName = "Envenom", sellCost = 1300, buyCost = 2600, rune = 2292, loads = 3, bpColor = 1998},
    {id = 345, text = "bp ANTIDOTE", spellName = "Antidote Rune", sellCost = 660, buyCost = 1300, rune = 2266, loads = 2, bpColor = 1988},
    {id = 346, text = "bp CONVINCE", spellName = "Convince Creature", sellCost = 1300, buyCost = 2600, rune = 2290, loads = 2, bpColor = 1988},
    {id = 347, text = "bp SOULFIRE", spellName = "Soulfire", sellCost = 2000, buyCost = 4000, rune = 2308, loads = 2, bpColor = 2000},
}
 
Should we keep runes market NPC? this is the list and prices:
This is how prices are calculated:
(spell mana*bp slots/150)*mf cost)
example for sd:
(220*20/150)*100) = rounding sell cost 3000
buy cost is 2*sell cost = 6000
for a lowrate i think it should be removed, also are you changing mana fluids?
 
if you want to play a lowrate but you cant suffer through the rough beginning then you dont really want to play a lowrate.. if the early struggles are too much for you then the mid and late will be too

I just dnt think its fun to hunt trolls so long for nothing and the server will die when people struggle to get some gold. its not about low xp that is fun but its my opinion. so no the mid and late is no problem for me cuz that part is fun i never had problem getting profit and eq at that moment. i dont think people play low rate for the "fun beginning"
 
and also on this question about rune npc we dont agree. i think rune npc should exist or els you force the server to make mc so people can have rune makers.
 
and also on this question about rune npc we dont agree. i think rune npc should exist or els you force the server to make mc so people can have rune makers.
nobody will ever sell a bp of runes to the npc anyway
 
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