Plebs don't like Tibianic because they clearly never played Oldschool Tibia and want to get level 100 by effortlessly SD'ing dragons.
Plebs don't like Tibianic because they clearly never played Oldschool Tibia and want to get level 100 by effortlessly SD'ing dragons.
lol'd, is this supposed to be an achievement or something?I'm level 128 on real Tibia
Truth hurts m8heads up guys fanboys are here
lol'd, is this supposed to be an achievement or something?
Truth hurts m8
Let's stop the topic there, no more TibiaNic chatting on my thread, create your own.
Update:
Added a map respawn system like CipSoft, the game loops through 8 million tiles everytime (it's fully optimized), everytime there are no players on a certain area radius a time will be set to these tiles, after these tiles being rechecked on the non-ending loop and the time without players exceeds 5 minutes it will be refreshed and cleaned to it's original state.
Wouldn't be faster to loop through all players and then set the area near the player to not being cleaned and clean every other tile? It's like doing it from the other side. Just a suggestion.
doesnt that cause lagg if it loops through all those tiles?
Map statistics for the map "No map description available."
Tile data:
Total number of tiles: 7513550 (7.5kk)
Number of pathable tiles: 1243703 (1.2kk)
Number of unpathable tiles: 6269847 (6.2kk)
Percent walkable tiles: 16.55%
Detailed tiles: 428474 (428k)
Percent detailed tiles: 5.70%
Item data:
Total number of items: 8334995 (8.3kk)
Number of moveable tiles: 26756
Number of depots: 264
Number of containers: 101
Number of items with Action ID: 462
Number of items with Unique ID: 237
Creature data:
Total creature count: 22765
Total spawn count: 10312
Mean creatures per spawn: 2.21
Town/House data:
Total number of towns: 11
Total number of houses: 761
Mean houses per town: 69.18
Total amount of housetiles: 28121
Mean tiles per house: 36.95
Mean tiles per town: 2556.45
Largest Town: "Thais" (6454 sqm)
Largest House: "Mercenary Tower" (508 sqm)
Generated by Remere's Map Editor version 2.2
It could but could be more cpu intensive than the one I made right now, indeed let's say there are 100 players online, these players are continously moving so setting the tiles in the sight radius every time they move annoys me, therefore, there should be a different thread for checking on these tiles (the player has walked on) and check the time intervals to reset it to it's original state, the differences between the one I made and this one are very tiny, but mine does this without having to set the tiles for each player tile has walked on.
No, I've run many performance tests on my server including the database.
I've modified the code only for benchmark purposes to make the 30k monsters move even when there are no players around (My i5-3570k @ 4.4 ghz usage was as little as 3~9%).
The map refreshing thread on my server executes everytime the server initiates, it loops on the never ending loop and my cpu usage is as short as 1~2% so no, I doubt it is.
By the way, here are RME statistics;
Code:Map statistics for the map "No map description available." Tile data: Total number of tiles: 7513550 (7.5kk) Number of pathable tiles: 1243703 (1.2kk) Number of unpathable tiles: 6269847 (6.2kk) Percent walkable tiles: 16.55% Detailed tiles: 428474 (428k) Percent detailed tiles: 5.70% Item data: Total number of items: 8334995 (8.3kk) Number of moveable tiles: 26756 Number of depots: 264 Number of containers: 101 Number of items with Action ID: 462 Number of items with Unique ID: 237 Creature data: Total creature count: 22765 Total spawn count: 10312 Mean creatures per spawn: 2.21 Town/House data: Total number of towns: 11 Total number of houses: 761 Mean houses per town: 69.18 Total amount of housetiles: 28121 Mean tiles per house: 36.95 Mean tiles per town: 2556.45 Largest Town: "Thais" (6454 sqm) Largest House: "Mercenary Tower" (508 sqm) Generated by Remere's Map Editor version 2.2
For the server to check 1kk tiles takes around 15~30 minutes (aprox.)
Indeed the difference is neglible, my idea fits more for low populated server and yours for high populated. Anyways it's good to see nice progress. Good luck!
It's Tibianic* lol..TibiaNic
It's Tibianic* lol..
Let's stop the topic there, no more TibiaNic chatting on my thread, create your own.
I hope the system you made doesn't clean lootbags. For example, let's say you got a bag on groundfloor at cyclopolis in edron, then u go hunt down many floors and then come back up, will the bag be cleaned?
I'm so gonna play this ot. Ezzz started this thread in january and he stays very active and he is without doubt the OT-Creator with most patience. This will just be so good.
I couldMaybe if my friend is able to host it yes.
I could, but only got 15mbit upload. It's totally playable, but won't be able to withstand DDos doh. :/