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RealOTS comming back soon, Thoughts?

no enchant weapons plss.... it is like orsha ots

1. Outfits will be like 7.4-7.7?
2. exp 3x right?
3. what about making runes? how many charges?
4.where can i see account created ? :)
5. how many ppls you think will be on start? :)
 
no enchant weapons plss.... it is like orsha ots

1. Outfits will be like 7.4-7.7?
2. exp 3x right?
3. what about making runes? how many charges?
4.where can i see account created ? :)
5. how many ppls you think will be on start? :)

1, 2 :yes
3 :same as 7.4?
5 : 150~200 first 2 hours
 
no enchant weapons plss.... it is like orsha ots

1. Outfits will be like 7.4-7.7?
2. exp 3x right?
3. what about making runes? how many charges?
4.where can i see account created ? :)
5. how many ppls you think will be on start? :)

If you didn't play the first Realots don't make judgements. You have no idea how the weapon enchants will work!
 
Experience is going to be 3x. Runes are going to cost as they did in 7.7, which is 400 for UH, 880 for SD etc etc.


Nevalop, if you played realots before (which i assume you haven't) you would know that enchanted weapons, light bolts, viper stars and the other few custom items that did excist was a big reason to why many people played RealOTs. It still had the old school feeling, it just balanced out the vocations and made paladins/knights more fun. Almost Everyone agreed on that.

According to you knights should not be able to hunt anything fun or be able to participate in wars.

How many people do you think actually will pick knights if they had the exact same damage formula as 7.7 (People, if you don't know exactly how low that was go and download a few replays from 7.4-7.7).

Everyone knows here that mages we're overpowered in 7.7. Manafluids were cheap, so mages could hunt guards at level 33 and reach insane experience, go profit like a mothercfucker and gain magiclevel with EZ. Mage just outclassed every vocation at every level.
 
lolol yes u are right. we should have exura vita knights and solar axe knights and exevo gran mas vis paladins.

this is oldschool and should be like it was back in the day.

and @up knights shouldnt be soloing dragon lords without waste lol as i said knights are for blocking. its what u do as a knight. u block.

Shittt.... Knights should be soloing dls at level 150+ enchants or no enchants. If pallys and sorc can do it at level 70 then why not knights at 150?? If not, thats not very balanced... enchants just allow you to do it without having 90/90+ skills. The whole point of weapon enchants is to make knights NOT JUST for blocking. Do you think when CIP made real tibia they intended to make a vocation JUST for blocking...? NO. it just so happened that when they balanced it out, thats all they were good for. Thats why tibia sucks now, because CIP tried to make all of the vocations fun to play, but they failed.
 
According to you knights should not be able to hunt anything fun or be able to participate in wars.

How many people do you think actually will pick knights if they had the exact same damage formula as 7.7 (People, if you don't know exactly how low that was go and download a few replays from 7.4-7.7).

Everyone knows here that mages we're overpowered in 7.7. Manafluids were cheap, so mages could hunt guards at level 33 and reach insane experience, go profit like a mothercfucker and gain magiclevel with EZ. Mage just outclassed every vocation at every level.

Knights are supposed to be useless in every aspect except killing rots and blocking for other players (shooters). If you don't like it then don't play knight, simple as that.
 
@up ur soooo dumb, if everybody stars a sorc in this ot, it will be a biiig fail, think before you say anything fag
 
Isn't it pretty much like this?

Knight: RPG
Paladin: RPG-PVP
Sorcerer: PVP

Besides, knights still have the ability to control (block off) choke points.
 
Isn't it pretty much like this?

Knight: RPG
Paladin: RPG-PVP
Sorcerer: PVP

Besides, knights still have the ability to control (block off) choke points.

Yeah except on this client mages are really good at leveling, so there for knights should be useful at other things than just blocking and hunting rotworms.
 
@ everyone who is for underpowered knights and against weapon enchants:
the bottom line is... on the first realots there were weapon enchants, knights WERE powerful, and because of this knights were popular as well as all the other vocs. This discussion is pointless because dennis will put the enchants on of he wants balanced vocations. how about we change topics
 
Yeah except on this client mages are really good at leveling, so there for knights should be useful at other things than just blocking and hunting rotworms.

You also have to consider that having a larger health pool makes it way harder to get killed, therefore, making knights way noob-friendlier to play.
 
@up ur soooo dumb, if everybody stars a sorc in this ot, it will be a biiig fail, think before you say anything fag

Maybe you should think before saying anything, since the beginning of Tibia mages have always been the nuke class, you're telling me that knights who have the highest amount of hp and cap should be on par with mages damage? Do you even realize how fucked up that is? Kid, go back to runescape.

edit: I don't see where it would be fail with a large chunk of the player base being mages, as it's probably gonna be either way, you're against war? Or maybe just pvp in general.
 
Why do you guys want a enchanted weapons if almost no one use skill rings while exping...
 
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