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Monster Release complete monster pack v5.0

Thx for fixing all monsters! Don't have time for them myself >.<
 
Yeah you are doing good work.
I'm working on loot from ruthless seven minions, if its done i'll send it to you.
 
Great Mefiu, together, alot of people can make this great once and for all.
I will fix my Custom Monsters soon and send em to you aswell.

A few tips to add:
Code:
-Once Real Tibia releases a new client version, new items usually come.
Check them one by one at Tibia.Wikia and add them into the right monsters.
-Go folder per folder and check each monster to see what has been missed or should be changed,
your pack is the best so there is no need to do it realy quickly!
Take your time and you will slowly make it all complete!
-Lower the Loot Rates, you did Lower E-Plate as I asked for, however,
MMs should in my eyes lay on like 350~.
My point is that all the good items in alot of monsters are to high.
-Make sure the item name always stands behind the loot ID so its easy to add when changes occurs in the future!
-Keep up the good work! :D

Never forget that you are doing a great work Manx, just think about some details. :)
You do have a great chance to make ALL servers use your pack and keep doing it in the future.
Thank You!

Kind Regards,
Eldin.
 
A small thing I noticed:

[03/04/2009 19:17:02] [Warning - Monsters::loadMonster] Missing voice.sentence. data/monster/The ruthless seven minions/Annihilon.xm

Change this:
Code:
<voices interval="5000" chance="10">
	<voice sentence="Flee as long as you can!" yell="1"/>
	<voice [I][U][B]setence="[/B][/U][/I]Annihilon's might will crush you all!"/> 
</voices>

(Missing <n>)

To:
Code:
<voices interval="5000" chance="10">
	<voice sentence="Flee as long as you can!" yell="1"/>
	<voice sentence="Annihilon's might will crush you all!"/> 
</voices>

Kind Regards,
Eldin.
 
Eldin~ good job :)

Here is Hellgorak :

Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Hellgorak" nameDescription="Hellgorak" race="blood" experience="10000" speed="360" manacost="0">
<health now="40000" max="40000"/>
<look type="12" head="19" body="96" legs="21" feet="81" corpse="6068"/>
<targetchange interval="5000" chance="8"/>
<strategy attack="100" defense="0"/>
<flags>
	<flag summonable="0"/>
	<flag attackable="1"/>
	<flag hostile="1"/>
	<flag illusionable="0"/>
	<flag convinceable="0"/>
	<flag pushable="0"/>
	<flag canpushitems="1"/>
	<flag canpushcreatures="1"/>
	<flag targetdistance="1"/>
	<flag staticattack="85"/>
	<flag runonhealth="0"/>
</flags>
<attacks>
    <attack name="melee" interval="2000" skill="130" attack="130"/>
    <attack name="energy" interval="1000" chance="11" length="8" spread="0" min="-250" max="-819">
        <attribute key="areaEffect" value="purpleenergy"/>
    </attack>
    <attack name="manadrain" interval="2000" chance="14" radius="5" target="0" min="-90" max="-500">
        <attribute key="areaEffect" value="stun"/>
    </attack>
    <attack name="fire" interval="1000" chance="11" radius="5" target="1" min="-50" max="-520">
        <attribute key="areaEffect" value="firearea"/>
    </attack>
	<attack name="lifedrain" interval="2000" chance="5" radius="7" target="0" min="0" max="-150">
		<attribute key="areaEffect" value="poff"/>
	</attack>
</attacks>
<defenses armor="70" defense="65">
	<defense name="healing" interval="1000" chance="11" min="400" max="900">
		<attribute key="areaEffect" value="greenshimmer"/>
	</defense>
</defenses>
<elements>
    <element icePercent="98"/>
	<element energyPercent="98"/>
	<element earthPercent="98"/>
    <element holyPercent="98"/>
    <element deathPercent="98"/>
    <element firePercent="98"/>
	<element drownPercent="-50"/>
</elements>
<immunities>
	<immunity lifedrain="1"/>
	<immunity paralyze="1"/>
	<immunity invisible="1"/>
</immunities>
<voices interval="5000" chance="10">
	<voice sentence="I'll sacrifice yours souls to seven!" yell="1"/>
	<voice sentence="I'm bad news for you mortals!" yell="1"/>
	<voice sentence="No man can defeat me!" yell="1"/>
	<voice sentence="Your puny skills are no match for me." yell="1"/>
	<voice sentence="Delicious!" yell="1"/>
</voices>
<loot>
	<item id="2148" countmax="100" chance1="80000" chancemax="8"/>
	<item id="2148" countmax="100" chance1="80000" chancemax="10"/>
	<item id="2160" countmax="3" chance1="100000" chancemax="0"/>
	<item id="2143" countmax="7" chance1="3000" chancemax="0"/> --White pearl
	<item id="8902" chance="2000"/> --Spellbook of mind control
	<item id="7590" chance="7000"/> --great mana potion
	<item id="7591" chance="7000"/> --great health potion
	<item id="9808" chance="500"> -- rusty armor
	<item id="9811" chance="600"> -- rusty legs
	<item id="2466" chance="650"> -- golden armor
	<item id="2470" chance="650"> -- golden legs
	<item id="8879" chance="900"> -- voltage armor
	<item id="8903" chance="200"> -- spellbook of lost souls
	<item id="7453" chance="600"> -- executioner
	<item id="7388" chance="200"> -- vile axe
      <item id="2136" chance="400"> -- demonbone amulet
	<item id="8870" chance="3000"> -- spirit cloak
	<item id="8871" chance="4000"> -- focus cape
	<item id="1987" chance="100000"> -- bag
		<inside>
			<item id="7431" chance="1400"/> --Demonbone
			<item id="2145" countmax="21" chance1="4000" chancemax="0"/> --Small Diamonds
			<item id="2146" countmax="21" chance1="4000" chancemax="0"/> --Small Sapphires
			<item id="2149" countmax="25" chance1="4000" chancemax="0"/> --Small Emeralds
			<item id="6500" countmax="25" chance="100000"/> -- demonic essence's
		</inside>
	</item>
</loot>
</monster>

I fixed loot and voices.
I hope the loot rate is fine and similar to real one. Check this out.

@edit
Also fixed elements, all were 99, should have been 98 :)
 
Last edited:
Hmmm the mutated ones doesnt work here. Check.
[06/04/2009 10:20:40] [Spawn::addMonster] Cannot find "Mutated Human"
[06/04/2009 10:20:40] [Spawn::addMonster] Cannot find "Mutated Rat"
[06/04/2009 10:20:40] [Spawn::addMonster] Cannot find "Mutated Human"
[06/04/2009 10:20:40] [Spawn::addMonster] Cannot find "Mutated Human"
[06/04/2009 10:20:40] [Spawn::addMonster] Cannot find "Mutated Human"
[06/04/2009 10:20:40] [Spawn::addMonster] Cannot find "Mutated Rat"
[06/04/2009 10:20:40] [Spawn::addMonster] Cannot find "Mutated Rat"
[06/04/2009 10:20:40] [Spawn::addMonster] Cannot find "Mutated Rat"
[06/04/2009 10:20:40] [Spawn::addMonster] Cannot find "Mutated Human"
[06/04/2009 10:20:40] [Spawn::addMonster] Cannot find "Mutated Rat"
[06/04/2009 10:20:40] [Spawn::addMonster] Cannot find "Mutated Human"
[06/04/2009 10:20:40] [Spawn::addMonster] Cannot find "Mutated Human"
[06/04/2009 10:20:40] [Spawn::addMonster] Cannot find "Mutated Human"
[06/04/2009 10:20:40] [Spawn::addMonster] Cannot find "Mutated Rat"
[06/04/2009 10:20:40] [Spawn::addMonster] Cannot find "Mutated Rat"
[06/04/2009 10:20:40] [Spawn::addMonster] Cannot find "Mutated Human"
[06/04/2009 10:20:40] [Spawn::addMonster] Cannot find "Mutated Rat"
[06/04/2009 10:20:40] [Spawn::addMonster] Cannot find "Mutated Rat"
[06/04/2009 10:20:40] [Spawn::addMonster] Cannot find "Mutated Rat"
[06/04/2009 10:20:40] [Spawn::addMonster] Cannot find "Mutated Human"
[06/04/2009 10:20:40] [Spawn::addMonster] Cannot find "Mutated Human"
[06/04/2009 10:20:40] [Spawn::addMonster] Cannot find "Mutated Rat"
[06/04/2009 10:20:40] [Spawn::addMonster] Cannot find "Mutated Human"

Help plx?
 
@Listo change those for this:
Mutated Human
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Mutated Human" nameDescription="a mutated human" race="blood" experience="150" speed="245" manacost="100">
<health now="240" max="240"/>
<look type="323" corpse="9107"/>
<targetchange interval="5000" chance="8"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="1"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="40" attack="35" poison="30"/>
<attack name="poisoncondition" interval="2000" chance="17" range="1" target="1" min="-140" max="-140">
<attribute key="areaEffect" value="greenspark"/>
</attack>
<attack name="death" interval="3000" chance="20" length="3" spread="7" min="-40" max="-50">
<attribute key="areaEffect" value="smallclouds"/>
<attribute key="areaEffect" value="poison"/>
</attack>
<attack name="speed" interval="3000" chance="15" range="6" speedchange="-450">
<attribute key="areaEffect" value="redshimmer"/>
</attack>
</attacks>
<defenses armor="30" defense="30"/>
<elements>
<element icePercent="20"/>
<element holyPercent="-25"/>
</elements>
<immunities>
<immunity death="1"/>
<immunity earth="1"/>
<immunity paralyze="1"/>
<immunity lifedrain="1"/>
<immunity drown="1"/>
<immunity invisible="1"/>
</immunities>
<voices interval="2500" chance="10">
<voice sentence="Take that creature off my back!! I can fell it!"/>
<voice sentence="HEEEEEEEELP!" yell="1"/>
<voice sentence="You will be the next infected one... GRAAAAAAAAARRR!"/>
<voice sentence="Science... is a curse."/>
<voice sentence="Run as fast as you can."/>
<voice sentence="Oh by the gods! What is this... aaaaaargh!"/>
</voices>
<loot>
<item id="2148" countmax="50" chance1="100000" chancemax="0"/> -- Gold
<item id="3976" countmax="3" chance1="23000" /> -- worms
<item id="2671" chance="900"/> --ham
<item id="2696" chance="13500"/> --cheese
<item id="2226" chance="12500"/> --fishbone
<item id="2484" chance="3000" /> -- studded armor
<item id="2801" chance="1500"/> --fern
<item id="1987" chance="100000"> -- Bag
<inside>
<item id="2406" countmax="1" chance1="4000"/> -- Short sword
<item id="2376" chance="3000"/> --sword
<item id="2170" chance="300"/> --silver amulet
<item id="2161" chance="1000"/> --strange talisman
<item id="9808" chance="1000"/> --rusty armor
<item id="7910" countmax="3" chance1="500"/> --peanut
</inside>
</item>
</loot>
</monster>


and Mutated Rat:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Mutated Rat" nameDescription="a mutated rat" race="blood" experience="450" speed="260" manacost="0">
<health now="550" max="550"/>
<look type="305" corpse="9871"/>
<targetchange interval="5000" chance="8"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="65" attack="65" poison="50"/>
<attack name="earth" interval="2000" chance="18" range="7" min="-45" max="-85">
<attribute key="shootEffect" value="poison"/>
</attack>
<attack name="poisoncondition" interval="3000" chance="5" length="5" spread="0" min="-40" max="-50">
<attribute key="areaEffect" value="poison"/>
</attack>
<attack name="poisoncondition" interval="1000" chance="7" radius="3" target="0" min="-50" max="-50">
<attribute key="areaEffect" value="poison"/>
</attack>
<attack name="speed" interval="2000" chance="15" range="7" target="1" duration="30000" speedchange="-600">
<attribute key="areaEffect" value="redshimmer"/>
</attack>
<attack name="lifedrain" interval="1000" chance="7" radius="3" target="0" min="-0" max="-50">
<attribute key="areaEffect" value="redshimmer"/>
</attack>
</attacks>
<defenses armor="30" defense="30">
<defense name="healing" interval="2000" chance="10" min="50" max="80">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<elements>
<element firePercent="-10"/>
<element holyPercent="10"/>
</elements>
<immunities>
<immunity death="1"/>
<immunity earth="1"/>
<immunity paralyze="1"/>
<immunity lifedrain="1"/>
<immunity drunk="1"/>
<immunity drown="1"/>
<immunity invisible="1"/>
</immunities>
<voices interval="4500" chance="10">
<voice sentence="Grrrrrrrrrrrrrr!"/>
<voice sentence="Fcccccchhhhhh"/>
</voices>
<loot>
<item id="2320" chance="12500"/> --skull
<item id="2335" chance="7500"/> --moldy cheese
<item id="2799" chance="6500"/> --stone herb
<item id="2796" countmax="1" chance1="2000" /> -- green mushroom
<item id="7618" chance="50"/> --hp
<item id="2148" countmax="75" chance1="100000" chancemax="0"/> -- Gold
<item id="2148" countmax="53" chance1="100000" chancemax="0"/> -- Gold
<item id="1987" chance="100000"> -- Bag
<inside>
<item id="2510" countmax="1" chance1="6000"/> --plate shield
<item id="2381" chance="3000"/> --halberd
<item id="2165" chance="500"/> --stealth ring
<item id="8900" chance="250"/> --spellbook of enlightenment
<item id="2528" chance="250"/> --tower shield
</inside>
</item>
</loot>
</monster>

Any other problems just contact me or post here :)
 
Thanks Manx,

Once my team and I finish Arkeria, I will personally add a list of the people who helped us to finish the OTS and you will be there for sure.

^_^

Once again, thanks.
//Archez
 
Could you use only lower case in monster's filenames ? I can't load any monsters, cause my debian is intelligent enough to be case sensitive !!
 
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