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C++ Respawn With Player in Screen

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How put respawn with player in screen, like tibia version 10.95??

I use TFS 0.4, Tibia Version 8.6...

i saw in that's two server with this code in 8.6.

1- InsanityOt - ip: insanityot.hopto.org
2- ForgottenL - ip: forgottenl.se
 
C++:
////////////////////////////////////////////////////////////////////////
// OpenTibia - an opensource roleplaying game
////////////////////////////////////////////////////////////////////////
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program.  If not, see <http://www.gnu.org/licenses/>.
////////////////////////////////////////////////////////////////////////
#include "otpch.h"
#include <libxml/xmlmemory.h>
#include <libxml/parser.h>

#include "spawn.h"
#include "tools.h"

#include "player.h"
#include "npc.h"

#include "configmanager.h"
#include "game.h"

extern ConfigManager g_config;
extern Monsters g_monsters;
extern Game g_game;

#define MINSPAWN_INTERVAL 1000
#define DEFAULTSPAWN_INTERVAL 60000

Spawns::Spawns()
{
    loaded = started = false;
}

Spawns::~Spawns()
{
    if(started)
        clear();
}

bool Spawns::loadFromXml(const std::string& _filename)
{
    if(isLoaded())
        return true;

    filename = _filename;
    xmlDocPtr doc = xmlParseFile(filename.c_str());
    if(!doc)
    {
        std::clog << "[Warning - Spawns::loadFromXml] Cannot open spawns file." << std::endl;
        std::clog << getLastXMLError() << std::endl;
        return false;
    }

    xmlNodePtr spawnNode, root = xmlDocGetRootElement(doc);
    if(xmlStrcmp(root->name,(const xmlChar*)"spawns"))
    {
        std::clog << "[Error - Spawns::loadFromXml] Malformed spawns file." << std::endl;
        xmlFreeDoc(doc);
        return false;
    }

    for(spawnNode = root->children; spawnNode; spawnNode = spawnNode->next)
        parseSpawnNode(spawnNode, false);

    xmlFreeDoc(doc);
    loaded = true;
    return true;
}

bool Spawns::parseSpawnNode(xmlNodePtr p, bool checkDuplicate)
{
    if(xmlStrcmp(p->name, (const xmlChar*)"spawn"))
        return false;

    int32_t intValue;
    std::string strValue;

    Position centerPos;
    if(!readXMLString(p, "centerpos", strValue))
    {
        if(!readXMLInteger(p, "centerx", intValue))
            return false;

        centerPos.x = intValue;
        if(!readXMLInteger(p, "centery", intValue))
            return false;

        centerPos.y = intValue;
        if(!readXMLInteger(p, "centerz", intValue))
            return false;

        centerPos.z = intValue;
    }
    else
    {
        IntegerVec posVec = vectorAtoi(explodeString(strValue, ","));
        if(posVec.size() < 3)
            return false;

        centerPos = Position(posVec[0], posVec[1], posVec[2]);
    }

    if(!readXMLInteger(p, "radius", intValue))
        return false;

    int32_t radius = intValue;
    Spawn* spawn = new Spawn(centerPos, radius);
    if(checkDuplicate)
    {
        for(SpawnList::iterator it = spawnList.begin(); it != spawnList.end(); ++it)
        {
            if((*it)->getPosition() == centerPos)
                delete *it;
        }
    }

    spawnList.push_back(spawn);
    for(xmlNodePtr tmpNode = p->children; tmpNode; tmpNode = tmpNode->next)
    {
        if(!xmlStrcmp(tmpNode->name, (const xmlChar*)"monster"))
        {
            if(!readXMLString(tmpNode, "name", strValue))
                continue;

            std::string name = strValue;
            int32_t interval = MINSPAWN_INTERVAL / 1000;
            if(readXMLInteger(tmpNode, "spawntime", intValue) || readXMLInteger(tmpNode, "interval", intValue))
            {
                if(intValue <= interval)
                {
                    std::clog << "[Warning - Spawns::loadFromXml] " << name << " " << centerPos << " spawntime cannot"
                        << " be less than " << interval << " seconds." << std::endl;
                    continue;
                }

                interval = intValue;
            }

            interval *= 1000;
            Position placePos = centerPos;
            if(readXMLInteger(tmpNode, "x", intValue))
                placePos.x += intValue;

            if(readXMLInteger(tmpNode, "y", intValue))
                placePos.y += intValue;

            if(readXMLInteger(tmpNode, "z", intValue))
                placePos.z /*+*/= intValue;

            Direction direction = NORTH;
            if(readXMLInteger(tmpNode, "direction", intValue) && direction >= EAST && direction <= WEST)
                direction = (Direction)intValue;

            spawn->addMonster(name, placePos, direction, interval);
        }
        else if(!xmlStrcmp(tmpNode->name, (const xmlChar*)"npc"))
        {
            if(!readXMLString(tmpNode, "name", strValue))
                continue;

            std::string name = strValue;
            Position placePos = centerPos;
            if(readXMLInteger(tmpNode, "x", intValue))
                placePos.x += intValue;

            if(readXMLInteger(tmpNode, "y", intValue))
                placePos.y += intValue;

            if(readXMLInteger(tmpNode, "z", intValue))
                placePos.z /*+*/= intValue;

            Direction direction = NORTH;
            if(readXMLInteger(tmpNode, "direction", intValue) && direction >= EAST && direction <= WEST)
                direction = (Direction)intValue;

            Npc* npc = Npc::createNpc(name);
            if(!npc)
                continue;

            npc->setMasterPosition(placePos, radius);
            npc->setDirection(direction);
            npcList.push_back(npc);
        }
    }

    return true;
}

void Spawns::startup()
{
    if(!isLoaded() || isStarted())
        return;

    for(NpcList::iterator it = npcList.begin(); it != npcList.end(); ++it)
        g_game.placeCreature((*it), (*it)->getMasterPosition(), false, true);

    npcList.clear();
    for(SpawnList::iterator it = spawnList.begin(); it != spawnList.end(); ++it)
        (*it)->startup();

    started = true;
}

void Spawns::clear()
{
    started = false;
    for(SpawnList::iterator it = spawnList.begin(); it != spawnList.end(); ++it)
        delete (*it);

    spawnList.clear();
    loaded = false;
    filename = std::string();
}

bool Spawns::isInZone(const Position& centerPos, int32_t radius, const Position& pos)
{
    if(radius == -1)
        return true;

    return ((pos.x >= centerPos.x - radius) && (pos.x <= centerPos.x + radius) &&
        (pos.y >= centerPos.y - radius) && (pos.y <= centerPos.y + radius));
}

void Spawn::startEvent()
{
    if(!checkSpawnEvent)
        checkSpawnEvent = Scheduler::getInstance().addEvent(createSchedulerTask(getInterval(), boost::bind(&Spawn::checkSpawn, this)));
}

Spawn::Spawn(const Position& _pos, int32_t _radius)
{
    centerPos = _pos;
    radius = _radius;
    interval = DEFAULTSPAWN_INTERVAL;
    checkSpawnEvent = 0;
}

Spawn::~Spawn()
{
    stopEvent();
    Monster* monster = NULL;
    for(SpawnedMap::iterator it = spawnedMap.begin(); it != spawnedMap.end(); ++it)
    {
        if(!(monster = it->second))
            continue;

        monster->setSpawn(NULL);
        if(!monster->isRemoved())
            g_game.freeThing(monster);
    }

    spawnedMap.clear();
    spawnMap.clear();
}

bool Spawn::findPlayer(const Position& pos)
{
    SpectatorVec list;
    g_game.getSpectators(list, pos);

    Player* tmpPlayer = NULL;
    for(SpectatorVec::iterator it = list.begin(); it != list.end(); ++it)
    {
        if((tmpPlayer = (*it)->getPlayer()) && !tmpPlayer->hasFlag(PlayerFlag_IgnoredByMonsters))
            return false;
    }

    return false;
}

bool Spawn::spawnMonster(uint32_t spawnId, MonsterType* mType, const Position& pos, Direction dir, bool startup /*= false*/)
{
    Monster* monster = Monster::createMonster(mType);
    if(!monster)
        return false;

    if(startup)
    {
        //No need to send out events to the surrounding since there is no one out there to listen!
        if(!g_game.internalPlaceCreature(monster, pos, false, true))
        {
            delete monster;
            return false;
        }
    }
    else if(!g_game.placeCreature(monster, pos, false, true))
    {
        delete monster;
        return false;
    }

    monster->setSpawn(this);
    monster->setMasterPosition(pos, radius);
    monster->setDirection(dir);

    monster->addRef();
    spawnedMap.insert(SpawnedPair(spawnId, monster));
    spawnMap[spawnId].lastSpawn = OTSYS_TIME();
    return true;
}

void Spawn::startup()
{
    for(SpawnMap::iterator it = spawnMap.begin(); it != spawnMap.end(); ++it)
    {
        spawnBlock_t& sb = it->second;
        spawnMonster(it->first, sb.mType, sb.pos, sb.direction, true);
    }
}

void Spawn::checkSpawn()
{
#ifdef __DEBUG_SPAWN__
    std::clog << "[Notice] Spawn::checkSpawn " << this << std::endl;
#endif
    Monster* monster;
    uint32_t spawnId;

    checkSpawnEvent = 0;
    for(SpawnedMap::iterator it = spawnedMap.begin(); it != spawnedMap.end();)
    {
        spawnId = it->first;
        monster = it->second;
        if(monster->isRemoved())
        {
            if(spawnId)
                spawnMap[spawnId].lastSpawn = OTSYS_TIME();

            monster->unRef();
            spawnedMap.erase(it++);
        }
        else
        {
            /*if(spawnId && !isInSpawnZone(monster->getPosition()) && monster->getIdleStatus())
                g_game.internalTeleport(monster, monster->getMasterPosition(), true);

            */++it;
        }
    }

    uint32_t spawnCount = 0;
    for(SpawnMap::iterator it = spawnMap.begin(); it != spawnMap.end(); ++it)
    {
        spawnId = it->first;
        spawnBlock_t& sb = it->second;
        if(spawnedMap.count(spawnId))
            continue;

        if(OTSYS_TIME() < sb.lastSpawn + sb.interval)
            continue;

        if(findPlayer(sb.pos))
        {
            sb.lastSpawn = OTSYS_TIME();
            continue;
        }

        spawnMonster(spawnId, sb.mType, sb.pos, sb.direction);
        ++spawnCount;
        if(spawnCount >= (uint32_t)g_config.getNumber(ConfigManager::RATE_SPAWN))
            break;
    }

    if(spawnedMap.size() < spawnMap.size())
        checkSpawnEvent = Scheduler::getInstance().addEvent(createSchedulerTask(getInterval(), boost::bind(&Spawn::checkSpawn, this)));
#ifdef __DEBUG_SPAWN__
    else
        std::clog << "[Notice] Spawn::checkSpawn stopped " << this << std::endl;
#endif
}

bool Spawn::addMonster(const std::string& _name, const Position& _pos, Direction _dir, uint32_t _interval)
{
    if(!g_game.getTile(_pos))
    {
        std::clog << "[Spawn::addMonster] NULL tile at spawn position (" << _pos << ")" << std::endl;
        return false;
    }

    MonsterType* mType = g_monsters.getMonsterType(_name);
    if(!mType)
    {
        std::clog << "[Spawn::addMonster] Cannot find \"" << _name << "\"" << std::endl;
        return false;
    }

    if(_interval < interval)
        interval = _interval;

    spawnBlock_t sb;
    sb.mType = mType;
    sb.pos = _pos;
    sb.direction = _dir;
    sb.interval = _interval;
    sb.lastSpawn = 0;

    uint32_t spawnId = (int32_t)spawnMap.size() + 1;
    spawnMap[spawnId] = sb;
    return true;
}

void Spawn::removeMonster(Monster* monster)
{
    for(SpawnedMap::iterator it = spawnedMap.begin(); it != spawnedMap.end(); ++it)
    {
        if(it->second != monster)
            continue;

        monster->unRef();
        spawnedMap.erase(it);
        break;
    }
}

void Spawn::stopEvent()
{
    if(!checkSpawnEvent)
        return;

    Scheduler::getInstance().stopEvent(checkSpawnEvent);
    checkSpawnEvent = 0;
}
 
remove
C++:
        if(findPlayer(sb.pos))
        {
            sb.lastSpawn = OTSYS_TIME();
            continue;
        }
from void Spawn::checkSpawn()

also use code tags next time please
 
remove
C++:
        if(findPlayer(sb.pos))
        {
            sb.lastSpawn = OTSYS_TIME();
            continue;
        }
from void Spawn::checkSpawn()

also use code tags next time please

it not work for me...
if monster go out the monster spawn size, it spawn other monster, if other monster go out spawn size, spawn other..... and where is for have one demon, have 3 :(
 
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