@xKrazyx gonna add some data here. Valve takes 30% revenue share of the games on the platform. Valve forbiddes developers to ask for reviews within game.
User Reviews (Steamworks Documentation) (https://partner.steamgames.com/doc/store/reviews)
www.eurogamer.net
Insel Games CEO encouraged employees to write reviews for its own game.
arstechnica.com
en.wikipedia.org
Do you really think that could fit OTServ in any way or that Xinn or anyone else would be able to pull anything like that?
im not saying xinn has to implement it and im not saying use that exact rating system steam is using.
all im saying is a better environment/system is needed than the current ones we have.
Otland advertisement is cool and I think it works in some ways but it could be improved.. players will respond to 3 threads behind of an old war OT I havent run in years...
And review bombing is fixed by a number of things you can do, such as the things valve is doing. I would gladly donate to OTLand each month if it meant keeping my advert thread clean from BS.
The combination of xinns otservlist, the online list/ online count has killed so many awesome OTS who dont spoof I have lost count. -
'ded ot' mentality.
I think in general OTS need to move away from releasing the online count and the online list as it creates the 'ded ot' mentality.
This may be a combination of the lack of interest in Tibia/OTS over time but I have rls in Missouri out of all places who still play Medivia and OTs. Its just a genre that will never die imo. The issue now is people are lazy and need a server thrown in their face to play it now days.
Which is why I advocate for an offical Otland facebook group or discord where people can go to find servers. You can use otland donations to promote the fb group.
In my personal experience when I run my OT I receive more positive reviews than negative.
I would like the numerous amount of reviews to correlate to something players who haven't played my server can see easily see without having to read through 200 reviews.. Why? It would create a new variable to look at for the vast amount of people who only look at the online count due to how we've played OTS the last 15 years.
Take my last OT launch for instance.
200-250 real players last launch without OTServlist but had to listen to players say my ot was 'ded' because it didnt have 500-1000 spoofs online and it wasnt on otservlist. They were comparing it to other rediculously spoofed OTS. xD Same with Tibiantis go read their thread, beause of the non mc/spoof environment they have players saying 'dedot'. And I highly respect the work theyve put in.
In my personal opinion I think its time OTS move away from the online list..
Stop releasing player names and online counts, force the game to be natural by adding players to vip. every player has the ability to see whos online through vip
So many big name online RPGs do not release online counts/all online player names. theres a reason 95-99% of other games dont do it
I think it would be a much more healthier environment if servers received their players by the reputation of the game servers content.. not the variable thats in their online count.. (much different than actual number online which is important and as ive stated in previous posts why the online count means nothing anymore)
Server population should be translated into categories rather than numbers
Population - Low / Medium/ High / PACKED
And this may not be the answer but I think change in some way needs to be made, otherwise posts like 'otservlist is corrupt' and 'make a new otservlist' will continue to come out...
Everything im talking about I can do myself I suppose.. I just think it would be nice to improve things for other players and developers. Like I said ive seen a lot of OTS die from 'ded ot' mentality. Including yours(Peonso) to be honest.. I played one of your old school OTs a while back and everyone quit do to your online list. 40 ppl logged in at launch but everyone spammed 'ded ot' I was one of the last ones online.. and I would have kept playing if ppl stayed logged in.. even 20.. (not the japan one) it was a good OT. I enjoyed my time.