Night Wolf
I don't bite.
- Joined
- Feb 10, 2008
- Messages
- 596
- Solutions
- 8
- Reaction score
- 957
- Location
- Spain
- GitHub
- andersonfaaria
@xinn, another logical fallacy, this one is called argumentum ad hominem. You didn't replied any of my inqueries, you are just trying to discredit my argument using old and out of context posts.
My server failed because of me, that's true. But what I said is also true. Both things can coexist.
I failed to understand what people really wanted and tried to deliver what they told me they wanted, it's also why I have so much experience in that regarding because after this epic fail I looked for alternatives and to understand more deeply how this all works. What I said about playerbase is also true, they just want to feel they can deliver an impact, being through dominating a server or have the sense of progression, but this only makes sense when you have a crowded server. The more people to see you dominating, the better is the feeling of dominance, therefore more addict you get to it.
I understand that years in this line of work you feel tempted to say good servers get credit but it's not what I've seen, there are a lot of injustices.
I could name a few but it's not up to me judge how other teams choose to win money, all I can say is that's a huge difference between being a good server and getting a high amount of players.
Now back to what you told about creating opportunities, we all know this is the kind of shit you hear from coaches and born-rich people that call themselves entrepreneurs. In reality it's not so simple and marketing is way more important for creating a company than actually doing good job.
I could give you thousands of examples but I will just mention one that is way more closer to you: otservlist.
My server failed because of me, that's true. But what I said is also true. Both things can coexist.
I failed to understand what people really wanted and tried to deliver what they told me they wanted, it's also why I have so much experience in that regarding because after this epic fail I looked for alternatives and to understand more deeply how this all works. What I said about playerbase is also true, they just want to feel they can deliver an impact, being through dominating a server or have the sense of progression, but this only makes sense when you have a crowded server. The more people to see you dominating, the better is the feeling of dominance, therefore more addict you get to it.
I understand that years in this line of work you feel tempted to say good servers get credit but it's not what I've seen, there are a lot of injustices.
I could name a few but it's not up to me judge how other teams choose to win money, all I can say is that's a huge difference between being a good server and getting a high amount of players.
Now back to what you told about creating opportunities, we all know this is the kind of shit you hear from coaches and born-rich people that call themselves entrepreneurs. In reality it's not so simple and marketing is way more important for creating a company than actually doing good job.
I could give you thousands of examples but I will just mention one that is way more closer to you: otservlist.