local combat2 = createCombatObject(arr1)
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 6)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -0.5, -3, -0.9, 0)
local arr2 = {
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 1, 0, 2, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0}
}
local combatDist2 = createCombatObject()
setCombatParam(combatDist2, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combatDist2, COMBAT_PARAM_EFFECT, 6)
setCombatFormula(combatDist2, COMBAT_FORMULA_LEVELMAGIC, -0.5, -3, -0.9, 0)
local arr2 = {
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 1, 0, 2, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0}
}
local combat4 = createCombatObject(arr3)
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat4, COMBAT_PARAM_EFFECT, 41)
setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -0.5, -3, -0.9, 0)
local arr4 = {
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 2, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0}
}
local combatDist4 = createCombatObject()
setCombatParam(combatDist4, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combatDist4, COMBAT_PARAM_EFFECT, 41)
setCombatFormula(combatDist4, COMBAT_FORMULA_LEVELMAGIC, -0.5, -3, -0.9, 0)
local arr4 = {
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 2, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0}
}
local combat6 = createCombatObject(arr6)
setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat6, COMBAT_PARAM_EFFECT, 37)
setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -0.5, -3, -0.9, 0)
local arr6 = {
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 3, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0}
}
local combatDist6 = createCombatObject()
setCombatParam(combatDist6, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combatDist6, COMBAT_PARAM_EFFECT, 37)
setCombatParam(combatDist6, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_EARTH)
setCombatFormula(combatDist6, COMBAT_FORMULA_LEVELMAGIC, -0.5, -3, -0.9, 0)
local arr6 = {
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 3, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0}
}
local combat8 = createCombatObject(arr8)
setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_POISONDAMAGE)
setCombatParam(combat8, COMBAT_PARAM_EFFECT, 20)
setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -0.5, -3, -0.9, 0)
local arr8 = {
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 2, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0}
}
local combatDist8 = createCombatObject()
setCombatParam(combatDist8, COMBAT_PARAM_TYPE, COMBAT_POISONDAMAGE)
setCombatParam(combatDist8, COMBAT_PARAM_EFFECT, 20)
setCombatFormula(combatDist8, COMBAT_FORMULA_LEVELMAGIC, -0.5, -3, -0.9, 0)
local arr8 = {
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 2, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0}
}
local area2 = createCombatArea(arr2)
local area4 = createCombatArea(arr4)
local area6 = createCombatArea(arr6)
local area8 = createCombatArea(arr8)
setCombatArea(combatDist2, area2)
setCombatArea(combatDist4, area4)
setCombatArea(combatDist6, area6)
setCombatArea(combatDist8, area8)
local function onCastSpell1(parameters)
doCombat(parameters.cid, combatDist2, parameters.var)
end
local function onCastSpell2(parameters)
doCombat(parameters.cid, combatDist4, parameters.var)
end
local function onCastSpell3(parameters)
doCombat(parameters.cid, combatDist6, parameters.var)
end
local function onCastSpell4(parameters)
doCombat(parameters.cid, combatDist8, parameters.var)
end
function onCastSpell(cid, var)
local parameters = { cid = cid, var = var, combatDist2 = combatDist2, combatDist4 = combatDist4, combatDist6 = combatDist6, combatDist8 = combatDist8 }
local target = getCreatureTarget(cid)
if(target ~= 0) then
addEvent(onCastSpell1, 0, parameters)
addEvent(onCastSpell2, 0, parameters)
addEvent(onCastSpell5, 0, parameters)
addEvent(onCastSpell4, 0, parameters)
addEvent(onCastSpell3, 0, parameters)
end
end