Recently, I've been seeing a lot of people having issues with mod-related scripts.
To all OpenTibia developers out there that use mods, I've got news for you.
Mods are the essence of all impending doom
Mods have absolutely 0 benefits, actually, they have more negative impacts than positive.
Why not use mods:
Why use mods:
Is it possible to convert mods to normal scripts?
Of freaking course! Mods are generally a bundle of multiple script events packed into 1 file.
Just sort them out into their own files in their respective event folders (action, creaturescript, globalevent, ect).
//End of rant.
To all OpenTibia developers out there that use mods, I've got news for you.
Mods are the essence of all impending doom
Mods have absolutely 0 benefits, actually, they have more negative impacts than positive.
Why not use mods:
- Code structure/style is ugly
- Uses more computer resources
- Blurts out unecessary amounts of error detail
- Definition of complete laziness
- Really, mods just suck
Why use mods:
- <crickets>
Is it possible to convert mods to normal scripts?
Of freaking course! Mods are generally a bundle of multiple script events packed into 1 file.
Just sort them out into their own files in their respective event folders (action, creaturescript, globalevent, ect).
//End of rant.