The New Guy
New Member
- Joined
- Mar 15, 2015
- Messages
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I have this problem in my server, TFS 0.2.1 or something, for 8.31, I've lost the number of it.
Anyhow..
Summons of monsters are completely normal, they follow their masters and run after targets just like they're supposed to.
Summons of players, walks for 1~ second, and stop for a second.
most monsters walk 1 tile, those who's faster, can reach 2 or sometimes 3 tiles, before they stop...
And when I attack something, they completely freeze and wont follow the target, they attack.. but doesn't move at all..
So my question is, where in the sources do I find the behavior of summons that belongs to a player?
Second question:
Where is the code located, that push the summon 1 sqm away if the master is standing next to the summon (when summon move to not block it's master)
Any help is appreciated!
Anyhow..
Summons of monsters are completely normal, they follow their masters and run after targets just like they're supposed to.
Summons of players, walks for 1~ second, and stop for a second.
most monsters walk 1 tile, those who's faster, can reach 2 or sometimes 3 tiles, before they stop...
And when I attack something, they completely freeze and wont follow the target, they attack.. but doesn't move at all..
So my question is, where in the sources do I find the behavior of summons that belongs to a player?
Second question:
Where is the code located, that push the summon 1 sqm away if the master is standing next to the summon (when summon move to not block it's master)
Any help is appreciated!