Xagul
deathzot.net
- Joined
- Jun 30, 2008
- Messages
- 1,294
- Solutions
- 3
- Reaction score
- 1,037
There would have been tutorials on the website had it made it out of beta, for beta it was much easier to allow people to use the in-game account manager since the website was not finished. This is another one of those things that comes down to me trying to do the server by myself and its just not possible to do everything at once. As for tutors, I watched help chat every day and the majority of the tutors helped when questions were asked. Just because they did not run around and ask people how their day has been does not mean they didn't do their job. If people have a question and they cannot ask in help chat then I really don't know what to say. Maybe I should have used the OT Client and made a huge blinking button in the top that says "HELP ME" and when pressed it would open a pm with every tutor... honestly at this point I am out of ideas to help the ignorant and unwilling. If I ever log into a new game and get stuck/have a question the first thing I do is open up a public help chat, it almost seems like common sense. On OT however, the thing people feel they need to do is talk to a GM immediately. This could be due to many reasons which I am not going to waste your time with but the point is, there was more than enough information in the game to help players start, when you actually step back and look at the server its still fundamentally the same as any other tibia server. You log in, explore the map, kill monsters, level up. The rest of the information sorta follows with that automatically. If you explore the map you will find the dungeons, then you will be like wow look at this place I found it says I should have a team lets go ask people to help! I understand that the artisan skills were a bit tricky to learn such as which rocks to mine and such, however I did put a pick on top of a mining rock so people can get that visual reference. Killing monsters will yield items and every time you loot the item it has different stats that improve your character, it doesn't take a rocket scientist to figure out what item is better than another... I guess what I am trying to say is, I didn't go off and change the core basics of tibia, you still cast spells the same, you still walk the same, and you still interact with with world the same.
I may or may not be ignorant in saying this but people who may have quit due to the lack of tutorials are the people that were not expecting to play a custom RPG server to begin with. It just so happens that is the majority of the players. People expect a similar to tibia look-alike with a different map or a teleport server, most people do not want to explore which is the basic concept of an open world RPG. So many players asked me "where are the teleports" or "where to hunt" and the amount of new players that asked me questions that were answered in the Newcomer Dave tutorial was just mind boggling. To think that people actually log into a server labeled as RPG, try to skip any sort of learning process, refuse to ask questions in a public channel, refuse to explore the custom map, and then skip the first npc they see named "Newcomer Dave" an npc with an obvious yellow box around is that just screams "IM IMPORTANT" and once you look at the npc it even says "You see someone you should talk to if you are new.". I think this server was a mistake, it was too much for the community that plays open tibia. I truly feel that even a 100% complete wiki and website with every single detail including the color of a bugs ass wouldn't have helped the large majority of the people that were confused and logged out within the first hour. I think the only thing that I could have done better would have been to complete a flashy website that really screamed "hey this server is custom and you will have to learn new things!" although I have looked around otservlist and there are many websites that are extremely attractive and "flashy", websites that made me feel 99% certain the servers were going to be some crazy next level thing. I log in and its a simple real map. So even a flashy website seems like a stretch at this point.
I may or may not be ignorant in saying this but people who may have quit due to the lack of tutorials are the people that were not expecting to play a custom RPG server to begin with. It just so happens that is the majority of the players. People expect a similar to tibia look-alike with a different map or a teleport server, most people do not want to explore which is the basic concept of an open world RPG. So many players asked me "where are the teleports" or "where to hunt" and the amount of new players that asked me questions that were answered in the Newcomer Dave tutorial was just mind boggling. To think that people actually log into a server labeled as RPG, try to skip any sort of learning process, refuse to ask questions in a public channel, refuse to explore the custom map, and then skip the first npc they see named "Newcomer Dave" an npc with an obvious yellow box around is that just screams "IM IMPORTANT" and once you look at the npc it even says "You see someone you should talk to if you are new.". I think this server was a mistake, it was too much for the community that plays open tibia. I truly feel that even a 100% complete wiki and website with every single detail including the color of a bugs ass wouldn't have helped the large majority of the people that were confused and logged out within the first hour. I think the only thing that I could have done better would have been to complete a flashy website that really screamed "hey this server is custom and you will have to learn new things!" although I have looked around otservlist and there are many websites that are extremely attractive and "flashy", websites that made me feel 99% certain the servers were going to be some crazy next level thing. I log in and its a simple real map. So even a flashy website seems like a stretch at this point.