Well if it all would be about making game as hard for players as possible I will choose ek then. But its about HAVING FUN of playing and if it take 6 hours to make runes with you can hunt less than 30 minutes its something not okay, especially on MEDIUM RATE server. And I would like to remind you that so called vocation balance doesnt mean only to weak stronger vocations but also strenght weaker ones.
Whats more I'd recommend you think again if less amount of runes such as sd in game wouldnt make paladins even weaker than they are now.
oke let me explain u again, here is the balance of vocations in tibia:
- KNIGHT - good for rpg, useless in pvp (unless ur commander of a team), basically a moving tank
- PALADIN - good mix of everything, u can hunt alone/teamhunt, shoot sd&mw on battles and stuff
- SORCERER - godlike ue damages and offensive spells (best pvp voc), u can solo ppl alone and make effective ue combos BUUUUT u need to suffer early in the game when paladins&knights have easier life and then
if it take 6 hours to make runes with you can hunt less than 30 minutes its something not okay, especially on MEDIUM RATE server
is PERFECTLY in order (but u overextended, 6h of runemaking = 9bp gfb, if u have 1 mc then it's 18bp of gfb)
- DRUID - good for teamhunts + godlike paralyze rune for battles, but also "hard" to lvl up (see sorcerer)
when u change server rates (mlvl is 6x which is veri much for a MIDRATE server, mana regen is 4x, possible x2 rune charges, exp multipliers) suddenly mages BENEFIT MORE from these changes than knights&paladins (see my voc balance guide) because they simply don't suffer that much early in the game.
Bonus question for everyone: which variant of this classicus reset would u choose?
-x1 runes: 3-4 months of play (it's 2x slower to exp), battles on lower lvls but also when ppl get high lvls
-x2 runes: 1,5-2 months of play, no lower lvl battles (maybe few days of it) and the rest is ue combo teamfights with vast majority of ppl sitting on a high lvl sorcerers.