Records070
┌∩┐"(◣_◢)"┌∩┐
gg if server keeps accounts upon official release ;P
I have closed the server now. In a few hours I will open it again for a last beta pvp event or maybe another cathedral raid.
So, yes this will be the end of the beta. This may appear sudden but, Ive noticed that the longevity of the content is still lacking, and that there isnt much to do after level 30 or so, not to mention that most players arent logging often due to the beggining of the school year, being annoyed by kicks or by being bored or whatever the reason. I got good results with this beta, I believe that, aside from some balance issues, the only thing lacking right now is more objectives to the players, more places to explore and puzzles to solve, so that will be what I will be working while it is offline. About the accounts, as I said I intend to keep them, but many players think that I should reset them for an official release, so for that reason Ill make a poll to decide this later on.
Another reason that made me decide to close it today is that Im too stressed by making everything by myself, not to mention that running the server on my own pc makes me unable to do anything else on it, and this is incredibly annoying. Before the release I will look for a scripter/programmer or 2 and a web designer to help me, and add a donation system to help me pay a dedicated server.
So, thats it. I hope everyone who played enjoyed it, and will look forward to play at the official release (which I dont know yet when it will be).
And again, a knight is much slower than a mage, so how is a knight supposed to even hit you? if you increase the strength of healing there is no sense in even kiting the knight as you can simply counter heal. With a stronger heal you can tank simply everything that needs 2 hits to kill you, why would you take a tank with you then? Maybe for monsters that 1 shot you, lol. How many do so? Aside from bosses.
Yes, knights have -speed on their equip and can not attack while using rush, so op.
Yes, knights have -speed on their equip and can not attack while using rush, so op.
Thank you. Because apparently, none of these people have not a clue what they're talking about. All gear, and I mean from the helm to boots, that are suitable to Squires, have -speed. My lvl 25 Swordsman had a total of -35 speed, and she wasn't even in the best gear for her level. I was just lucky to have had a crafted light helm with good def and -had- to use the +8 speed boots bought from store to keep myself from going insane. Hell, -20 speed on a shield that was suitable for lvl 15's is already insane, I can only imagine the level 30+ shields.
I've seen wizards 1-2 hit pretty much every mob that I've witnessed them fight. Can swordsman do that? Hell no. It takes us 2-4, and if that (-NOT- including if we miss or are blocked/parried). Yes, we can tank. We're designed to tank. But with our slow speed and low healing (because believe it or not, we don't have any healing spells (OMGOSH, DAT B TTLY SURPRISIN'!), we rely on herbs for all of our healing. And don't even bring up Clerics, because they're far nerfed down and can't tank like a swordsman can (as it should be, because they're meant to be secondary tanks.)
Oh, and one final thing, the swordsman "tanking mode" (Guard Spell) makes them unable to attack. Hence, they don't just tank for themselves, they can only be a viable tank when they're with others.
So wizards, next time you want to complain, try to take the facts of other classes into consideration. Swordsman can survive (as well as they should), but they once their enemy runs, they can't catch them for crap. Wizards can kite the hell out of their mobs and loldistancekill. If YOU can't kite your mobs/enemies, then that's solely on who? YOU.![]()
knights maybe got eq that lowers there speed but they can still rush and yes they can attack while they rush i fought a knight with a wizard i know what i am talking about.
wizards are still too weak they need lower exhaust or a higher healing spells and you said a wizard lvl 40 killed you lol it lvl 40 that's the max lvl in game no? not all wizards are lvl 40 and because knights are strong
at melee atks and wizards are weak knights are like monsters basically they can kill wizards 1 hit 2 hits and it's not luck i fought a knight he was about 3 lvl more then i was and he slayed me wasn't able to run cuz i didnt have haste and slow speed. so again unbalanced
Well, I think mages are fine, except for mystics. They got like no real wind spells at all and the thing that makes them unique is pretty useless considering the fact that any other player reaching high level with another voc simply gets a mystic to do the vocation quest to be able to craft items. Why would someone main some vocation that's only requirement to get stronger in their unique path is doing the simple vocation quest?
As 40 takes more time, fine, becoming an enchanter makes it somewhat useful - but since everyone can just get a lv 20'ish mystic as crafter FORCES you to become an enchanter if you want to maintain the unique skill you got.
Also, some people do not like the fact that you need skill to kill enemies as mage in PvP, sad story...Btw, increase the healing and what will happen? A mage picks up the robe of warding -> 18% physical resist, pick up the rare iron ring -> 8% physical resist, get a stone amulet to that and they can tank everything themselves.
That's the point, elementalists, what is their speciality? Mystics are known for crafting and all elements, so elementalists only have all elements but weaker? I just miss the unique point, every vocation has something only itself has... Swordsman the high defense and best tanks, warriors the high damage with melee attacks, trackers, the dagger user with high attack speed.... Druids, the earth / ice masters with summons, wizards with the death spells but mystics? I do not want to have to choose to be an elementalists to really make use of the elements...Maybe it's just me, maybe it's just because of all the hunting spawns I know...But every mage can be awesome at one location with some extansion (wizard good pvp, druids the summons for solo hunting and also good in pvp with those)...mystics just are ... nothing special to it.. so I hope there is something unique to elementalists at least? As they lose the "unique" touch, the crafting (Siegh said it was the point to make them unique), so compared to the other vocations they scale off again?
That's the point, elementalists, what is their speciality? Mystics are known for crafting and all elements, so elementalists only have all elements but weaker? I just miss the unique point, every vocation has something only itself has... Swordsman the high defense and best tanks, warriors the high damage with melee attacks, trackers, the dagger user with high attack speed.... Druids, the earth / ice masters with summons, wizards with the death spells but mystics? I do not want to have to choose to be an elementalists to really make use of the elements...Maybe it's just me, maybe it's just because of all the hunting spawns I know...But every mage can be awesome at one location with some extansion (wizard good pvp, druids the summons for solo hunting and also good in pvp with those)...mystics just are ... nothing special to it.. so I hope there is something unique to elementalists at least? As they lose the "unique" touch, the crafting (Siegh said it was the point to make them unique), so compared to the other vocations they scale off again?
My bad. Was looking forward to playing, same as tonight, hah. Guess I'll have to wait until release.3char